StratoSDK is a framework with a declarative approach similar to Flutter/React, written and designed entirely for Rust.
| 1 | #[cfg(target_os = "linux")] |
| 2 | mod x11; |
| 3 | |
| 4 | #[cfg(windows)] |
| 5 | mod windows_wm; |
| 6 | |
| 7 | use std::collections::HashMap; |
| 8 | use std::sync::Arc; |
| 9 | #[cfg(windows)] |
| 10 | use std::sync::LazyLock; |
| 11 | use std::{ |
| 12 | cell::{Cell, OnceCell, RefCell}, |
| 13 | rc::Rc, |
| 14 | }; |
| 15 | |
| 16 | use anyhow::{Context as _, Result}; |
| 17 | use itertools::Itertools; |
| 18 | use lazy_static::lazy_static; |
| 19 | use parking_lot::Mutex; |
| 20 | use pathfinder_geometry::rect::RectF; |
| 21 | use pathfinder_geometry::vector::{vec2f, Vector2F}; |
| 22 | use wgpu::rwh::HasDisplayHandle; |
| 23 | use wgpu::{AdapterInfo, CompositeAlphaMode}; |
| 24 | use winit::dpi::PhysicalPosition; |
| 25 | use winit::error::ExternalError; |
| 26 | use winit::event_loop::{ActiveEventLoop, EventLoopProxy, OwnedDisplayHandle}; |
| 27 | #[cfg(not(target_family = "wasm"))] |
| 28 | use winit::monitor::MonitorHandle; |
| 29 | #[cfg(windows)] |
| 30 | use winit::platform::windows::{BackdropType, WindowExtWindows}; |
| 31 | use winit::window::{CursorIcon, ResizeDirection, UserAttentionType, WindowLevel}; |
| 32 | use winit::{ |
| 33 | dpi::{LogicalPosition, LogicalSize, PhysicalSize, Position, Size}, |
| 34 | window::Fullscreen, |
| 35 | }; |
| 36 | |
| 37 | #[cfg(not(target_family = "wasm"))] |
| 38 | use crate::platform::WindowBounds; |
| 39 | use crate::platform::{ |
| 40 | self, Cursor, FullscreenState, GraphicsBackend, TerminationMode, WindowFocusBehavior, |
| 41 | WindowOptions, WindowStyle, |
| 42 | }; |
| 43 | use crate::rendering::{ |
| 44 | wgpu::{ |
| 45 | adapter_has_rendering_offset_bug, from_wgpu_backend, renderer, to_wgpu_backend, Renderer, |
| 46 | Resources, |
| 47 | }, |
| 48 | GPUPowerPreference, GlyphConfig, OnGPUDeviceSelected, |
| 49 | }; |
| 50 | use crate::windowing::WindowCallbacks; |
| 51 | use crate::{fonts, geometry, Scene}; |
| 52 | use crate::{DisplayId, DisplayIdx, OptionalPlatformWindow, WindowId}; |
| 53 | |
| 54 | use super::app::CustomEvent; |
| 55 | |
| 56 | #[cfg(windows)] |
| 57 | use super::windows::{get_system_caption_button_bounds, set_window_attribute, WindowAttributeErr}; |
| 58 | #[cfg(windows)] |
| 59 | use windows::Win32::Graphics::Dwm; |
| 60 | |
| 61 | /// The inner margin from the edges of the window within which the mouse can drag to resize the |
| 62 | /// window. Note that this value is a logical size, not a physical size. It can be converted to a |
| 63 | /// physical size by multiplying by the scale factor. |
| 64 | const DRAG_RESIZE_MARGIN: f32 = 4.0; |
| 65 | |
| 66 | /// This must match the ID in the embedded resource file in `app\build.rs` |
| 67 | #[cfg(windows)] |
| 68 | const IDI_ICON: u16 = 0x101; |
| 69 | |
| 70 | cfg_if::cfg_if! { |
| 71 | if #[cfg(any(test, feature = "integration_tests"))] { |
| 72 | /// The window cannot be resized smaller than this. |
| 73 | /// TODO(CORE-1891) Instead of being hard-coded, this should be configurable by the user via |
| 74 | /// [`crate::platform::WindowOptions`]. |
| 75 | #[cfg_attr(target_family = "wasm", allow(dead_code))] |
| 76 | pub(in crate::windowing::winit) const MIN_WINDOW_SIZE: LogicalSize<f64> = |
| 77 | LogicalSize::new(124., 34.); |
| 78 | } else { |
| 79 | #[cfg_attr(target_family = "wasm", allow(dead_code))] |
| 80 | pub(in crate::windowing::winit) const MIN_WINDOW_SIZE: LogicalSize<f64> = |
| 81 | LogicalSize::new(480., 192.); |
| 82 | } |
| 83 | } |
| 84 | |
| 85 | lazy_static! { |
| 86 | static ref DEFAULT_WINDOW_SIZE: Vector2F = Vector2F::new(1280., 800.); |
| 87 | } |
| 88 | |
| 89 | pub(crate) struct WindowManager { |
| 90 | windows: HashMap<WindowId, Rc<Window>>, |
| 91 | event_loop_proxy: EventLoopProxy<CustomEvent>, |
| 92 | /// We assume this won't change throughout the life of the Warp process. |
| 93 | os_window_manager_name: OnceCell<Option<String>>, |
| 94 | /// This is a client for talking to the Xorg server directly instead of through winit. |
| 95 | #[cfg(target_os = "linux")] |
| 96 | x11_manager: Option<x11::X11Manager>, |
| 97 | display_handle: OwnedDisplayHandle, |
| 98 | } |
| 99 | |
| 100 | impl WindowManager { |
| 101 | pub(crate) fn new( |
| 102 | event_loop_proxy: EventLoopProxy<CustomEvent>, |
| 103 | display_handle: OwnedDisplayHandle, |
| 104 | ) -> Self { |
| 105 | Self { |
| 106 | windows: Default::default(), |
| 107 | event_loop_proxy, |
| 108 | os_window_manager_name: Default::default(), |
| 109 | #[cfg(target_os = "linux")] |
| 110 | x11_manager: match x11::X11Manager::new() { |
| 111 | Ok(x11_manager) => Some(x11_manager), |
| 112 | Err(err) => { |
| 113 | log::error!("error creating connection to Xorg server: {err:?}"); |
| 114 | None |
| 115 | } |
| 116 | }, |
| 117 | display_handle, |
| 118 | } |
| 119 | } |
| 120 | |
| 121 | /// Get winit's determination of the scale factor. |
| 122 | /// |
| 123 | /// In X11, the scale factor is a per-screen setting. Note that a "screen" in X11 is not the |
| 124 | /// same thing as a physical monitor, but a grouping of monitors into a single coordinate |
| 125 | /// space. All our app's windows must be on the same screen, and hence will have the same scale |
| 126 | /// factor. For more in-depth explanation: |
| 127 | /// https://github.com/warpdotdev/warp-internal/pull/8431#discussion_r1460629912 |
| 128 | #[cfg(target_os = "linux")] |
| 129 | fn get_x11_backing_scale_factor(&self) -> f32 { |
| 130 | use crate::platform::WindowContext; |
| 131 | |
| 132 | self.windows |
| 133 | .values() |
| 134 | .next() |
| 135 | .map(|window| window.backing_scale_factor()) |
| 136 | .unwrap_or(1.) |
| 137 | } |
| 138 | } |
| 139 | |
| 140 | impl platform::WindowManager for WindowManager { |
| 141 | fn open_window( |
| 142 | &mut self, |
| 143 | window_id: WindowId, |
| 144 | window_options: WindowOptions, |
| 145 | callbacks: WindowCallbacks, |
| 146 | ) -> Result<()> { |
| 147 | self.event_loop_proxy.send_event(CustomEvent::OpenWindow { |
| 148 | window_id, |
| 149 | window_options, |
| 150 | })?; |
| 151 | self.windows |
| 152 | .insert(window_id, Rc::new(super::window::Window::new(callbacks))); |
| 153 | Ok(()) |
| 154 | } |
| 155 | |
| 156 | fn platform_window(&self, window_id: WindowId) -> OptionalPlatformWindow { |
| 157 | self.windows |
| 158 | .get(&window_id) |
| 159 | .map(Rc::clone) |
| 160 | .map(|inner| inner as Rc<dyn crate::platform::Window>) |
| 161 | } |
| 162 | |
| 163 | fn remove_window(&mut self, window_id: WindowId) { |
| 164 | self.windows.remove(&window_id); |
| 165 | } |
| 166 | |
| 167 | fn active_window_id(&self) -> Option<WindowId> { |
| 168 | // Weirdly, it is possible for "has_focus" to return `true` for hidden windows, so also |
| 169 | // check "is_visible". |
| 170 | self.windows |
| 171 | .iter() |
| 172 | .find_map(|(id, window)| (window.has_focus() && window.is_visible()).then_some(*id)) |
| 173 | } |
| 174 | |
| 175 | fn key_window_is_modal_panel(&self) -> bool { |
| 176 | false |
| 177 | } |
| 178 | |
| 179 | fn app_is_active(&self) -> bool { |
| 180 | self.active_window_id().is_some() |
| 181 | } |
| 182 | |
| 183 | /// Activate the app as defined in MacOS. |
| 184 | /// |
| 185 | /// The concept of "activating" an app doesn't really exist on non-Mac platforms. This is a |
| 186 | /// concept which we've borrowed from MacOS AppKit. Activating means: |
| 187 | /// |
| 188 | /// 1. Make all windows visible if they were hidden. |
| 189 | /// 2. Stack all windows on top of other apps' windows. |
| 190 | /// 3. Give focus to the frontmost window in this app. |
| 191 | /// |
| 192 | /// See the AppKit docs for more details: |
| 193 | /// https://developer.apple.com/documentation/appkit/nsapplication/1428468-activateignoringotherapps?language=objc |
| 194 | fn activate_app(&self, last_active_window: Option<WindowId>) -> Option<WindowId> { |
| 195 | let mut next_active_window: Option<WindowId> = None; |
| 196 | |
| 197 | // We want to loop through all windows and stack each one on top of other windows. |
| 198 | for (id, window) in &self.windows { |
| 199 | // We want to be sure that the window which ends up with the focus in the end is the |
| 200 | // "frontmost" window, or the one which was most recently active/focused. Therefore, |
| 201 | // the last active window needs to be focused last. So, skip that window in this loop. |
| 202 | if last_active_window.is_some_and(|window_id| window_id == *id) { |
| 203 | continue; |
| 204 | } |
| 205 | |
| 206 | window.focus(); |
| 207 | next_active_window = Some(*id); |
| 208 | } |
| 209 | |
| 210 | // Finally, go back and focus the last active window to make sure it ends up having the |
| 211 | // focus. |
| 212 | if let Some(window_id) = last_active_window { |
| 213 | if let Some(window) = self.windows.get(&window_id) { |
| 214 | window.focus(); |
| 215 | next_active_window = Some(window_id); |
| 216 | } |
| 217 | } |
| 218 | |
| 219 | next_active_window |
| 220 | } |
| 221 | |
| 222 | fn show_window_and_focus_app(&self, window_id: WindowId, behavior: WindowFocusBehavior) { |
| 223 | debug_assert!(matches!(behavior, WindowFocusBehavior::BringToFront)); |
| 224 | if let Some(window) = self.windows.get(&window_id) { |
| 225 | window.focus(); |
| 226 | } |
| 227 | } |
| 228 | |
| 229 | fn hide_app(&self) { |
| 230 | for window in self.windows.values() { |
| 231 | window.set_visible(false); |
| 232 | } |
| 233 | } |
| 234 | |
| 235 | fn hide_window(&self, window_id: WindowId) { |
| 236 | if let Some(window) = self.windows.get(&window_id) { |
| 237 | window.set_visible(false); |
| 238 | } |
| 239 | } |
| 240 | |
| 241 | fn set_window_bounds(&self, window_id: WindowId, bound: RectF) { |
| 242 | if let Some(window) = self.windows.get(&window_id) { |
| 243 | window.set_bounds(bound); |
| 244 | } |
| 245 | } |
| 246 | |
| 247 | fn set_all_windows_background_blur_radius(&self, _blur_radius_pixels: u8) { |
| 248 | // unsupported on Linux and Windows |
| 249 | // https://docs.rs/winit/latest/winit/window/struct.Window.html#method.set_blur |
| 250 | } |
| 251 | |
| 252 | #[cfg_attr(not(windows), allow(unused_variables))] |
| 253 | fn set_all_windows_background_blur_texture(&self, use_blur_texture: bool) { |
| 254 | #[cfg(windows)] |
| 255 | { |
| 256 | let new_backdrop_texture = if use_blur_texture { |
| 257 | BackdropType::TransientWindow |
| 258 | } else { |
| 259 | BackdropType::None |
| 260 | }; |
| 261 | for window in self.windows.values() { |
| 262 | if let Some(inner) = window.inner.borrow().as_ref() { |
| 263 | inner.window.set_system_backdrop(new_backdrop_texture); |
| 264 | } |
| 265 | } |
| 266 | } |
| 267 | } |
| 268 | |
| 269 | fn set_window_title(&self, window_id: WindowId, title: &str) { |
| 270 | if let Some(window) = self.windows.get(&window_id) { |
| 271 | window.set_title(title); |
| 272 | } |
| 273 | } |
| 274 | |
| 275 | fn close_window_async(&self, window_id: WindowId, termination_mode: TerminationMode) { |
| 276 | self.event_loop_proxy |
| 277 | .send_event(CustomEvent::CloseWindow { |
| 278 | window_id, |
| 279 | termination_mode, |
| 280 | }) |
| 281 | .expect("event loop should still exist"); |
| 282 | } |
| 283 | |
| 284 | fn active_display_bounds(&self) -> RectF { |
| 285 | cfg_if::cfg_if! { |
| 286 | if #[cfg(target_os = "linux")] { |
| 287 | self.x11_manager |
| 288 | .as_ref() |
| 289 | .and_then(|x11_manager| match x11_manager.get_active_monitor() { |
| 290 | Ok(result) => Some(result), |
| 291 | Err(err) => { |
| 292 | log::warn!("Error getting active display bounds: {err:?}"); |
| 293 | None |
| 294 | } |
| 295 | }) |
| 296 | .map(|(_, monitor_bounds)| x11::physical_bounds_to_rect(&monitor_bounds, self.get_x11_backing_scale_factor())) |
| 297 | .unwrap_or(RectF::new(Vector2F::zero(), *DEFAULT_WINDOW_SIZE)) |
| 298 | } else if #[cfg(windows)] { |
| 299 | self.get_active_monitor_logical_bounds().unwrap_or(RectF::new(Vector2F::zero(), *DEFAULT_WINDOW_SIZE)) |
| 300 | } else { |
| 301 | RectF::new(Vector2F::zero(), *DEFAULT_WINDOW_SIZE) |
| 302 | } |
| 303 | } |
| 304 | } |
| 305 | |
| 306 | fn active_display_id(&self) -> DisplayId { |
| 307 | cfg_if::cfg_if! { |
| 308 | if #[cfg(target_os = "linux")] { |
| 309 | self.x11_manager |
| 310 | .as_ref() |
| 311 | .and_then(|x11_manager| match x11_manager.get_active_monitor() { |
| 312 | Ok(result) => Some(result), |
| 313 | Err(err) => { |
| 314 | log::warn!("Error getting active display ID: {err:?}"); |
| 315 | None |
| 316 | } |
| 317 | }) |
| 318 | .map(|(i, _)| DisplayId::from(i)) |
| 319 | .unwrap_or(0.into()) |
| 320 | } else if #[cfg(windows)] { |
| 321 | self.get_current_monitor_id().unwrap_or(0.into()) |
| 322 | } else { |
| 323 | 0.into() |
| 324 | } |
| 325 | } |
| 326 | } |
| 327 | |
| 328 | fn display_count(&self) -> usize { |
| 329 | // Although winit provides a `Window::available_monitors` method, it caches the result and |
| 330 | // never invalidates the cache. We need to drop down to X11 directly to ensure we read a |
| 331 | // fresh value. |
| 332 | cfg_if::cfg_if! { |
| 333 | if #[cfg(target_os = "linux")] { |
| 334 | self.x11_manager |
| 335 | .as_ref() |
| 336 | .and_then(|x11_manager| x11_manager.list_monitor_bounds().ok()) |
| 337 | .as_ref() |
| 338 | .map(|monitors| monitors.len()) |
| 339 | .unwrap_or(1) |
| 340 | } else if #[cfg(windows)] { |
| 341 | self.get_available_monitor_count().unwrap_or(1_usize) |
| 342 | } else { |
| 343 | 1 |
| 344 | } |
| 345 | } |
| 346 | } |
| 347 | |
| 348 | fn bounds_for_display_idx(&self, display_idx: DisplayIdx) -> Option<RectF> { |
| 349 | cfg_if::cfg_if! { |
| 350 | if #[cfg(target_os = "linux")] { |
| 351 | let idx = match display_idx { |
| 352 | DisplayIdx::Primary => 0, |
| 353 | DisplayIdx::External(idx) => idx + 1, |
| 354 | }; |
| 355 | self.x11_manager |
| 356 | .as_ref() |
| 357 | .and_then(|x11_manager| x11_manager.list_monitor_bounds().ok()) |
| 358 | .as_ref() |
| 359 | .and_then(|monitors| monitors.get(idx)) |
| 360 | .map(|monitor| x11::physical_bounds_to_rect(monitor, self.get_x11_backing_scale_factor())) |
| 361 | } else if #[cfg(windows)] { |
| 362 | self.get_monitor_bounds_for_display_idx(display_idx).ok() |
| 363 | } else { |
| 364 | let _ = display_idx; |
| 365 | None |
| 366 | } |
| 367 | } |
| 368 | } |
| 369 | |
| 370 | fn active_cursor_position_updated(&self) { |
| 371 | self.event_loop_proxy |
| 372 | .send_event(CustomEvent::ActiveCursorPositionUpdated) |
| 373 | .expect("event loop should still exist"); |
| 374 | } |
| 375 | |
| 376 | fn windowing_system(&self) -> Option<crate::windowing::System> { |
| 377 | self.display_handle |
| 378 | .display_handle() |
| 379 | .ok()? |
| 380 | .as_raw() |
| 381 | .try_into() |
| 382 | .ok() |
| 383 | } |
| 384 | |
| 385 | fn is_tiling_window_manager(&self) -> bool { |
| 386 | self.os_window_manager_name() |
| 387 | .map(|name| is_tiling_window_manager(name.as_str())) |
| 388 | .unwrap_or(false) |
| 389 | } |
| 390 | |
| 391 | fn os_window_manager_name(&self) -> Option<String> { |
| 392 | self.os_window_manager_name |
| 393 | .get_or_init(|| { |
| 394 | cfg_if::cfg_if! { |
| 395 | if #[cfg(target_os = "linux")] { |
| 396 | get_os_window_manager_name_internal(self.x11_manager.as_ref()) |
| 397 | } else { |
| 398 | None |
| 399 | } |
| 400 | } |
| 401 | }) |
| 402 | .clone() |
| 403 | } |
| 404 | } |
| 405 | |
| 406 | #[cfg(target_os = "linux")] |
| 407 | pub fn get_os_window_manager_name() -> Option<String> { |
| 408 | get_os_window_manager_name_internal(x11::X11Manager::new().ok().as_ref()) |
| 409 | } |
| 410 | |
| 411 | #[cfg(target_os = "linux")] |
| 412 | fn get_os_window_manager_name_internal(x11_manager: Option<&x11::X11Manager>) -> Option<String> { |
| 413 | super::linux::look_for_wayland_compositor() |
| 414 | .or_else(|| x11_manager.and_then(|manager| manager.os_window_manager_name().ok())) |
| 415 | } |
| 416 | |
| 417 | fn is_tiling_window_manager(name: &str) -> bool { |
| 418 | cfg_if::cfg_if! { |
| 419 | if #[cfg(target_os = "linux")] { |
| 420 | super::linux::is_tiling_window_manager(name) |
| 421 | } else { |
| 422 | let _ = name; |
| 423 | false |
| 424 | } |
| 425 | } |
| 426 | } |
| 427 | |
| 428 | /// Some additional state we need to track in memory for integration tests. |
| 429 | struct IntegrationTestAppState { |
| 430 | /// A list of window IDs representing the order of visible windows, with |
| 431 | /// the frontmost window at the end of the list. |
| 432 | window_id_stack: Vec<WindowId>, |
| 433 | } |
| 434 | |
| 435 | /// Running the integration tests cases in parallel causes some conflicts in the window state which |
| 436 | /// breaks the tests. In order to keep the state for each "instance" of the |
| 437 | /// [`platform::current::App`] separate, we track it separately here to scope it down. |
| 438 | pub(crate) struct IntegrationTestWindowManager { |
| 439 | window_manager: WindowManager, |
| 440 | app_state: Mutex<IntegrationTestAppState>, |
| 441 | } |
| 442 | |
| 443 | impl IntegrationTestWindowManager { |
| 444 | pub(crate) fn new( |
| 445 | event_loop_proxy: EventLoopProxy<CustomEvent>, |
| 446 | display_handle: OwnedDisplayHandle, |
| 447 | ) -> Self { |
| 448 | Self { |
| 449 | window_manager: WindowManager::new(event_loop_proxy, display_handle), |
| 450 | app_state: Mutex::new(IntegrationTestAppState { |
| 451 | window_id_stack: Default::default(), |
| 452 | }), |
| 453 | } |
| 454 | } |
| 455 | } |
| 456 | |
| 457 | impl platform::WindowManager for IntegrationTestWindowManager { |
| 458 | fn open_window( |
| 459 | &mut self, |
| 460 | window_id: WindowId, |
| 461 | window_options: WindowOptions, |
| 462 | callbacks: WindowCallbacks, |
| 463 | ) -> Result<()> { |
| 464 | let window_will_be_focused = window_options.style != platform::WindowStyle::NotStealFocus; |
| 465 | self.window_manager |
| 466 | .open_window(window_id, window_options, callbacks)?; |
| 467 | if window_will_be_focused { |
| 468 | let mut app_state = self.app_state.lock(); |
| 469 | app_state.window_id_stack.push(window_id); |
| 470 | } |
| 471 | Ok(()) |
| 472 | } |
| 473 | |
| 474 | fn platform_window(&self, window_id: WindowId) -> OptionalPlatformWindow { |
| 475 | self.window_manager.platform_window(window_id) |
| 476 | } |
| 477 | |
| 478 | fn remove_window(&mut self, window_id: WindowId) { |
| 479 | self.window_manager.remove_window(window_id) |
| 480 | } |
| 481 | |
| 482 | fn active_window_id(&self) -> Option<WindowId> { |
| 483 | self.app_is_active() |
| 484 | .then(|| self.app_state.lock().window_id_stack.last().cloned()) |
| 485 | .flatten() |
| 486 | } |
| 487 | |
| 488 | fn key_window_is_modal_panel(&self) -> bool { |
| 489 | self.window_manager.key_window_is_modal_panel() |
| 490 | } |
| 491 | |
| 492 | fn app_is_active(&self) -> bool { |
| 493 | // always assume active for tests. |
| 494 | true |
| 495 | } |
| 496 | |
| 497 | fn activate_app(&self, last_active_window: Option<WindowId>) -> Option<WindowId> { |
| 498 | self.window_manager.activate_app(last_active_window) |
| 499 | } |
| 500 | |
| 501 | fn show_window_and_focus_app(&self, window_id: WindowId, behavior: WindowFocusBehavior) { |
| 502 | debug_assert!(matches!(behavior, WindowFocusBehavior::BringToFront)); |
| 503 | self.window_manager |
| 504 | .show_window_and_focus_app(window_id, behavior); |
| 505 | |
| 506 | let mut app_state = self.app_state.lock(); |
| 507 | |
| 508 | // Move the window to the top of the stack. |
| 509 | app_state.window_id_stack.retain(|id| *id != window_id); |
| 510 | app_state.window_id_stack.push(window_id); |
| 511 | } |
| 512 | |
| 513 | fn hide_app(&self) { |
| 514 | self.window_manager.hide_app(); |
| 515 | } |
| 516 | |
| 517 | fn hide_window(&self, window_id: WindowId) { |
| 518 | self.window_manager.hide_window(window_id); |
| 519 | // Remove the hidden window from the window stack. |
| 520 | self.app_state |
| 521 | .lock() |
| 522 | .window_id_stack |
| 523 | .retain(|id| *id != window_id); |
| 524 | } |
| 525 | |
| 526 | fn set_window_bounds(&self, window_id: WindowId, bound: RectF) { |
| 527 | self.window_manager.set_window_bounds(window_id, bound) |
| 528 | } |
| 529 | |
| 530 | fn set_all_windows_background_blur_radius(&self, blur_radius_pixels: u8) { |
| 531 | self.window_manager |
| 532 | .set_all_windows_background_blur_radius(blur_radius_pixels) |
| 533 | } |
| 534 | |
| 535 | fn set_all_windows_background_blur_texture(&self, use_blur_texture: bool) { |
| 536 | self.window_manager |
| 537 | .set_all_windows_background_blur_texture(use_blur_texture) |
| 538 | } |
| 539 | |
| 540 | fn set_window_title(&self, window_id: WindowId, title: &str) { |
| 541 | self.window_manager.set_window_title(window_id, title) |
| 542 | } |
| 543 | |
| 544 | fn close_window_async(&self, window_id: WindowId, termination_mode: TerminationMode) { |
| 545 | self.window_manager |
| 546 | .close_window_async(window_id, termination_mode); |
| 547 | // Remove the closed window from the window stack. |
| 548 | self.app_state |
| 549 | .lock() |
| 550 | .window_id_stack |
| 551 | .retain(|id| *id != window_id); |
| 552 | } |
| 553 | |
| 554 | fn active_display_bounds(&self) -> geometry::rect::RectF { |
| 555 | self.window_manager.active_display_bounds() |
| 556 | } |
| 557 | |
| 558 | fn active_display_id(&self) -> DisplayId { |
| 559 | self.window_manager.active_display_id() |
| 560 | } |
| 561 | |
| 562 | fn display_count(&self) -> usize { |
| 563 | 1 |
| 564 | } |
| 565 | |
| 566 | fn bounds_for_display_idx(&self, idx: DisplayIdx) -> Option<RectF> { |
| 567 | self.window_manager.bounds_for_display_idx(idx) |
| 568 | } |
| 569 | |
| 570 | fn active_cursor_position_updated(&self) { |
| 571 | // no-op |
| 572 | } |
| 573 | |
| 574 | fn windowing_system(&self) -> Option<crate::windowing::System> { |
| 575 | self.window_manager.windowing_system() |
| 576 | } |
| 577 | |
| 578 | fn os_window_manager_name(&self) -> Option<String> { |
| 579 | self.window_manager.os_window_manager_name() |
| 580 | } |
| 581 | |
| 582 | fn is_tiling_window_manager(&self) -> bool { |
| 583 | self.window_manager.is_tiling_window_manager() |
| 584 | } |
| 585 | } |
| 586 | |
| 587 | fn window_level_for_style(style: WindowStyle) -> WindowLevel { |
| 588 | match style { |
| 589 | WindowStyle::NotStealFocus => WindowLevel::AlwaysOnBottom, |
| 590 | WindowStyle::Pin => WindowLevel::AlwaysOnTop, |
| 591 | _ => WindowLevel::Normal, |
| 592 | } |
| 593 | } |
| 594 | |
| 595 | /// If the selected adapter has a known rendering offset bug, enable native window decorations |
| 596 | /// to work around it. See: https://github.com/warpdotdev/Warp/issues/6120 |
| 597 | fn enable_decorations_if_needed(window: &winit::window::Window, adapter_info: &AdapterInfo) { |
| 598 | if adapter_has_rendering_offset_bug(adapter_info) { |
| 599 | log::warn!( |
| 600 | "Enabling native window decorations to work around a rendering offset bug in the \ |
| 601 | selected GPU adapter ({}). See: https://github.com/warpdotdev/Warp/issues/6120", |
| 602 | adapter_info.name, |
| 603 | ); |
| 604 | window.set_decorations(true); |
| 605 | } |
| 606 | } |
| 607 | |
| 608 | struct RenderingResources { |
| 609 | resources: Resources, |
| 610 | renderer: Renderer, |
| 611 | } |
| 612 | |
| 613 | struct Inner { |
| 614 | window: Arc<winit::window::Window>, |
| 615 | #[cfg(windows)] |
| 616 | is_cloaked: bool, |
| 617 | #[cfg_attr(not(target_os = "linux"), allow(dead_code))] |
| 618 | gpu_power_preference: GPUPowerPreference, |
| 619 | backend_preference: Option<wgpu::Backend>, |
| 620 | rendering_resources: Option<RenderingResources>, |
| 621 | /// Callback that reports when a GPU device is selected. We need to store this on the window |
| 622 | /// because we may attempt to recreate resources (which in turns reselects a GPU device) to |
| 623 | /// handle cases where wgpu treats the device as "lost" when the system is waking up from sleep. |
| 624 | on_gpu_device_selected: Box<OnGPUDeviceSelected>, |
| 625 | active_drag_resize_direction: Option<ResizeDirection>, |
| 626 | surface_size: Vector2F, |
| 627 | surface_requires_reconfiguration: bool, |
| 628 | /// The window level isn't just needed at window creation. The window level may get un-set in |
| 629 | /// some desktop environments, e.g. when the window is hidden and un-hidden. We don't want this |
| 630 | /// behavior, and so we must re-set the window level. In order to re-set it, we must store the |
| 631 | /// intended window level. |
| 632 | level: WindowLevel, |
| 633 | } |
| 634 | |
| 635 | impl Inner { |
| 636 | /// Returns the physical size of the current window. |
| 637 | fn physical_size(&self) -> PhysicalSize<u32> { |
| 638 | self.window.inner_size() |
| 639 | } |
| 640 | } |
| 641 | |
| 642 | pub(super) const DEFAULT_TITLEBAR_HEIGHT: f32 = 35.0; |
| 643 | |
| 644 | /// A one-shot callback invoked with a captured frame. See [`platform::WindowContext::request_frame_capture`]. |
| 645 | type FrameCaptureCallback = Box<dyn FnOnce(platform::CapturedFrame) + Send + 'static>; |
| 646 | |
| 647 | pub(super) struct Window { |
| 648 | pub(super) callbacks: WindowCallbacks, |
| 649 | inner: RefCell<Option<Inner>>, |
| 650 | scene: RefCell<Option<Rc<Scene>>>, |
| 651 | /// The height, in logical pixels, of the "titlebar region" at the top of the window. |
| 652 | /// |
| 653 | /// The "titlebar region" is a fixed region at the top of the window which is treated as an |
| 654 | /// invisible title bar insofar as it triggers window dragging when clicked-and-dragged, or |
| 655 | /// maximize/restore when double-clicked. |
| 656 | titlebar_height: Cell<f32>, |
| 657 | capture_callback: RefCell<Option<FrameCaptureCallback>>, |
| 658 | } |
| 659 | |
| 660 | impl Window { |
| 661 | pub fn new(callbacks: WindowCallbacks) -> Self { |
| 662 | Self { |
| 663 | callbacks, |
| 664 | inner: Default::default(), |
| 665 | scene: Default::default(), |
| 666 | titlebar_height: Cell::new(DEFAULT_TITLEBAR_HEIGHT), |
| 667 | capture_callback: RefCell::new(None), |
| 668 | } |
| 669 | } |
| 670 | |
| 671 | pub fn titlebar_height(&self) -> f32 { |
| 672 | self.titlebar_height.get() |
| 673 | } |
| 674 | |
| 675 | pub fn open_window( |
| 676 | &self, |
| 677 | window_target: &ActiveEventLoop, |
| 678 | window_options: WindowOptions, |
| 679 | window_class: &Option<String>, |
| 680 | tiling_window_manager: bool, |
| 681 | downrank_non_nvidia_vulkan_adapters: bool, |
| 682 | ) -> Result<winit::window::WindowId> { |
| 683 | let window = create_window( |
| 684 | window_target, |
| 685 | &window_options, |
| 686 | window_class, |
| 687 | tiling_window_manager, |
| 688 | )?; |
| 689 | |
| 690 | let window = Arc::new(window); |
| 691 | |
| 692 | // Use the window's size as the initial surface size, ensuring that the |
| 693 | // surface has a minimum size of 1 along each dimension. |
| 694 | let initial_surface_size = window.inner_size().to_vec2f().max(Vector2F::splat(1.)); |
| 695 | |
| 696 | let gpu_power_preference = window_options.gpu_power_preference; |
| 697 | let backend_preference = window_options.backend_preference.map(to_wgpu_backend); |
| 698 | let resources = Resources::new( |
| 699 | window.clone(), |
| 700 | gpu_power_preference, |
| 701 | backend_preference, |
| 702 | &window_options.on_gpu_device_info_reported, |
| 703 | initial_surface_size, |
| 704 | downrank_non_nvidia_vulkan_adapters, |
| 705 | )?; |
| 706 | |
| 707 | enable_decorations_if_needed(&window, &resources.adapter.get_info()); |
| 708 | |
| 709 | let renderer = Renderer::new(&resources, GlyphConfig::default()); |
| 710 | |
| 711 | let window_id = window.id(); |
| 712 | self.inner.replace(Some(Inner { |
| 713 | window, |
| 714 | #[cfg(windows)] |
| 715 | is_cloaked: true, |
| 716 | gpu_power_preference, |
| 717 | backend_preference, |
| 718 | rendering_resources: Some(RenderingResources { |
| 719 | resources, |
| 720 | renderer, |
| 721 | }), |
| 722 | on_gpu_device_selected: window_options.on_gpu_device_info_reported, |
| 723 | active_drag_resize_direction: None, |
| 724 | surface_size: initial_surface_size, |
| 725 | surface_requires_reconfiguration: false, |
| 726 | level: window_level_for_style(window_options.style), |
| 727 | })); |
| 728 | Ok(window_id) |
| 729 | } |
| 730 | |
| 731 | pub fn update_size_if_needed(&self) -> Result<(), renderer::Error> { |
| 732 | let mut inner = self.inner.borrow_mut(); |
| 733 | let Some(inner) = inner.as_mut() else { |
| 734 | log::warn!("Tried to render a window before it had been fully initialized"); |
| 735 | return Ok(()); |
| 736 | }; |
| 737 | |
| 738 | let window_size = inner.physical_size().to_vec2f(); |
| 739 | |
| 740 | let Some(RenderingResources { resources, .. }) = inner.rendering_resources.as_mut() else { |
| 741 | return Ok(()); |
| 742 | }; |
| 743 | |
| 744 | // This log exists to let us know if we can eliminate the size |
| 745 | // comparison and rely solely on the boolean flag, which is set to true |
| 746 | // when we receive a window resize event. We're logging this in debug |
| 747 | // builds only so that we can (hopefully) understand when this occurs |
| 748 | // and why, but it's not something we need to log in production. |
| 749 | #[cfg(debug_assertions)] |
| 750 | if inner.surface_size != window_size && !inner.surface_requires_reconfiguration { |
| 751 | log::info!("surface size changed but does not require reconfiguration!"); |
| 752 | } |
| 753 | |
| 754 | // If the window size has changed since we last configured the |
| 755 | // underlying surface, reconfigure the surface with the new size. |
| 756 | if inner.surface_requires_reconfiguration || inner.surface_size != window_size { |
| 757 | resources.update_surface_size(window_size)?; |
| 758 | inner.surface_size = window_size; |
| 759 | inner.surface_requires_reconfiguration = false; |
| 760 | } |
| 761 | |
| 762 | Ok(()) |
| 763 | } |
| 764 | |
| 765 | pub fn render( |
| 766 | &self, |
| 767 | new_scene: Option<Rc<Scene>>, |
| 768 | font_cache: &fonts::Cache, |
| 769 | ) -> Result<(), renderer::Error> { |
| 770 | let mut scene = self.scene.borrow_mut(); |
| 771 | |
| 772 | if scene.is_none() { |
| 773 | *scene = new_scene; |
| 774 | } |
| 775 | |
| 776 | let Some(scene) = scene.clone() else { |
| 777 | log::error!( |
| 778 | "A redraw of the window was requested but no scene was available to render" |
| 779 | ); |
| 780 | return Ok(()); |
| 781 | }; |
| 782 | |
| 783 | let mut inner = self.inner.borrow_mut(); |
| 784 | let Some(inner) = inner.as_mut() else { |
| 785 | log::warn!("Tried to render a window before it had been fully initialized"); |
| 786 | return Ok(()); |
| 787 | }; |
| 788 | |
| 789 | let Some(RenderingResources { |
| 790 | resources, |
| 791 | renderer, |
| 792 | }) = inner.rendering_resources.as_mut() |
| 793 | else { |
| 794 | return Ok(()); |
| 795 | }; |
| 796 | |
| 797 | let capture_callback = self.capture_callback.borrow_mut().take(); |
| 798 | let window = &inner.window; |
| 799 | renderer.render( |
| 800 | scene.as_ref(), |
| 801 | resources, |
| 802 | &|glyph_key, scale, subpixel_alignment, glyph_config, format| { |
| 803 | font_cache.rasterized_glyph( |
| 804 | glyph_key, |
| 805 | scale, |
| 806 | subpixel_alignment, |
| 807 | glyph_config, |
| 808 | format, |
| 809 | ) |
| 810 | }, |
| 811 | &|glyph_key, scale, alignment| { |
| 812 | font_cache.glyph_raster_bounds(glyph_key, scale, alignment) |
| 813 | }, |
| 814 | inner.surface_size, |
| 815 | Some(Box::new(|| { |
| 816 | window.pre_present_notify(); |
| 817 | })), |
| 818 | capture_callback, |
| 819 | )?; |
| 820 | |
| 821 | #[cfg(windows)] |
| 822 | { |
| 823 | use crate::windowing::winit::windows::WindowExt; |
| 824 | |
| 825 | // Uncloak the window upon successfully drawing a frame. |
| 826 | if inner.is_cloaked { |
| 827 | match inner.window.set_cloaked(false) { |
| 828 | Ok(_) => { |
| 829 | inner.is_cloaked = false; |
| 830 | } |
| 831 | Err(e) => { |
| 832 | log::warn!("Failed to uncloak window: {e:#?}"); |
| 833 | } |
| 834 | } |
| 835 | } |
| 836 | } |
| 837 | Ok(()) |
| 838 | } |
| 839 | |
| 840 | /// Drops the window's renderer and all associated resources. |
| 841 | #[cfg_attr(not(target_os = "linux"), allow(dead_code))] |
| 842 | pub fn drop_renderer(&self, display_handle: Box<dyn wgpu::wgt::WgpuHasDisplayHandle>) { |
| 843 | let mut inner = self.inner.borrow_mut(); |
| 844 | let Some(inner) = inner.as_mut() else { |
| 845 | log::warn!("Tried to drop a window's renderer before it had been fully initialized"); |
| 846 | return; |
| 847 | }; |
| 848 | |
| 849 | let _ = inner.rendering_resources.take(); |
| 850 | |
| 851 | // Forceably drop and recreate our cached `wgpu::Instance` after dropping the renderer. |
| 852 | // Without this, certain NVIDIA drivers deadlock upon recreating the resources with the |
| 853 | // existing `Instance`. |
| 854 | crate::rendering::wgpu::reset_wgpu_instance(display_handle); |
| 855 | } |
| 856 | |
| 857 | /// Recreates the window's renderer and all associated resources. |
| 858 | #[cfg_attr(not(target_os = "linux"), allow(dead_code))] |
| 859 | pub fn recreate_renderer(&self, downrank_non_nvidia_vulkan_adapters: bool) { |
| 860 | let mut inner = self.inner.borrow_mut(); |
| 861 | let Some(inner) = inner.as_mut() else { |
| 862 | log::warn!( |
| 863 | "Tried to recreate a window's renderer before it had been fully initialized" |
| 864 | ); |
| 865 | return; |
| 866 | }; |
| 867 | |
| 868 | let resources = match Resources::new( |
| 869 | inner.window.clone(), |
| 870 | inner.gpu_power_preference, |
| 871 | inner.backend_preference, |
| 872 | &inner.on_gpu_device_selected, |
| 873 | inner.surface_size, |
| 874 | downrank_non_nvidia_vulkan_adapters, |
| 875 | ) |
| 876 | .context("Failed to recreate window renderer") |
| 877 | { |
| 878 | Ok(resources) => resources, |
| 879 | Err(err) => { |
| 880 | log::error!("{err:#}"); |
| 881 | return; |
| 882 | } |
| 883 | }; |
| 884 | |
| 885 | enable_decorations_if_needed(&inner.window, &resources.adapter.get_info()); |
| 886 | |
| 887 | let renderer = Renderer::new(&resources, GlyphConfig::default()); |
| 888 | |
| 889 | let _ = inner.rendering_resources.insert(RenderingResources { |
| 890 | resources, |
| 891 | renderer, |
| 892 | }); |
| 893 | } |
| 894 | |
| 895 | pub fn has_scene(&self) -> bool { |
| 896 | self.scene.borrow().is_some() |
| 897 | } |
| 898 | |
| 899 | pub fn handle_resize(&self) { |
| 900 | let mut inner = self.inner.borrow_mut(); |
| 901 | let Some(inner) = inner.as_mut() else { |
| 902 | return; |
| 903 | }; |
| 904 | |
| 905 | // Force a recreation of the swap chain, in case it became outdated by |
| 906 | // the resize. |
| 907 | inner.surface_requires_reconfiguration = true; |
| 908 | } |
| 909 | |
| 910 | /// This method updates window state derived from the cursor position. It keeps track of |
| 911 | /// whether the cursor is in a position to initiate drag-resizing. |
| 912 | pub fn update_drag_resize_state(&self, position: LogicalPosition<f32>) { |
| 913 | let mut inner = self.inner.borrow_mut(); |
| 914 | let Some(inner) = inner.as_mut() else { |
| 915 | return; |
| 916 | }; |
| 917 | |
| 918 | // Windows are not drag-resizable when maximized. |
| 919 | let drag_resize_direction = if inner.window.is_maximized() { |
| 920 | None |
| 921 | } else { |
| 922 | let scale_factor = inner.window.scale_factor(); |
| 923 | Self::drag_resize_direction_at_position( |
| 924 | inner.physical_size().to_logical(scale_factor), |
| 925 | position, |
| 926 | DRAG_RESIZE_MARGIN, |
| 927 | ) |
| 928 | }; |
| 929 | |
| 930 | if let Some(resize_direction) = &drag_resize_direction { |
| 931 | inner |
| 932 | .window |
| 933 | .set_cursor(winit::window::CursorIcon::from(*resize_direction)); |
| 934 | } |
| 935 | |
| 936 | // Reset the cursor icon if we stopped resizing. |
| 937 | if inner.active_drag_resize_direction.is_some() && drag_resize_direction.is_none() { |
| 938 | inner.window.set_cursor(winit::window::Cursor::default()); |
| 939 | } |
| 940 | |
| 941 | inner.active_drag_resize_direction = drag_resize_direction; |
| 942 | } |
| 943 | |
| 944 | /// Start a drag-resize iff the cursor is in a position to do this. That positioning should |
| 945 | /// already have been determined by [`Self::update_drag_resize_state`]. Returns `true` if |
| 946 | /// drag-resizing was successfully initiated. |
| 947 | pub fn try_drag_resize(&self) -> bool { |
| 948 | let mut inner = self.inner.borrow_mut(); |
| 949 | let Some(inner) = inner.as_mut() else { |
| 950 | return false; |
| 951 | }; |
| 952 | let Some(direction) = inner.active_drag_resize_direction else { |
| 953 | return false; |
| 954 | }; |
| 955 | inner.window.drag_resize_window(direction).is_ok() |
| 956 | } |
| 957 | |
| 958 | fn drag_resize_direction_at_position( |
| 959 | window_size: LogicalSize<u32>, |
| 960 | cursor_position: LogicalPosition<f32>, |
| 961 | margin: f32, |
| 962 | ) -> Option<ResizeDirection> { |
| 963 | enum XDirection { |
| 964 | West, |
| 965 | East, |
| 966 | None, |
| 967 | } |
| 968 | |
| 969 | enum YDirection { |
| 970 | North, |
| 971 | South, |
| 972 | None, |
| 973 | } |
| 974 | |
| 975 | let xdir = if cursor_position.x < margin { |
| 976 | XDirection::West |
| 977 | } else if cursor_position.x > (window_size.width as f32 - margin) { |
| 978 | XDirection::East |
| 979 | } else { |
| 980 | XDirection::None |
| 981 | }; |
| 982 | |
| 983 | let ydir = if cursor_position.y < margin { |
| 984 | YDirection::North |
| 985 | } else if cursor_position.y > (window_size.height as f32 - margin) { |
| 986 | YDirection::South |
| 987 | } else { |
| 988 | YDirection::None |
| 989 | }; |
| 990 | |
| 991 | let dir = match (ydir, xdir) { |
| 992 | (YDirection::North, XDirection::West) => ResizeDirection::NorthWest, |
| 993 | (YDirection::North, XDirection::East) => ResizeDirection::NorthEast, |
| 994 | (YDirection::North, XDirection::None) => ResizeDirection::North, |
| 995 | (YDirection::South, XDirection::West) => ResizeDirection::SouthWest, |
| 996 | (YDirection::South, XDirection::East) => ResizeDirection::SouthEast, |
| 997 | (YDirection::South, XDirection::None) => ResizeDirection::South, |
| 998 | (YDirection::None, XDirection::West) => ResizeDirection::West, |
| 999 | (YDirection::None, XDirection::East) => ResizeDirection::East, |
| 1000 | (YDirection::None, XDirection::None) => return None, |
| 1001 | }; |
| 1002 | Some(dir) |
| 1003 | } |
| 1004 | |
| 1005 | pub fn is_decorated(&self) -> bool { |
| 1006 | self.inner |
| 1007 | .borrow() |
| 1008 | .as_ref() |
| 1009 | .map(|inner| inner.window.is_decorated()) |
| 1010 | .unwrap_or(false) |
| 1011 | } |
| 1012 | |
| 1013 | /// Requests user attention. If the window is in focus, this is a noop. |
| 1014 | pub fn request_user_attention(&self) { |
| 1015 | // Determine which level of user attention urgency to request from the OS. |
| 1016 | // On Windows, we don't use the OS-provided title bar, and the |
| 1017 | // Informational level doesn't seem to flash the taskbar icon, |
| 1018 | // so we use the Critical level instead. |
| 1019 | let user_attention_urgency = if cfg!(windows) { |
| 1020 | UserAttentionType::Critical |
| 1021 | } else { |
| 1022 | UserAttentionType::Informational |
| 1023 | }; |
| 1024 | |
| 1025 | if let Some(inner) = self.inner.borrow().as_ref() { |
| 1026 | inner |
| 1027 | .window |
| 1028 | .request_user_attention(Some(user_attention_urgency)); |
| 1029 | }; |
| 1030 | } |
| 1031 | |
| 1032 | /// Stops requesting user attention for the current window. If window has not previously requested user attention, |
| 1033 | /// this is a noop. |
| 1034 | pub fn stop_requesting_user_attention(&self) { |
| 1035 | if let Some(inner) = self.inner.borrow().as_ref() { |
| 1036 | inner.window.request_user_attention(None); |
| 1037 | }; |
| 1038 | } |
| 1039 | |
| 1040 | pub fn set_ime_position<P, S>(&self, position: P, size: S) |
| 1041 | where |
| 1042 | P: Into<Position>, |
| 1043 | S: Into<Size>, |
| 1044 | { |
| 1045 | let inner = self.inner.borrow_mut(); |
| 1046 | if let Some(inner) = inner.as_ref() { |
| 1047 | inner.window.set_ime_cursor_area(position, size); |
| 1048 | } |
| 1049 | } |
| 1050 | |
| 1051 | pub fn drag_window(&self) -> Result<(), ExternalError> { |
| 1052 | let inner = self.inner.borrow(); |
| 1053 | let Some(inner) = inner.as_ref() else { |
| 1054 | return Ok(()); |
| 1055 | }; |
| 1056 | inner.window.drag_window() |
| 1057 | } |
| 1058 | |
| 1059 | pub fn outer_position(&self) -> Option<PhysicalPosition<i32>> { |
| 1060 | self.inner |
| 1061 | .borrow() |
| 1062 | .as_ref() |
| 1063 | .and_then(|inner| inner.window.outer_position().ok()) |
| 1064 | } |
| 1065 | |
| 1066 | pub fn set_outer_position(&self, position: PhysicalPosition<i32>) { |
| 1067 | if let Some(inner) = self.inner.borrow().as_ref() { |
| 1068 | inner.window.set_outer_position(position); |
| 1069 | } |
| 1070 | } |
| 1071 | |
| 1072 | pub fn has_focus(&self) -> bool { |
| 1073 | self.inner |
| 1074 | .borrow() |
| 1075 | .as_ref() |
| 1076 | .map(|inner| inner.window.has_focus()) |
| 1077 | .unwrap_or(false) |
| 1078 | } |
| 1079 | |
| 1080 | pub fn focus(&self) { |
| 1081 | if let Some(Inner { window, level, .. }) = self.inner.borrow().as_ref() { |
| 1082 | // Winit is a bit quirky here. Trying to focus a window which isn't visible will not |
| 1083 | // make it visible. So, call `focus_window` if the window is visible, otherwise make it |
| 1084 | // visible. |
| 1085 | if window.is_visible().unwrap_or(true) { |
| 1086 | window.set_minimized(false); |
| 1087 | window.focus_window(); |
| 1088 | } else { |
| 1089 | // Setting visible to `true` will also focus it. |
| 1090 | window.set_visible(true); |
| 1091 | } |
| 1092 | window.set_window_level(*level); |
| 1093 | } |
| 1094 | } |
| 1095 | |
| 1096 | /// Sets whether or not the window is visible. |
| 1097 | /// |
| 1098 | /// The definition of "visibility" depends on the platform. On X11 this is referring to the |
| 1099 | /// concept of "mapping" a window. If a window is "unmapped" it is hidden, i.e. unviewable. The |
| 1100 | /// window is removed from the screen and, in some desktop environments, removed from window- |
| 1101 | /// switchers like alt-tab. |
| 1102 | /// See the Xlib docs: |
| 1103 | /// https://tronche.com/gui/x/xlib/window/XMapWindow.html |
| 1104 | /// |
| 1105 | /// On Wayland, setting visibility is unsupported. |
| 1106 | fn set_visible(&self, visible: bool) { |
| 1107 | if let Some(Inner { window, level, .. }) = self.inner.borrow().as_ref() { |
| 1108 | window.set_visible(visible); |
| 1109 | window.set_window_level(*level); |
| 1110 | } |
| 1111 | } |
| 1112 | |
| 1113 | /// Reads whether or not the window is visible. |
| 1114 | /// |
| 1115 | /// See [`Self::set_visible`] for an explanation of what "visible" means in winit. For |
| 1116 | /// platforms where setting visibility is unsupported, e.g. Wayland, always return `true`. |
| 1117 | #[cfg(not(target_family = "wasm"))] |
| 1118 | fn is_visible(&self) -> bool { |
| 1119 | self.inner |
| 1120 | .borrow() |
| 1121 | .as_ref() |
| 1122 | .and_then(|inner| inner.window.is_visible()) |
| 1123 | .unwrap_or(true) |
| 1124 | } |
| 1125 | |
| 1126 | /// Intended for reading whether or not the window is visible. Always returns true. |
| 1127 | /// |
| 1128 | /// winit does not support is_visible on wasm. See: https://docs.rs/winit/latest/winit/window/struct.Window.html#method.is_visible |
| 1129 | #[cfg(target_family = "wasm")] |
| 1130 | fn is_visible(&self) -> bool { |
| 1131 | true |
| 1132 | } |
| 1133 | |
| 1134 | fn set_bounds(&self, bounds: RectF) { |
| 1135 | if let Some(Inner { window, .. }) = self.inner.borrow().as_ref() { |
| 1136 | let origin = bounds.origin(); |
| 1137 | window.set_outer_position(LogicalPosition::new(origin.x(), origin.y())); |
| 1138 | let size = bounds.size(); |
| 1139 | let requested_size = LogicalSize::new(size.x() as u32, size.y() as u32); |
| 1140 | let resize_result = window.request_inner_size(requested_size); |
| 1141 | match resize_result { |
| 1142 | Some(resulting_size) => { |
| 1143 | if resulting_size == requested_size.to_physical(window.scale_factor()) { |
| 1144 | log::debug!("resize request fulfilled synchronously"); |
| 1145 | } else { |
| 1146 | log::info!( |
| 1147 | "resizing unallowed by windowing system. resize request ignored" |
| 1148 | ); |
| 1149 | } |
| 1150 | } |
| 1151 | None => log::debug!("resize request sent asynchronously"), |
| 1152 | }; |
| 1153 | } |
| 1154 | } |
| 1155 | |
| 1156 | fn set_title(&self, title: &str) { |
| 1157 | if let Some(Inner { window, .. }) = self.inner.borrow().as_ref() { |
| 1158 | window.set_title(title) |
| 1159 | } |
| 1160 | } |
| 1161 | |
| 1162 | pub(super) fn set_cursor_icon(&self, cursor: Cursor) { |
| 1163 | if let Some(Inner { window, .. }) = self.inner.borrow().as_ref() { |
| 1164 | let icon = match cursor { |
| 1165 | Cursor::Arrow => CursorIcon::Default, |
| 1166 | Cursor::IBeam => CursorIcon::Text, |
| 1167 | Cursor::Crosshair => CursorIcon::Crosshair, |
| 1168 | Cursor::OpenHand => CursorIcon::Grab, |
| 1169 | Cursor::ClosedHand => CursorIcon::Grabbing, |
| 1170 | Cursor::NotAllowed => CursorIcon::NotAllowed, |
| 1171 | Cursor::PointingHand => CursorIcon::Pointer, |
| 1172 | Cursor::ResizeLeftRight => CursorIcon::ColResize, |
| 1173 | Cursor::ResizeUpDown => CursorIcon::RowResize, |
| 1174 | Cursor::DragCopy => CursorIcon::Copy, |
| 1175 | }; |
| 1176 | |
| 1177 | window.set_cursor(winit::window::Cursor::Icon(icon)); |
| 1178 | } |
| 1179 | } |
| 1180 | } |
| 1181 | |
| 1182 | #[cfg(target_family = "wasm")] |
| 1183 | fn create_window( |
| 1184 | window_target: &ActiveEventLoop, |
| 1185 | _window_options: &WindowOptions, |
| 1186 | _window_class: &Option<String>, |
| 1187 | _tiling_window_manager: bool, |
| 1188 | ) -> Result<winit::window::Window> { |
| 1189 | use winit::platform::web::WindowAttributesExtWebSys; |
| 1190 | use winit::platform::web::WindowExtWebSys; |
| 1191 | |
| 1192 | use crate::platform::current::add_prevent_default_listener; |
| 1193 | |
| 1194 | let window_attributes = winit::window::WindowAttributes::default().with_prevent_default(false); |
| 1195 | |
| 1196 | let window = window_target.create_window(window_attributes)?; |
| 1197 | let canvas = window |
| 1198 | .canvas() |
| 1199 | .ok_or(anyhow::anyhow!("Failed to find canvas element"))?; |
| 1200 | |
| 1201 | if let Some(element) = gloo::utils::document().get_element_by_id("wasm-container") { |
| 1202 | log::info!("Attaching canvas element \"{canvas:?}\" to the wasm-container element"); |
| 1203 | element.replace_children_with_node_1(&canvas); |
| 1204 | } else { |
| 1205 | log::info!("Attaching canvas element \"{canvas:?}\" to the document body"); |
| 1206 | gloo::utils::body() |
| 1207 | .append_child(&canvas) |
| 1208 | .map_err(|_| anyhow::anyhow!("Failed to append canvas element to <body>"))?; |
| 1209 | } |
| 1210 | |
| 1211 | add_prevent_default_listener(&canvas); |
| 1212 | let _ = canvas.focus(); |
| 1213 | |
| 1214 | Ok(window) |
| 1215 | } |
| 1216 | |
| 1217 | #[cfg(not(target_family = "wasm"))] |
| 1218 | fn create_window( |
| 1219 | window_target: &ActiveEventLoop, |
| 1220 | window_options: &WindowOptions, |
| 1221 | _window_class: &Option<String>, |
| 1222 | tiling_window_manager: bool, |
| 1223 | ) -> Result<winit::window::Window> { |
| 1224 | let decorations = !window_options.hide_title_bar; |
| 1225 | |
| 1226 | let mut window_attributes = winit::window::WindowAttributes::default() |
| 1227 | .with_min_inner_size(MIN_WINDOW_SIZE) |
| 1228 | .with_decorations(decorations) |
| 1229 | .with_window_level(window_level_for_style(window_options.style)) |
| 1230 | .with_transparent(true); |
| 1231 | |
| 1232 | if let Some(title) = &window_options.title { |
| 1233 | window_attributes.title = title.to_owned(); |
| 1234 | } |
| 1235 | |
| 1236 | #[cfg_attr( |
| 1237 | not(windows), |
| 1238 | expect( |
| 1239 | unused_mut, |
| 1240 | reason = "Windows may need to ignore the requested bounds if they are off any of the \ |
| 1241 | displays. Linux will adjust the bounds automatically." |
| 1242 | ) |
| 1243 | )] |
| 1244 | let mut window_bounds = window_options.bounds; |
| 1245 | |
| 1246 | // The monitor which has the most overlap with the new window. Will only be Some if |
| 1247 | // `window_bounds` is a WindowBounds::ExactPosition. |
| 1248 | #[cfg_attr( |
| 1249 | not(windows), |
| 1250 | expect( |
| 1251 | unused, |
| 1252 | reason = "Both uses of this variable are for Windows-only workarounds." |
| 1253 | ) |
| 1254 | )] |
| 1255 | let mut most_overlapping_monitor: Option<MonitorHandle> = None; |
| 1256 | |
| 1257 | #[cfg(windows)] |
| 1258 | { |
| 1259 | // WARNING: Do not use [`WindowAttributes::with_no_redirection_bitmap`] as that caused: |
| 1260 | // https://github.com/warpdotdev/Warp/issues/8935 |
| 1261 | |
| 1262 | use winit::platform::windows::{IconExtWindows, WindowAttributesExtWindows}; |
| 1263 | |
| 1264 | let background_texture = if window_options.background_blur_texture { |
| 1265 | BackdropType::TransientWindow |
| 1266 | } else { |
| 1267 | BackdropType::None |
| 1268 | }; |
| 1269 | window_attributes = window_attributes.with_system_backdrop(background_texture); |
| 1270 | |
| 1271 | // On Windows, don't set the window to be visible until after it has been marked as |
| 1272 | // "cloaked". Winit doesn't support initializing a window as cloaked--so we temporarily set |
| 1273 | // the window to be invisible to ensure the window doesn't flash in between the window being |
| 1274 | // created and the window being marked as cloaked. |
| 1275 | window_attributes.visible = false; |
| 1276 | |
| 1277 | let icon = winit::window::Icon::from_resource(IDI_ICON, None); |
| 1278 | window_attributes.window_icon = icon.as_ref().ok().cloned(); |
| 1279 | window_attributes = window_attributes.with_taskbar_icon(icon.ok()); |
| 1280 | |
| 1281 | // This is to make sure the bounds the caller is requesting intersects with any of the |
| 1282 | // monitors. We only do this on Windows b/c Windows happily renders a window outside of any |
| 1283 | // monitor, whereas Linux window managers automatically correct this. |
| 1284 | if let WindowBounds::ExactPosition(bound_rect) = window_options.bounds { |
| 1285 | most_overlapping_monitor = window_target |
| 1286 | .available_monitors() |
| 1287 | .filter_map(|monitor| { |
| 1288 | get_monitor_logical_bounds(&monitor) |
| 1289 | .intersection(bound_rect) |
| 1290 | .map(|rect| (monitor, rect.width() * rect.height())) |
| 1291 | }) |
| 1292 | .max_by(|a, b| a.1.partial_cmp(&b.1).unwrap_or(std::cmp::Ordering::Equal)) |
| 1293 | .map(|pair| pair.0); |
| 1294 | if most_overlapping_monitor.is_none() { |
| 1295 | window_bounds = WindowBounds::Default; |
| 1296 | } |
| 1297 | } |
| 1298 | } |
| 1299 | |
| 1300 | let (size, origin) = if tiling_window_manager && window_options.style != WindowStyle::Pin { |
| 1301 | (None, None) |
| 1302 | } else { |
| 1303 | match window_bounds { |
| 1304 | // If we weren't passed specific bounds for the new window, use a |
| 1305 | // reasonable initial size but don't specify an origin - let the window |
| 1306 | // manager decide the window's position. |
| 1307 | WindowBounds::Default => (Some(*DEFAULT_WINDOW_SIZE), None), |
| 1308 | WindowBounds::ExactSize(size) => (Some(size), None), |
| 1309 | WindowBounds::ExactPosition(bounds) => (Some(bounds.size()), Some(bounds.origin())), |
| 1310 | } |
| 1311 | }; |
| 1312 | |
| 1313 | if let Some(origin) = origin { |
| 1314 | let mut position = |
| 1315 | Position::Logical(LogicalPosition::new(origin.x() as f64, origin.y() as f64)); |
| 1316 | // Manually convert logical position to physical. Normally, winit does this for us. |
| 1317 | // However, this conversion is failing on Windows so we do it ourselves. |
| 1318 | if let (Some(monitor), true) = (most_overlapping_monitor, cfg!(windows)) { |
| 1319 | position = Position::Physical(position.to_physical(monitor.scale_factor())); |
| 1320 | } |
| 1321 | window_attributes.position = Some(position); |
| 1322 | } |
| 1323 | |
| 1324 | if let Some(size) = size { |
| 1325 | window_attributes.inner_size = Some(Size::Logical(LogicalSize::new( |
| 1326 | size.x() as f64, |
| 1327 | size.y() as f64, |
| 1328 | ))); |
| 1329 | } |
| 1330 | |
| 1331 | match window_options.fullscreen_state { |
| 1332 | FullscreenState::Fullscreen => { |
| 1333 | window_attributes.fullscreen = Some(Fullscreen::Borderless(None)); |
| 1334 | } |
| 1335 | FullscreenState::Maximized => { |
| 1336 | window_attributes.maximized = true; |
| 1337 | } |
| 1338 | FullscreenState::Normal => {} |
| 1339 | } |
| 1340 | |
| 1341 | #[cfg(target_os = "linux")] |
| 1342 | if let Some(window_class) = _window_class.as_deref() { |
| 1343 | use winit::platform::x11::{WindowAttributesExtX11, WindowType}; |
| 1344 | |
| 1345 | window_attributes = window_attributes.with_name( |
| 1346 | window_class, |
| 1347 | window_options |
| 1348 | .window_instance |
| 1349 | .as_deref() |
| 1350 | .unwrap_or(window_class), |
| 1351 | ); |
| 1352 | |
| 1353 | if tiling_window_manager && window_options.style == WindowStyle::Pin { |
| 1354 | window_attributes = window_attributes.with_x11_window_type(vec![WindowType::Dialog]); |
| 1355 | } |
| 1356 | } |
| 1357 | |
| 1358 | #[allow(clippy::let_and_return)] |
| 1359 | let created_window = window_target |
| 1360 | .create_window(window_attributes) |
| 1361 | .map_err(Into::into); |
| 1362 | |
| 1363 | #[cfg(windows)] |
| 1364 | { |
| 1365 | use super::windows::WindowExt; |
| 1366 | if let Ok(window) = created_window.as_ref() { |
| 1367 | // Mark the window as cloaked when created to prevent a white flash from occurring in |
| 1368 | // the time between the window being created and us drawing to the window. On Windows, a |
| 1369 | // "cloaked" window is one that is not visible but can still be composited / drawn to. |
| 1370 | // This differs from `visible` which is not composited. |
| 1371 | // The window is uncloaked after the drawing the first frame. |
| 1372 | if let Err(e) = window.set_cloaked(true) { |
| 1373 | log::error!("Failed to mark window as cloaked: {e:#?}"); |
| 1374 | }; |
| 1375 | |
| 1376 | if let Some(adjustment) = maybe_adjust_window_vertically(window) { |
| 1377 | let direction = if adjustment > 0 { "down" } else { "up" }; |
| 1378 | log::info!( |
| 1379 | "Window launched partially offsceen. Moving the window {direction} by {} pixels", |
| 1380 | adjustment.abs() |
| 1381 | ); |
| 1382 | } |
| 1383 | |
| 1384 | window.set_visible(true); |
| 1385 | window.set_ime_allowed(true); |
| 1386 | |
| 1387 | // When launching a window from windows file explorer, it isn't given focus. We're considering |
| 1388 | // this a winit quirk and forcing it to be focused. |
| 1389 | if window_options.style != WindowStyle::NotStealFocus { |
| 1390 | window.focus_window(); |
| 1391 | } |
| 1392 | |
| 1393 | let rounded_corner_result = set_window_attribute( |
| 1394 | window, |
| 1395 | Dwm::DWMWA_WINDOW_CORNER_PREFERENCE, |
| 1396 | Dwm::DWMWCP_ROUND, |
| 1397 | ); |
| 1398 | |
| 1399 | static WINDOWS_VERSION: LazyLock<windows_version::OsVersion> = |
| 1400 | LazyLock::new(windows_version::OsVersion::current); |
| 1401 | |
| 1402 | if let Err(err) = rounded_corner_result { |
| 1403 | match err { |
| 1404 | WindowAttributeErr::Win32Error(_) if WINDOWS_VERSION.build < 22000 => { |
| 1405 | log::info!("Rounded window corners not supported on Windows 10"); |
| 1406 | } |
| 1407 | _ => { |
| 1408 | log::error!("Error setting rounded window corners: {err:#}"); |
| 1409 | } |
| 1410 | } |
| 1411 | } |
| 1412 | |
| 1413 | let caption_button_result = get_system_caption_button_bounds(window); |
| 1414 | match caption_button_result { |
| 1415 | Ok(_caption_button_location) => { |
| 1416 | // TODO: use location to actually draw buttons |
| 1417 | } |
| 1418 | Err(err) => { |
| 1419 | log::warn!("Couldn't retrieve system caption button bounds: {err:?}"); |
| 1420 | } |
| 1421 | }; |
| 1422 | } |
| 1423 | } |
| 1424 | |
| 1425 | created_window |
| 1426 | } |
| 1427 | |
| 1428 | #[cfg(windows)] |
| 1429 | /// Moves the new window up if it was positioned vertically offscreen. This only checks for the window |
| 1430 | /// being too low vertically. We have this additional check because winit doesn't handle the case of us |
| 1431 | /// adjusting the default window size (DEFAULT_WINDOW_SIZE) without setting a window position particularly |
| 1432 | /// well. |
| 1433 | /// |
| 1434 | /// Returns the vertical difference of the adjustment, or None. |
| 1435 | fn maybe_adjust_window_vertically(window: &winit::window::Window) -> Option<i32> { |
| 1436 | let window_position = window.outer_position().ok()?; |
| 1437 | let window_size = window.outer_size(); |
| 1438 | let bottom_of_window = window_position.y + window_size.height as i32; |
| 1439 | |
| 1440 | let current_monitor = window.current_monitor()?; |
| 1441 | let monitor_position = current_monitor.position(); |
| 1442 | let bottom_of_monitor = monitor_position.y + current_monitor.size().height as i32; |
| 1443 | |
| 1444 | let mut adjustment = 0; |
| 1445 | if window_position.y < monitor_position.y { |
| 1446 | adjustment = monitor_position.y - window_position.y; |
| 1447 | } else if bottom_of_window > bottom_of_monitor { |
| 1448 | adjustment = bottom_of_monitor - bottom_of_window; |
| 1449 | } |
| 1450 | |
| 1451 | if adjustment.unsigned_abs() <= current_monitor.size().height { |
| 1452 | window.set_outer_position(winit::dpi::PhysicalPosition::new( |
| 1453 | window_position.x, |
| 1454 | window_position.y + adjustment, |
| 1455 | )); |
| 1456 | Some(adjustment) |
| 1457 | } else { |
| 1458 | None |
| 1459 | } |
| 1460 | } |
| 1461 | |
| 1462 | impl crate::platform::Window for Window { |
| 1463 | fn callbacks(&self) -> &WindowCallbacks { |
| 1464 | &self.callbacks |
| 1465 | } |
| 1466 | |
| 1467 | fn minimize(&self) { |
| 1468 | if let Some(Inner { window, .. }) = self.inner.borrow().as_ref() { |
| 1469 | window.set_minimized(true); |
| 1470 | } |
| 1471 | } |
| 1472 | |
| 1473 | fn toggle_maximized(&self) { |
| 1474 | if let Some(Inner { window, .. }) = self.inner.borrow().as_ref() { |
| 1475 | window.set_maximized(!window.is_maximized()); |
| 1476 | } |
| 1477 | } |
| 1478 | |
| 1479 | fn toggle_fullscreen(&self) { |
| 1480 | if let Some(Inner { window, .. }) = self.inner.borrow().as_ref() { |
| 1481 | match window.fullscreen() { |
| 1482 | Some(_) => window.set_fullscreen(None), |
| 1483 | None => window.set_fullscreen(Some(Fullscreen::Borderless(None))), |
| 1484 | }; |
| 1485 | } |
| 1486 | } |
| 1487 | |
| 1488 | fn fullscreen_state(&self) -> FullscreenState { |
| 1489 | self.inner |
| 1490 | .borrow() |
| 1491 | .as_ref() |
| 1492 | .and_then(|Inner { window, .. }| { |
| 1493 | window |
| 1494 | .fullscreen() |
| 1495 | .map(|_| FullscreenState::Fullscreen) |
| 1496 | .or(window.is_maximized().then_some(FullscreenState::Maximized)) |
| 1497 | }) |
| 1498 | .unwrap_or_default() |
| 1499 | } |
| 1500 | |
| 1501 | fn supports_transparency(&self) -> bool { |
| 1502 | self.inner |
| 1503 | .borrow() |
| 1504 | .as_ref() |
| 1505 | .and_then(|inner| inner.rendering_resources.as_ref()) |
| 1506 | .is_some_and(|resources| { |
| 1507 | let surface = &resources.resources.surface; |
| 1508 | let adapter = &resources.resources.adapter; |
| 1509 | surface |
| 1510 | .get_capabilities(adapter) |
| 1511 | .alpha_modes |
| 1512 | .iter() |
| 1513 | .any(|&mode| { |
| 1514 | matches!( |
| 1515 | mode, |
| 1516 | CompositeAlphaMode::PreMultiplied |
| 1517 | | CompositeAlphaMode::PostMultiplied |
| 1518 | | CompositeAlphaMode::Inherit |
| 1519 | ) |
| 1520 | }) |
| 1521 | }) |
| 1522 | } |
| 1523 | |
| 1524 | fn graphics_backend(&self) -> GraphicsBackend { |
| 1525 | self.inner |
| 1526 | .borrow() |
| 1527 | .as_ref() |
| 1528 | .and_then(|inner| inner.rendering_resources.as_ref()) |
| 1529 | .map(|resources| from_wgpu_backend(resources.resources.adapter.get_info().backend)) |
| 1530 | .unwrap_or(GraphicsBackend::Empty) |
| 1531 | } |
| 1532 | |
| 1533 | fn supported_backends(&self) -> Vec<GraphicsBackend> { |
| 1534 | self.inner |
| 1535 | .borrow() |
| 1536 | .as_ref() |
| 1537 | .and_then(|inner| inner.rendering_resources.as_ref()) |
| 1538 | .map(|resources| { |
| 1539 | resources |
| 1540 | .resources |
| 1541 | .supported_backends |
| 1542 | .iter() |
| 1543 | .map(|backend| from_wgpu_backend(*backend)) |
| 1544 | .collect_vec() |
| 1545 | }) |
| 1546 | .unwrap_or_default() |
| 1547 | } |
| 1548 | |
| 1549 | fn uses_native_window_decorations(&self) -> bool { |
| 1550 | self.is_decorated() |
| 1551 | } |
| 1552 | |
| 1553 | fn as_ctx(&self) -> &dyn platform::WindowContext { |
| 1554 | self |
| 1555 | } |
| 1556 | |
| 1557 | fn as_any(&self) -> &dyn std::any::Any { |
| 1558 | self |
| 1559 | } |
| 1560 | |
| 1561 | fn set_titlebar_height(&self, height: f64) { |
| 1562 | self.titlebar_height.set(height as f32); |
| 1563 | } |
| 1564 | } |
| 1565 | |
| 1566 | impl platform::WindowContext for Window { |
| 1567 | fn size(&self) -> Vector2F { |
| 1568 | let scale_factor = self.backing_scale_factor() as f64; |
| 1569 | self.inner |
| 1570 | .borrow() |
| 1571 | .as_ref() |
| 1572 | .map_or(Vector2F::zero(), |inner| { |
| 1573 | let size = inner.window.inner_size().to_logical::<f32>(scale_factor); |
| 1574 | Vector2F::new(size.width, size.height) |
| 1575 | }) |
| 1576 | } |
| 1577 | |
| 1578 | fn origin(&self) -> Vector2F { |
| 1579 | let scale_factor = self.backing_scale_factor() as f64; |
| 1580 | self.inner |
| 1581 | .borrow() |
| 1582 | .as_ref() |
| 1583 | .map_or(Vector2F::zero(), |inner| { |
| 1584 | // [`winit::window::Window::outer_position`] is returning weird results on Windows. |
| 1585 | // When maximized, it shows (physical) position (-13, -13) as the origin. |
| 1586 | // `inner_position` seems to be correct on Windows, whereas `outer_position` seems |
| 1587 | // correct on Linux. |
| 1588 | let position_res = if cfg!(windows) { |
| 1589 | inner.window.inner_position() |
| 1590 | } else { |
| 1591 | inner.window.outer_position() |
| 1592 | }; |
| 1593 | let Ok(position) = position_res else { |
| 1594 | return Vector2F::zero(); |
| 1595 | }; |
| 1596 | let position = position.to_logical::<f32>(scale_factor); |
| 1597 | Vector2F::new(position.x, position.y) |
| 1598 | }) |
| 1599 | } |
| 1600 | |
| 1601 | fn backing_scale_factor(&self) -> f32 { |
| 1602 | self.inner |
| 1603 | .borrow() |
| 1604 | .as_ref() |
| 1605 | .map_or(1., |inner| inner.window.scale_factor() as f32) |
| 1606 | } |
| 1607 | |
| 1608 | fn max_texture_dimension_2d(&self) -> Option<u32> { |
| 1609 | self.inner |
| 1610 | .borrow() |
| 1611 | .as_ref() |
| 1612 | .and_then(|inner| inner.rendering_resources.as_ref()) |
| 1613 | .map(|resources| resources.resources.device.limits().max_texture_dimension_2d) |
| 1614 | } |
| 1615 | |
| 1616 | fn render_scene(&self, scene: Rc<Scene>) { |
| 1617 | self.scene.borrow_mut().replace(scene); |
| 1618 | if let Some(inner) = self.inner.borrow_mut().as_mut() { |
| 1619 | inner.window.request_redraw(); |
| 1620 | } |
| 1621 | } |
| 1622 | |
| 1623 | fn request_redraw(&self) { |
| 1624 | let _ = self.scene.borrow_mut().take(); |
| 1625 | if let Some(inner) = self.inner.borrow_mut().as_mut() { |
| 1626 | inner.window.request_redraw(); |
| 1627 | } |
| 1628 | } |
| 1629 | |
| 1630 | fn request_frame_capture( |
| 1631 | &self, |
| 1632 | callback: Box<dyn FnOnce(platform::CapturedFrame) + Send + 'static>, |
| 1633 | ) { |
| 1634 | *self.capture_callback.borrow_mut() = Some(callback); |
| 1635 | if let Some(inner) = self.inner.borrow_mut().as_mut() { |
| 1636 | inner.window.request_redraw(); |
| 1637 | } |
| 1638 | } |
| 1639 | } |
| 1640 | |
| 1641 | /// An extension trait to add helpful methods to [`PhysicalSize`]. |
| 1642 | trait PhysicalSizeExt { |
| 1643 | fn to_vec2f(&self) -> Vector2F; |
| 1644 | } |
| 1645 | |
| 1646 | impl PhysicalSizeExt for PhysicalSize<u32> { |
| 1647 | fn to_vec2f(&self) -> Vector2F { |
| 1648 | let physical_size = self.cast::<f32>(); |
| 1649 | vec2f(physical_size.width, physical_size.height) |
| 1650 | } |
| 1651 | } |
| 1652 | |
| 1653 | #[cfg(windows)] |
| 1654 | fn get_monitor_logical_bounds(monitor: &MonitorHandle) -> RectF { |
| 1655 | let scale_factor = monitor.scale_factor(); |
| 1656 | let logical_size = monitor.size().to_logical(scale_factor); |
| 1657 | let logical_position = monitor.position().to_logical(scale_factor); |
| 1658 | RectF::new( |
| 1659 | Vector2F::new(logical_position.x, logical_position.y), |
| 1660 | Vector2F::new(logical_size.width, logical_size.height), |
| 1661 | ) |
| 1662 | } |
| 1663 |