StratoSDK is a framework with a declarative approach similar to Flutter/React, written and designed entirely for Rust.
| 1 | pub mod quad; |
| 2 | pub mod uniforms; |
| 3 | |
| 4 | use std::cell::RefCell; |
| 5 | use std::collections::HashSet; |
| 6 | use std::sync::{ |
| 7 | atomic::{AtomicBool, Ordering}, |
| 8 | Arc, |
| 9 | }; |
| 10 | |
| 11 | use crate::rendering::OnGPUDeviceSelected; |
| 12 | use crate::windowing; |
| 13 | use crate::{r#async::block_on, rendering::GPUPowerPreference}; |
| 14 | use anyhow::{anyhow, Result}; |
| 15 | use itertools::Itertools; |
| 16 | use lazy_static::lazy_static; |
| 17 | use pathfinder_geometry::vector::Vector2F; |
| 18 | use strato_ui_core::rendering::{GPUBackend, GPUDeviceInfo, GPUDeviceType}; |
| 19 | use thiserror::Error; |
| 20 | use version_compare::Version; |
| 21 | use wgpu::{ |
| 22 | Adapter, Backend, CompositeAlphaMode, CurrentSurfaceTexture, Device, DeviceType, PresentMode, |
| 23 | Queue, Surface, SurfaceConfiguration, |
| 24 | }; |
| 25 | |
| 26 | /// A mostly-arbitrary value to use as the height/width of a surface when |
| 27 | /// creating a default surface configuration. |
| 28 | /// |
| 29 | /// 4 was chosen here because sometimes drivers care that things are a |
| 30 | /// multiple of 2 or 4, so this seemed like a safe choice, while being |
| 31 | /// small enough that any buffers that get allocated are tiny and quick to |
| 32 | /// create and destroy. |
| 33 | const SURFACE_SIZE_FOR_TESTING: u32 = 4; |
| 34 | |
| 35 | lazy_static! { |
| 36 | /// The minimum supported driver version for lavapipe, the Vulkan version |
| 37 | /// of Mesa's llvmpipe software renderer. |
| 38 | /// |
| 39 | /// While lavapipe is theoretically Vulkan 1.3 compatible starting in version |
| 40 | /// 22.1.2, in practice, Warp windows don't render properly until 24.0.2. |
| 41 | static ref MIN_SUPPORTED_LAVAPIPE_VERSION: Version<'static> = Version::from("24.0.2") |
| 42 | .expect("should not fail to parse version"); |
| 43 | |
| 44 | /// The minimum supported driver version for Vulkan-backed Intel UHD integrated graphics. |
| 45 | /// |
| 46 | /// Some issues we've seen: PLAT-744 and PLAT-599. |
| 47 | /// Mesa changelog mentions a fix for flickering on Intel UHD: |
| 48 | /// https://docs.mesa3d.org/relnotes/21.3.6.html#:~:text=Flickering%20Intel%20Uhd%20620%20Graphics |
| 49 | static ref MIN_SUPPORTED_INTEL_UHD_VERSION: Version<'static> = Version::from("21.3.6") |
| 50 | .expect("should not fail to parse version"); |
| 51 | |
| 52 | /// Nvidia drivers version 535 have problems with Wayland window managers, e.g. PLAT-667 and |
| 53 | /// PLAT-674. |
| 54 | static ref MIN_SUPPORTED_NVIDIA_VERSION: Version<'static> = Version::from("545") |
| 55 | .expect("should not fail to parse version"); |
| 56 | |
| 57 | static ref MAX_SUPPORTED_NVIDIA_VERSION_ON_WINDOWS: Version<'static> = Version::from("572") |
| 58 | .expect("should not fail to parse version"); |
| 59 | } |
| 60 | |
| 61 | /// Set of resources needed to render using wgpu. |
| 62 | pub struct Resources { |
| 63 | pub device: wgpu::Device, |
| 64 | pub device_lost: Arc<AtomicBool>, |
| 65 | pub queue: Queue, |
| 66 | pub adapter: Adapter, |
| 67 | pub surface: Surface<'static>, |
| 68 | pub surface_config: RefCell<SurfaceConfiguration>, |
| 69 | pub supported_backends: Vec<wgpu::Backend>, |
| 70 | uniforms: uniforms::Uniforms, |
| 71 | quad: quad::Resources, |
| 72 | } |
| 73 | |
| 74 | impl Resources { |
| 75 | /// Attempts to construct a new instance of [`Resources`] via the provided `window_handle`. |
| 76 | pub fn new( |
| 77 | window_handle: impl Into<wgpu::SurfaceTarget<'static>> + wgpu::rwh::HasDisplayHandle, |
| 78 | gpu_power_preference: GPUPowerPreference, |
| 79 | backend_preference: Option<wgpu::Backend>, |
| 80 | on_gpu_device_selected: &OnGPUDeviceSelected, |
| 81 | initial_surface_size: Vector2F, |
| 82 | downrank_non_nvidia_vulkan_adapters: bool, |
| 83 | ) -> Result<Self> { |
| 84 | let windowing_system = window_handle.display_handle()?.as_raw().try_into().ok(); |
| 85 | |
| 86 | let instance = super::get_wgpu_instance(); |
| 87 | let surface = instance.create_surface(window_handle)?; |
| 88 | |
| 89 | let backends = super::wgpu_backend_options(); |
| 90 | // All of the WGPU initialization functions are asynchronous. For simplicity while |
| 91 | // prototyping, we just use `block_on` to force them to be synchronous. |
| 92 | block_on(async { |
| 93 | let (adapter, device, queue, surface_config, supported_backends) = select_adapter( |
| 94 | &instance, |
| 95 | &surface, |
| 96 | backends, |
| 97 | backend_preference, |
| 98 | gpu_power_preference, |
| 99 | initial_surface_size, |
| 100 | windowing_system, |
| 101 | downrank_non_nvidia_vulkan_adapters, |
| 102 | ) |
| 103 | .await |
| 104 | .ok_or_else(|| anyhow!("No usable wgpu adapter was found"))?; |
| 105 | let adapter_info = adapter.get_info(); |
| 106 | |
| 107 | log::info!( |
| 108 | "Using {:?} {:?} ({}) for rendering new window.", |
| 109 | adapter_info.backend, |
| 110 | adapter_info.device_type, |
| 111 | adapter_info.name, |
| 112 | ); |
| 113 | |
| 114 | on_gpu_device_selected(device_info_from_adapter_info(adapter_info)); |
| 115 | |
| 116 | let uniforms = uniforms::Uniforms::new(&device); |
| 117 | let quad = quad::Resources::new(&device); |
| 118 | |
| 119 | let device_lost = Arc::new(AtomicBool::new(false)); |
| 120 | |
| 121 | let device_lost_clone = device_lost.clone(); |
| 122 | device.set_device_lost_callback(move |device_lost_reason, message| { |
| 123 | device_lost_clone.store(true, Ordering::SeqCst); |
| 124 | log::warn!("The current device is lost. Reason: {device_lost_reason:?}. Message: {message}") |
| 125 | }); |
| 126 | |
| 127 | Ok(Self { |
| 128 | device, |
| 129 | device_lost, |
| 130 | queue, |
| 131 | adapter, |
| 132 | surface, |
| 133 | surface_config: surface_config.into(), |
| 134 | supported_backends: supported_backends.into_iter().collect(), |
| 135 | uniforms, |
| 136 | quad, |
| 137 | }) |
| 138 | }) |
| 139 | } |
| 140 | |
| 141 | pub fn uniform_bind_group_layout(&self) -> &wgpu::BindGroupLayout { |
| 142 | self.uniforms.bind_group_layout() |
| 143 | } |
| 144 | |
| 145 | pub fn configure_render_pass<'a>( |
| 146 | &'a self, |
| 147 | render_pass: &mut wgpu::RenderPass<'a>, |
| 148 | drawable_size: Vector2F, |
| 149 | ) { |
| 150 | self.uniforms |
| 151 | .configure_render_pass(render_pass, drawable_size, self); |
| 152 | self.quad.configure_render_pass(render_pass); |
| 153 | } |
| 154 | |
| 155 | /// Updates the size of the underlying surface. |
| 156 | pub fn update_surface_size(&self, size: Vector2F) -> Result<(), SurfaceConfigureError> { |
| 157 | if size.x() > 0. && size.y() > 0. { |
| 158 | let mut surface_config = self.surface_config.borrow_mut(); |
| 159 | surface_config.width = size.x() as u32; |
| 160 | surface_config.height = size.y() as u32; |
| 161 | block_on(configure_surface( |
| 162 | &self.surface, |
| 163 | &self.device, |
| 164 | &surface_config, |
| 165 | )) |
| 166 | } else { |
| 167 | Ok(()) |
| 168 | } |
| 169 | } |
| 170 | |
| 171 | /// Gets the next surface texture to render to. |
| 172 | pub fn get_surface_texture(&self) -> Result<wgpu::SurfaceTexture, GetSurfaceTextureError> { |
| 173 | let Resources { |
| 174 | surface, |
| 175 | device, |
| 176 | surface_config, |
| 177 | .. |
| 178 | } = self; |
| 179 | |
| 180 | let error = match get_surface_texture(surface) { |
| 181 | Ok(texture) => return Ok(texture), |
| 182 | Err(error) => error, |
| 183 | }; |
| 184 | |
| 185 | log::warn!("Encountered error while getting the next swap chain texture: {error:#}"); |
| 186 | match error { |
| 187 | GetSurfaceTextureError::Timeout |
| 188 | | GetSurfaceTextureError::Validation |
| 189 | | GetSurfaceTextureError::Occluded |
| 190 | | GetSurfaceTextureError::ConfigurationError(_) => { |
| 191 | // Skip this frame and hope it resolves itself by the next one. |
| 192 | log::info!("Skipping rendering the current frame..."); |
| 193 | Err(error) |
| 194 | } |
| 195 | GetSurfaceTextureError::Lost | GetSurfaceTextureError::Outdated => { |
| 196 | block_on(configure_surface(surface, device, &surface_config.borrow())) |
| 197 | .map_err(GetSurfaceTextureError::ConfigurationError)?; |
| 198 | |
| 199 | match get_surface_texture(surface) { |
| 200 | Ok(texture) => { |
| 201 | log::info!("Successfully recreated the swap chain"); |
| 202 | Ok(texture) |
| 203 | } |
| 204 | Err(e) => { |
| 205 | log::warn!("Failed to recreate the swap chain: {e:#}"); |
| 206 | Err(e) |
| 207 | } |
| 208 | } |
| 209 | } |
| 210 | } |
| 211 | } |
| 212 | } |
| 213 | |
| 214 | fn device_info_from_adapter_info(adapter_info: wgpu::AdapterInfo) -> GPUDeviceInfo { |
| 215 | let device_type = match adapter_info.device_type { |
| 216 | DeviceType::Other => GPUDeviceType::Other, |
| 217 | DeviceType::IntegratedGpu => GPUDeviceType::IntegratedGpu, |
| 218 | DeviceType::DiscreteGpu => GPUDeviceType::DiscreteGpu, |
| 219 | DeviceType::VirtualGpu => GPUDeviceType::VirtualGpu, |
| 220 | DeviceType::Cpu => GPUDeviceType::Cpu, |
| 221 | }; |
| 222 | let backend = match adapter_info.backend { |
| 223 | Backend::Noop => GPUBackend::Empty, |
| 224 | Backend::Vulkan => GPUBackend::Vulkan, |
| 225 | Backend::Metal => GPUBackend::Metal, |
| 226 | Backend::Dx12 => GPUBackend::Dx12, |
| 227 | Backend::Gl => GPUBackend::Gl, |
| 228 | Backend::BrowserWebGpu => GPUBackend::BrowserWebGpu, |
| 229 | }; |
| 230 | GPUDeviceInfo { |
| 231 | device_type, |
| 232 | device_name: adapter_info.name, |
| 233 | driver_name: adapter_info.driver, |
| 234 | driver_info: adapter_info.driver_info, |
| 235 | backend, |
| 236 | } |
| 237 | } |
| 238 | |
| 239 | /// Selects the adapter to use to render to the given surface. |
| 240 | /// |
| 241 | /// The adapter is selected from the set of adapters that support the given |
| 242 | /// backends, and priority is determined by the power preference. |
| 243 | /// |
| 244 | /// This is inspired by the implementation of `request_adapter` in `wgpu_core`: |
| 245 | /// https://github.com/gfx-rs/wgpu/blob/badb3c88ea29acb159d333e2f60b1cc305bbd512/wgpu-core/src/instance.rs#L857 |
| 246 | #[allow(clippy::too_many_arguments)] |
| 247 | #[cfg_attr(target_family = "wasm", allow(unused_variables))] |
| 248 | async fn select_adapter( |
| 249 | instance: &wgpu::Instance, |
| 250 | surface: &wgpu::Surface<'static>, |
| 251 | backends: wgpu::Backends, |
| 252 | backend_preference: Option<wgpu::Backend>, |
| 253 | gpu_power_preference: GPUPowerPreference, |
| 254 | initial_surface_size: Vector2F, |
| 255 | windowing_system: Option<windowing::System>, |
| 256 | downrank_non_nvidia_vulkan_adapters: bool, |
| 257 | ) -> Option<( |
| 258 | Adapter, |
| 259 | Device, |
| 260 | Queue, |
| 261 | SurfaceConfiguration, |
| 262 | HashSet<wgpu::Backend>, |
| 263 | )> { |
| 264 | cfg_if::cfg_if! { |
| 265 | if #[cfg(target_family = "wasm")] { |
| 266 | let power_preference = match gpu_power_preference { |
| 267 | GPUPowerPreference::LowPower => wgpu::PowerPreference::LowPower, |
| 268 | GPUPowerPreference::HighPerformance => wgpu::PowerPreference::HighPerformance, |
| 269 | }; |
| 270 | let request_adapter_options = wgpu::RequestAdapterOptions { |
| 271 | power_preference, |
| 272 | force_fallback_adapter: false, |
| 273 | compatible_surface: Some(surface), |
| 274 | }; |
| 275 | |
| 276 | let adapter = instance.request_adapter(&request_adapter_options).await.ok()?; |
| 277 | let adapters = [adapter].into_iter(); |
| 278 | } else { |
| 279 | let adapters = instance |
| 280 | .enumerate_adapters(backends) |
| 281 | .await |
| 282 | .into_iter(); |
| 283 | } |
| 284 | } |
| 285 | |
| 286 | log::info!("Enabled wgpu backends: {backends:?}"); |
| 287 | |
| 288 | log::info!("Available wgpu adapters (in priority order):"); |
| 289 | |
| 290 | let sorted_adapters = sort_adapters( |
| 291 | adapters.collect(), |
| 292 | backend_preference, |
| 293 | &gpu_power_preference, |
| 294 | windowing_system, |
| 295 | downrank_non_nvidia_vulkan_adapters, |
| 296 | ); |
| 297 | |
| 298 | let adapters = sorted_adapters |
| 299 | // Filter out any unsupported adapters and log information about each one. |
| 300 | .filter(|adapter| is_supported_adapter(adapter, surface)) |
| 301 | // While we don't strictly need to collect the iterator into a vector, |
| 302 | // this ensures we log adapter information for all adapters. (Omitting |
| 303 | // this means the iterator is lazily evaluated, and we'll only print |
| 304 | // adapter information up until the point where we find a working one.) |
| 305 | .collect_vec(); |
| 306 | |
| 307 | let supported_backends = adapters |
| 308 | .iter() |
| 309 | .map(|adapter| adapter.get_info().backend) |
| 310 | .collect::<HashSet<_>>(); |
| 311 | |
| 312 | for adapter in adapters { |
| 313 | if let Some((device, queue, surface_config)) = |
| 314 | initialize_device(&adapter, surface, initial_surface_size).await |
| 315 | { |
| 316 | return Some((adapter, device, queue, surface_config, supported_backends)); |
| 317 | } |
| 318 | } |
| 319 | |
| 320 | None |
| 321 | } |
| 322 | |
| 323 | /// Sorts adapters according to user preference, stability, and performance. |
| 324 | /// |
| 325 | /// All sorts performed here should be stable, ensuring that the relative ordering of previous |
| 326 | /// sorting steps is preserved. |
| 327 | pub(super) fn sort_adapters( |
| 328 | adapters: Vec<wgpu::Adapter>, |
| 329 | backend_preference: Option<wgpu::Backend>, |
| 330 | gpu_power_preference: &GPUPowerPreference, |
| 331 | windowing_system: Option<windowing::System>, |
| 332 | downrank_non_nvidia_vulkan_adapters: bool, |
| 333 | ) -> impl Iterator<Item = wgpu::Adapter> { |
| 334 | adapters |
| 335 | .into_iter() |
| 336 | // Sort adapters by backend priority. |
| 337 | .sorted_by_cached_key(|adapter| adapter_backend_sort_func(adapter, backend_preference)) |
| 338 | .sorted_by_cached_key(adapter_supported_features) |
| 339 | // Sort adapters based on low/high power preferences. |
| 340 | .sorted_by_cached_key(power_preference_adapter_sort_func(gpu_power_preference)) |
| 341 | // Sort adapters that we know have some issues towards the end of the list. |
| 342 | .sorted_by_cached_key(|adapter| { |
| 343 | adapter_stability_sort_func( |
| 344 | adapter, |
| 345 | windowing_system, |
| 346 | downrank_non_nvidia_vulkan_adapters, |
| 347 | ) |
| 348 | }) |
| 349 | } |
| 350 | |
| 351 | /// Returns whether or not a particular adapter is supported and can be used |
| 352 | /// for rendering. |
| 353 | fn is_supported_adapter(adapter: &wgpu::Adapter, surface: &wgpu::Surface) -> bool { |
| 354 | let can_present = adapter.is_surface_supported(surface); |
| 355 | |
| 356 | let supported_texture_format = surface |
| 357 | .get_default_config(adapter, SURFACE_SIZE_FOR_TESTING, SURFACE_SIZE_FOR_TESTING) |
| 358 | .map(|config| config.format); |
| 359 | let supported_alpha_modes = surface.get_capabilities(adapter).alpha_modes; |
| 360 | |
| 361 | // Log information about the adapter (to assist with debugging). |
| 362 | let info = adapter.get_info(); |
| 363 | let device_type = &info.device_type; |
| 364 | let device_name = &info.name; |
| 365 | let backend = &info.backend; |
| 366 | let driver = if info.driver.is_empty() { |
| 367 | "Unknown" |
| 368 | } else { |
| 369 | &info.driver |
| 370 | }; |
| 371 | let driver_info = if info.driver_info.is_empty() { |
| 372 | String::new() |
| 373 | } else { |
| 374 | format!(" ({})", info.driver_info) |
| 375 | }; |
| 376 | log::info!("{device_type:?}: {device_name}\n\tBackend: {backend:?}\n\tDriver: {driver}{driver_info}\n\tCan present: {can_present}\n\tSupported texture format: {supported_texture_format:?}\n\tSupported alpha mode: {supported_alpha_modes:?}"); |
| 377 | |
| 378 | can_present && supported_texture_format.is_some() |
| 379 | } |
| 380 | |
| 381 | /// Encode levels of preference for graphics adapters based on features they enable. This takes |
| 382 | /// precedence under the "GPU power preference". |
| 383 | #[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd)] |
| 384 | enum AdapterFeatureSet { |
| 385 | /// No features are hindered by what this adapter supports. |
| 386 | Full = 0, |
| 387 | /// Some non-critical features not supported by the adapter. |
| 388 | MissingMinorFeatures = 1, |
| 389 | } |
| 390 | |
| 391 | fn adapter_supported_features(adapter: &Adapter) -> AdapterFeatureSet { |
| 392 | if adapter_has_rendering_offset_bug(&adapter.get_info()) { |
| 393 | log::warn!("Deprioritizing OpenGL-backed Intel UHD adapter"); |
| 394 | AdapterFeatureSet::MissingMinorFeatures |
| 395 | } else { |
| 396 | AdapterFeatureSet::Full |
| 397 | } |
| 398 | } |
| 399 | |
| 400 | fn is_nvidia_adapter(adapter_info: &wgpu::AdapterInfo) -> bool { |
| 401 | adapter_info.driver == "NVIDIA" |
| 402 | } |
| 403 | |
| 404 | fn is_vulkan_nvidia_adapter(adapter_info: &wgpu::AdapterInfo) -> bool { |
| 405 | // Only consider Vulkan adapters using the Nvidia driver. |
| 406 | adapter_info.backend == wgpu::Backend::Vulkan && is_nvidia_adapter(adapter_info) |
| 407 | } |
| 408 | |
| 409 | /// Returns whether or not the provided adapter is an unsupported Nvidia driver version for strato_ui |
| 410 | /// to render properly. |
| 411 | fn is_older_nvidia_adapter(adapter_info: &wgpu::AdapterInfo) -> bool { |
| 412 | if !is_vulkan_nvidia_adapter(adapter_info) { |
| 413 | return false; |
| 414 | } |
| 415 | |
| 416 | let Some(version) = Version::from(&adapter_info.driver_info) else { |
| 417 | // Log an error so we know this occurred and can improve the logic as-needed. |
| 418 | log::error!( |
| 419 | "Unable to parse Vulkan-backed Nvidia adapter version {:?}; de-prioritizing out of an \ |
| 420 | abundance of caution.", |
| 421 | adapter_info.driver_info |
| 422 | ); |
| 423 | return true; |
| 424 | }; |
| 425 | |
| 426 | version < *MIN_SUPPORTED_NVIDIA_VERSION |
| 427 | } |
| 428 | |
| 429 | /// Returns whether this adapter is a newer Windows NVIDIA adapter using a non-DX12 backend. |
| 430 | /// On NVIDIA drivers 572 and later, the default value of "auto" for the "Vulkan / OpenGL Present |
| 431 | /// Method" can cause crashes when creating multiple windows, so we downrank it. |
| 432 | fn is_newer_nondx12_nvidia_adapter_on_windows(adapter_info: &wgpu::AdapterInfo) -> bool { |
| 433 | if !cfg!(windows) { |
| 434 | return false; |
| 435 | } |
| 436 | |
| 437 | if !is_nvidia_adapter(adapter_info) { |
| 438 | return false; |
| 439 | } |
| 440 | |
| 441 | if adapter_info.backend == Backend::Dx12 { |
| 442 | return false; |
| 443 | } |
| 444 | |
| 445 | let Some(version) = Version::from(&adapter_info.driver_info) else { |
| 446 | // Log an error so we know this occurred and can improve the logic as-needed. |
| 447 | log::error!( |
| 448 | "Unable to parse Nvidia adapter version {:?} adapter_info.driver_info", |
| 449 | adapter_info.driver_info |
| 450 | ); |
| 451 | return false; |
| 452 | }; |
| 453 | |
| 454 | version >= *MAX_SUPPORTED_NVIDIA_VERSION_ON_WINDOWS |
| 455 | } |
| 456 | |
| 457 | /// Returns whether this adapter is the integrated OpenGL driver for Windows running in Parallels. |
| 458 | /// It caused problems with theme background images. |
| 459 | /// https://linear.app/warpdotdev/issue/CORE-3692/background-images-broken-in-parallels |
| 460 | fn is_gl_to_metal_adapter_on_windows_in_parallels(adapter_info: &wgpu::AdapterInfo) -> bool { |
| 461 | cfg!(windows) |
| 462 | && adapter_info.backend == Backend::Gl |
| 463 | && adapter_info.device_type == DeviceType::IntegratedGpu |
| 464 | && adapter_info.driver_info.to_lowercase().contains("metal") |
| 465 | && adapter_info.name.to_lowercase().starts_with("parallels") |
| 466 | } |
| 467 | |
| 468 | /// Returns whether or not the provided adapter is an unsupported Intel UHD Mesa driver version for |
| 469 | /// strato_ui to render properly. Currently, we limit this to "Intel UHD Graphics 620", but we do have |
| 470 | /// some suspicion that more Intel UHD devices are affected, e.g. PLAT-599 has a "Intel(R) UHD |
| 471 | /// Graphics (TGL GT1)" user seeing the exact same issue. |
| 472 | fn is_older_vulkan_intel_uhd_adapter(adapter_info: &wgpu::AdapterInfo) -> bool { |
| 473 | if adapter_info.backend != wgpu::Backend::Vulkan |
| 474 | || adapter_info.device_type != wgpu::DeviceType::IntegratedGpu |
| 475 | || !adapter_info.name.contains("Intel(R) HD Graphics 620") |
| 476 | { |
| 477 | return false; |
| 478 | } |
| 479 | |
| 480 | mesa_driver_version_is_below_minimum( |
| 481 | &adapter_info.driver_info, |
| 482 | &MIN_SUPPORTED_INTEL_UHD_VERSION, |
| 483 | ) |
| 484 | } |
| 485 | |
| 486 | /// Returns true if this is: |
| 487 | /// 1) An Intel UHD 620 Graphics device |
| 488 | /// 2) Using the Vulkan backend |
| 489 | /// 3) On Windows |
| 490 | /// |
| 491 | /// We have indication that this specific device is unstable on Windows so we ignore it in the |
| 492 | /// hopes that there is a DX12 or GL version of this adapter that is more stable. |
| 493 | fn is_intel_uhd_620_adapter_on_windows_with_vulkan_backend( |
| 494 | adapter_info: &wgpu::AdapterInfo, |
| 495 | ) -> bool { |
| 496 | cfg!(windows) |
| 497 | && adapter_info.backend == Backend::Vulkan |
| 498 | && adapter_info.device_type == DeviceType::IntegratedGpu |
| 499 | && (adapter_info.name.contains("Intel(R) UHD Graphics 620") |
| 500 | || adapter_info.name.contains("Intel(R) HD Graphics 620")) |
| 501 | } |
| 502 | |
| 503 | /// Returns whether the given adapter is known to have a rendering offset bug on Windows. |
| 504 | /// |
| 505 | /// Certain Intel integrated GPU drivers using the GL backend render the scene at an offset from |
| 506 | /// the window bounds when window decorations are disabled. The offset matches the size of the |
| 507 | /// window decorations (e.g. title bar height). Enabling native window decorations fixes the |
| 508 | /// alignment. |
| 509 | /// |
| 510 | /// See: https://github.com/warpdotdev/Warp/issues/6120 |
| 511 | pub fn adapter_has_rendering_offset_bug(adapter_info: &wgpu::AdapterInfo) -> bool { |
| 512 | if !cfg!(windows) { |
| 513 | return false; |
| 514 | } |
| 515 | |
| 516 | if adapter_info.backend != Backend::Gl || adapter_info.device_type != DeviceType::IntegratedGpu |
| 517 | { |
| 518 | return false; |
| 519 | } |
| 520 | |
| 521 | // Known affected Intel integrated GPU models. This list is based on user reports from |
| 522 | // https://github.com/warpdotdev/Warp/issues/6120. |
| 523 | let affected_models = [ |
| 524 | "Intel(R) HD Graphics 4000", |
| 525 | "Intel(R) HD Graphics 4400", |
| 526 | "Intel(R) HD Graphics 4600", |
| 527 | "Intel(R) HD Graphics 5500", |
| 528 | "Intel(R) HD Graphics P4600", |
| 529 | "Intel(R) Iris(TM) Pro Graphics 5200", |
| 530 | "Intel(R) Iris(TM) Graphics 6100", |
| 531 | ]; |
| 532 | |
| 533 | affected_models |
| 534 | .iter() |
| 535 | .any(|model| adapter_info.name.contains(model)) |
| 536 | } |
| 537 | |
| 538 | /// Checks whether the provided adapter info describes a lavapipe |
| 539 | /// (Vulkan llvmpipe) adapter that may not work properly with strato_ui. |
| 540 | fn is_older_lavapipe_adapter(adapter_info: &wgpu::AdapterInfo) -> bool { |
| 541 | // Only consider Vulkan adapters using the llvmpipe driver. |
| 542 | if adapter_info.backend != wgpu::Backend::Vulkan || adapter_info.driver != "llvmpipe" { |
| 543 | return false; |
| 544 | } |
| 545 | |
| 546 | mesa_driver_version_is_below_minimum(&adapter_info.driver_info, &MIN_SUPPORTED_LAVAPIPE_VERSION) |
| 547 | } |
| 548 | |
| 549 | fn mesa_driver_version_is_below_minimum(info_str: &str, min_version: &Version) -> bool { |
| 550 | let &[name, version, ..] = info_str.splitn(3, ' ').collect_vec().as_slice() else { |
| 551 | // Log an error so we know this occurred and can improve the logic as-needed. |
| 552 | log::error!( |
| 553 | "Encountered Mesa driver info {info_str:?} with an unexpected format! (too few parts)" |
| 554 | ); |
| 555 | return false; |
| 556 | }; |
| 557 | |
| 558 | // Perform an extra check that we parsed the driver info string properly. |
| 559 | if name.trim() != "Mesa" { |
| 560 | // Log an error so we know this occurred and can improve the logic as-needed. |
| 561 | log::error!( |
| 562 | "Encountered Mesa driver info {info_str:?} with an unexpected format! (name != Mesa)" |
| 563 | ); |
| 564 | return false; |
| 565 | } |
| 566 | |
| 567 | let manifest = version_compare::Manifest { |
| 568 | // We only care about major, minor, and patch versions. |
| 569 | max_depth: Some(3), |
| 570 | ..Default::default() |
| 571 | }; |
| 572 | let Some(version) = Version::from_manifest(version, &manifest) else { |
| 573 | // Log an error so we know this occurred and can improve the logic as-needed. |
| 574 | log::error!( |
| 575 | "Unable to parse Mesa version {version:?}; de-prioritizing out of an abundance of caution." |
| 576 | ); |
| 577 | return true; |
| 578 | }; |
| 579 | |
| 580 | version < *min_version |
| 581 | } |
| 582 | |
| 583 | /// Creates a device and command queue for the given adapter that is guaranteed |
| 584 | /// to be able to create a swapchain for the surface. |
| 585 | async fn initialize_device( |
| 586 | adapter: &Adapter, |
| 587 | surface: &Surface<'static>, |
| 588 | initial_surface_size: Vector2F, |
| 589 | ) -> Option<(Device, Queue, SurfaceConfiguration)> { |
| 590 | log::info!( |
| 591 | "Verifying adapter \"{}\" is valid...", |
| 592 | adapter.get_info().name |
| 593 | ); |
| 594 | |
| 595 | // `Limits::downlevel_webgl2_defaults` gives very conservative defaults. We want to keep these |
| 596 | // limits low in order to make sure we remain compatible with lower-end devices. One exception |
| 597 | // to this is sizes of textures. `using_resolution` increases the size limits on textures. We |
| 598 | // need this because users' displays often exceed the downleveled default limits of 2048px. |
| 599 | // Here, we increase that to the ceiling of what this adapter is capable of. |
| 600 | let mut limits = wgpu::Limits::downlevel_webgl2_defaults().using_resolution(adapter.limits()); |
| 601 | // Set a higher minimum number of variables that can be passed between shader stages. |
| 602 | limits.max_inter_stage_shader_variables = 15; |
| 603 | |
| 604 | limits.max_mesh_output_layers = 0; |
| 605 | |
| 606 | let (device, queue) = match adapter |
| 607 | .request_device(&wgpu::DeviceDescriptor { |
| 608 | // Use the broadest/most permissive device requirements |
| 609 | // so that we can run on as many machines as possible. |
| 610 | // If we use any WGSL features that aren't included in |
| 611 | // these defaults, we can add specific overrides as needed. |
| 612 | required_limits: limits, |
| 613 | ..Default::default() |
| 614 | }) |
| 615 | .await |
| 616 | { |
| 617 | Ok(device_and_queue) => device_and_queue, |
| 618 | Err(err) => { |
| 619 | log::warn!("Failed to create a logical device: {err:#}"); |
| 620 | return None; |
| 621 | } |
| 622 | }; |
| 623 | |
| 624 | // Ensure that we're able to create a swapchain before we treat the device |
| 625 | // as valid. |
| 626 | let Some(surface_config) = create_surface_config(adapter, surface, initial_surface_size) else { |
| 627 | log::warn!("Failed to get default surface configuration"); |
| 628 | return None; |
| 629 | }; |
| 630 | |
| 631 | match configure_surface(surface, &device, &surface_config).await { |
| 632 | Ok(_) => Some((device, queue, surface_config)), |
| 633 | Err(err) => { |
| 634 | log::warn!("Failed to create swapchain: {err:#}"); |
| 635 | None |
| 636 | } |
| 637 | } |
| 638 | } |
| 639 | |
| 640 | /// Returns a priority for an adapter based on backend type, to be used as a |
| 641 | /// sort function. |
| 642 | /// |
| 643 | /// This matches the order used by wgpu; see: |
| 644 | /// https://github.com/gfx-rs/wgpu/blob/v0.18/wgpu-core/src/instance.rs#L869-L913 |
| 645 | #[cfg(not(windows))] |
| 646 | fn adapter_backend_sort_func( |
| 647 | adapter: &wgpu::Adapter, |
| 648 | backend_preference: Option<wgpu::Backend>, |
| 649 | ) -> usize { |
| 650 | let backend = adapter.get_info().backend; |
| 651 | if backend_preference.is_some_and(|pref| pref == backend) { |
| 652 | return 0; |
| 653 | } |
| 654 | match backend { |
| 655 | wgpu::Backend::Vulkan => 1, |
| 656 | wgpu::Backend::Metal => 2, |
| 657 | wgpu::Backend::Dx12 => 3, |
| 658 | wgpu::Backend::BrowserWebGpu => 4, |
| 659 | wgpu::Backend::Gl => 5, |
| 660 | wgpu::Backend::Noop => 6, |
| 661 | } |
| 662 | } |
| 663 | |
| 664 | /// Returns a priority for an adapter based on backend type, to be used as a |
| 665 | /// sort function. |
| 666 | /// |
| 667 | /// This prioritizes DX12 on Windows which is more reliable. See this issue: |
| 668 | /// https://github.com/gfx-rs/wgpu/issues/2719 |
| 669 | #[cfg(windows)] |
| 670 | fn adapter_backend_sort_func( |
| 671 | adapter: &wgpu::Adapter, |
| 672 | backend_preference: Option<wgpu::Backend>, |
| 673 | ) -> usize { |
| 674 | let backend = adapter.get_info().backend; |
| 675 | if backend_preference.is_some_and(|pref| pref == backend) { |
| 676 | return 0; |
| 677 | } |
| 678 | match backend { |
| 679 | // On Windows, we prefer DirectX 12 over Vulkan. Given that no other |
| 680 | // platform supports DX12 at all, there's no need to condition this |
| 681 | // ranking on OS. |
| 682 | wgpu::Backend::Dx12 => 1, |
| 683 | wgpu::Backend::Vulkan => 2, |
| 684 | wgpu::Backend::Gl => 3, |
| 685 | wgpu::Backend::Metal => 4, |
| 686 | wgpu::Backend::BrowserWebGpu => 5, |
| 687 | wgpu::Backend::Noop => 6, |
| 688 | } |
| 689 | } |
| 690 | |
| 691 | /// Returns a priority for an adapter based on our expectations of its |
| 692 | /// stability. |
| 693 | /// |
| 694 | /// This should be used to deprioritize adapters where they _may not_ |
| 695 | /// work, but we're not so confident that they are broken that we fully filter |
| 696 | /// them out. Ultimately, if the user only has one adapter, it's better for |
| 697 | /// us to attempt to use it than for us to give up without trying. |
| 698 | fn adapter_stability_sort_func( |
| 699 | adapter: &wgpu::Adapter, |
| 700 | windowing_system: Option<windowing::System>, |
| 701 | downrank_non_nvidia_vulkan_adapters: bool, |
| 702 | ) -> AdapterSupport { |
| 703 | let adapter_info = adapter.get_info(); |
| 704 | |
| 705 | let window_server_is_wayland = matches!( |
| 706 | windowing_system, |
| 707 | Some(windowing::System::Wayland) | Some(windowing::System::X11 { is_x_wayland: true }) |
| 708 | ); |
| 709 | |
| 710 | if downrank_non_nvidia_vulkan_adapters |
| 711 | && adapter_info.backend == Backend::Vulkan |
| 712 | && !is_vulkan_nvidia_adapter(&adapter_info) |
| 713 | { |
| 714 | log::info!("Deprioritizing non-NVIDIA Vulkan adapter (the PRIME performance profile is likely enabled)"); |
| 715 | return AdapterSupport::Unsupported; |
| 716 | } |
| 717 | |
| 718 | if is_intel_uhd_620_adapter_on_windows_with_vulkan_backend(&adapter_info) { |
| 719 | log::warn!("Deprioritizing Vulkan-backed Intel UHD 620 adapter"); |
| 720 | return AdapterSupport::SupportedWithIssues; |
| 721 | } |
| 722 | |
| 723 | if is_older_vulkan_intel_uhd_adapter(&adapter_info) { |
| 724 | log::warn!( |
| 725 | "Deprioritizing Vulkan-backed Intel UHD adapter due to Mesa < {} (unsupported)", |
| 726 | *MIN_SUPPORTED_INTEL_UHD_VERSION |
| 727 | ); |
| 728 | AdapterSupport::SupportedWithIssues |
| 729 | } |
| 730 | // Deprioritize older lavapipe adapters where we have evidence that they are less stable. |
| 731 | else if is_older_lavapipe_adapter(&adapter_info) { |
| 732 | log::warn!( |
| 733 | "Deprioritizing Vulkan-backed llvmpipe adapter due to Mesa < {} (unsupported)", |
| 734 | *MIN_SUPPORTED_LAVAPIPE_VERSION |
| 735 | ); |
| 736 | AdapterSupport::Unsupported |
| 737 | // Same with Nvidia drivers, though this is only an issue with a Wayland window server. |
| 738 | } else if window_server_is_wayland && is_older_nvidia_adapter(&adapter_info) { |
| 739 | log::warn!( |
| 740 | "Deprioritizing Vulkan-backed Nvidia adapter due to version < {} (unsupported).\nSee \ |
| 741 | the \"Graphics\" secion of our docs here: \ |
| 742 | https://docs.warp.dev/help/known-issues#linux-1", |
| 743 | *MIN_SUPPORTED_NVIDIA_VERSION |
| 744 | ); |
| 745 | AdapterSupport::Unsupported |
| 746 | } else if is_newer_nondx12_nvidia_adapter_on_windows(&adapter_info) { |
| 747 | log::warn!( |
| 748 | "Deprioritizing non DX12 Nvidia adapter due to version > {} (unsupported). Newer NVIDIA \ |
| 749 | drivers can crash if multiple windows are created if the `Vulkan / OpenGL Present Method\ |
| 750 | NVIDIA setting is set to `Auto` or `Prefer layered on DXGI Swapchain`.", |
| 751 | *MAX_SUPPORTED_NVIDIA_VERSION_ON_WINDOWS |
| 752 | ); |
| 753 | AdapterSupport::SupportedWithIssues |
| 754 | } else if is_gl_to_metal_adapter_on_windows_in_parallels(&adapter_info) { |
| 755 | log::warn!("Deprioritizing integrated OpenGL Windows Parallels adapter."); |
| 756 | AdapterSupport::SupportedWithIssues |
| 757 | } else { |
| 758 | AdapterSupport::Supported |
| 759 | } |
| 760 | } |
| 761 | |
| 762 | /// Encode levels of preference for graphics adapters based on application stability. This takes |
| 763 | /// precedence over the "GPU power preference". We've seen varying severities of graphics issues on |
| 764 | /// Linux and Windows. |
| 765 | #[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd)] |
| 766 | enum AdapterSupport { |
| 767 | /// The adapter has no known issues. |
| 768 | Supported = 0, |
| 769 | /// The adapter is somewhat usable, but there have been some problems. |
| 770 | SupportedWithIssues = 1, |
| 771 | /// The adapter is basically not viable. Warpui will either crash or not render. |
| 772 | Unsupported = 2, |
| 773 | } |
| 774 | |
| 775 | /// Returns a function that computes the priority for an adapter based on |
| 776 | /// device type, to be used as a sort function. |
| 777 | /// |
| 778 | /// This matches the order used by wgpu; see: |
| 779 | /// https://github.com/gfx-rs/wgpu/blob/v0.18/wgpu-core/src/instance.rs#L953-L954 |
| 780 | fn power_preference_adapter_sort_func( |
| 781 | pref: &GPUPowerPreference, |
| 782 | ) -> impl FnMut(&wgpu::Adapter) -> usize { |
| 783 | match pref { |
| 784 | GPUPowerPreference::LowPower => { |
| 785 | |adapter: &wgpu::Adapter| match adapter.get_info().device_type { |
| 786 | wgpu::DeviceType::IntegratedGpu => 0, |
| 787 | wgpu::DeviceType::DiscreteGpu => 1, |
| 788 | wgpu::DeviceType::Other => 2, |
| 789 | wgpu::DeviceType::VirtualGpu => 3, |
| 790 | wgpu::DeviceType::Cpu => 4, |
| 791 | } |
| 792 | } |
| 793 | GPUPowerPreference::HighPerformance => { |
| 794 | |adapter: &wgpu::Adapter| match adapter.get_info().device_type { |
| 795 | wgpu::DeviceType::DiscreteGpu => 0, |
| 796 | wgpu::DeviceType::IntegratedGpu => 1, |
| 797 | wgpu::DeviceType::Other => 2, |
| 798 | wgpu::DeviceType::VirtualGpu => 3, |
| 799 | wgpu::DeviceType::Cpu => 4, |
| 800 | } |
| 801 | } |
| 802 | } |
| 803 | } |
| 804 | |
| 805 | fn create_surface_config( |
| 806 | adapter: &Adapter, |
| 807 | surface: &Surface, |
| 808 | initial_surface_size: Vector2F, |
| 809 | ) -> Option<SurfaceConfiguration> { |
| 810 | let mut config = surface.get_default_config( |
| 811 | adapter, |
| 812 | initial_surface_size.x() as u32, |
| 813 | initial_surface_size.y() as u32, |
| 814 | )?; |
| 815 | // Make sure we're not using an sRGB format. |
| 816 | config.format = config.format.remove_srgb_suffix(); |
| 817 | |
| 818 | let caps = surface.get_capabilities(adapter); |
| 819 | // COPY_SRC is only needed to support integration test frame capture via |
| 820 | // request_frame_capture. It is not required for normal rendering. |
| 821 | #[cfg(feature = "integration_tests")] |
| 822 | if caps.usages.contains(wgpu::TextureUsages::COPY_SRC) { |
| 823 | config.usage |= wgpu::TextureUsages::COPY_SRC; |
| 824 | } |
| 825 | |
| 826 | // Use a non-vsync presentation mode for reduced input delay. This could |
| 827 | // cause visual tearing on present, but we're ok with paying that cost to |
| 828 | // improve responsiveness. |
| 829 | config.present_mode = PresentMode::AutoNoVsync; |
| 830 | |
| 831 | // Explicitly request a non-opaque alpha compositing mode, if available. |
| 832 | // Without this, transparent surfaces don't work on native Wayland. |
| 833 | if caps |
| 834 | .alpha_modes |
| 835 | .contains(&CompositeAlphaMode::PostMultiplied) |
| 836 | && adapter.get_info().backend != wgpu::Backend::Dx12 |
| 837 | { |
| 838 | config.alpha_mode = CompositeAlphaMode::PostMultiplied; |
| 839 | } else if caps |
| 840 | .alpha_modes |
| 841 | .contains(&CompositeAlphaMode::PreMultiplied) |
| 842 | { |
| 843 | config.alpha_mode = CompositeAlphaMode::PreMultiplied; |
| 844 | } else if caps.alpha_modes.contains(&CompositeAlphaMode::Inherit) { |
| 845 | config.alpha_mode = CompositeAlphaMode::Inherit; |
| 846 | } else { |
| 847 | config.alpha_mode = CompositeAlphaMode::Auto; |
| 848 | } |
| 849 | |
| 850 | Some(config) |
| 851 | } |
| 852 | |
| 853 | #[derive(Error, Debug)] |
| 854 | pub enum GetSurfaceTextureError { |
| 855 | #[error("Timeout while getting next surface texture")] |
| 856 | Timeout, |
| 857 | #[error("Window is occluded and cannot be presented to")] |
| 858 | Occluded, |
| 859 | #[error("Surface configuration outdated")] |
| 860 | Outdated, |
| 861 | #[error("Device lost")] |
| 862 | Lost, |
| 863 | #[error("Validation error")] |
| 864 | Validation, |
| 865 | #[error("Failed to configure surface")] |
| 866 | ConfigurationError(SurfaceConfigureError), |
| 867 | } |
| 868 | |
| 869 | fn get_surface_texture( |
| 870 | surface: &Surface<'_>, |
| 871 | ) -> Result<wgpu::SurfaceTexture, GetSurfaceTextureError> { |
| 872 | let error = match surface.get_current_texture() { |
| 873 | CurrentSurfaceTexture::Success(texture) | CurrentSurfaceTexture::Suboptimal(texture) => { |
| 874 | return Ok(texture) |
| 875 | } |
| 876 | CurrentSurfaceTexture::Timeout => GetSurfaceTextureError::Timeout, |
| 877 | CurrentSurfaceTexture::Occluded => GetSurfaceTextureError::Occluded, |
| 878 | CurrentSurfaceTexture::Outdated => GetSurfaceTextureError::Outdated, |
| 879 | CurrentSurfaceTexture::Lost => GetSurfaceTextureError::Lost, |
| 880 | CurrentSurfaceTexture::Validation => GetSurfaceTextureError::Validation, |
| 881 | }; |
| 882 | Err(error) |
| 883 | } |
| 884 | |
| 885 | /// Represents an error that occurred when configuring a surface. |
| 886 | #[derive(Error, Debug)] |
| 887 | pub enum SurfaceConfigureError { |
| 888 | #[error("Failed to configure surface: {source:#}\n\nDesired configuration: {config:#?}")] |
| 889 | Error { |
| 890 | /// The underlying error. |
| 891 | #[source] |
| 892 | source: wgpu::Error, |
| 893 | /// The desired configuration. |
| 894 | config: SurfaceConfiguration, |
| 895 | }, |
| 896 | } |
| 897 | |
| 898 | /// Configures the provided surface. |
| 899 | async fn configure_surface( |
| 900 | surface: &Surface<'_>, |
| 901 | device: &Device, |
| 902 | surface_config: &SurfaceConfiguration, |
| 903 | ) -> Result<(), SurfaceConfigureError> { |
| 904 | let error_scope = device.push_error_scope(wgpu::ErrorFilter::Validation); |
| 905 | surface.configure(device, surface_config); |
| 906 | match error_scope.pop().await { |
| 907 | Some(err) => Err(SurfaceConfigureError::Error { |
| 908 | source: err, |
| 909 | config: surface_config.clone(), |
| 910 | }), |
| 911 | None => Ok(()), |
| 912 | } |
| 913 | } |
| 914 | |
| 915 | #[cfg(test)] |
| 916 | #[path = "resources_tests.rs"] |
| 917 | mod tests; |
| 918 |