StratoSDK is a framework with a declarative approach similar to Flutter/React, written and designed entirely for Rust.
| 1 | //! Stack lets you render multiple elements "on top of each other". It lets you offset elements |
| 2 | //! from the parent element or between different layers in one Stack, etc. |
| 3 | //! |
| 4 | //! Stacks order their elements in z-space using layers. |
| 5 | //! E.g. |
| 6 | //! stack 1 |
| 7 | //! --> start layer 1 |
| 8 | //! child 1 |
| 9 | //! <-- stop layer 1 |
| 10 | //! --> start layer 2 |
| 11 | //! stack 2 |
| 12 | //! --> start layer 3 |
| 13 | //! child 2 |
| 14 | //! <-- stop layer 3 |
| 15 | //! --> start layer 4 |
| 16 | //! child 3 |
| 17 | //! <-- stop layer 4 |
| 18 | //! <-- stop layer 2 |
| 19 | //! --> start layer 5 |
| 20 | //! child 4 |
| 21 | //! <-- stop layer 5 |
| 22 | //! |
| 23 | //! Note that by default, all Stack's children contribute to its final size computation. For |
| 24 | //! example, if you wanted to render a small square, and then a bigger translucent square that |
| 25 | //! covers it. |
| 26 | //! However, if you'd rather have them arranged differently, use `Stack::add_positioned_child`. The |
| 27 | //! simple way of thinking about the two is that using `Stack::add_child` renders a stack as if all |
| 28 | //! the layers were "merged" together, while positioned children are rendered as separate layers. |
| 29 | //! More context here: https://medium.flutterdevs.com/stack-and-positioned-widget-in-flutter-3d1a7b30b09a |
| 30 | |
| 31 | mod offset_positioning; |
| 32 | mod overlay; |
| 33 | mod positioned; |
| 34 | mod save_position; |
| 35 | |
| 36 | pub use offset_positioning::*; |
| 37 | use overlay::Overlay; |
| 38 | use pathfinder_geometry::rect::RectF; |
| 39 | use positioned::*; |
| 40 | pub use save_position::*; |
| 41 | |
| 42 | use crate::{ |
| 43 | event::DispatchedEvent, |
| 44 | text::{word_boundaries::WordBoundariesPolicy, IsRect, SelectionDirection, SelectionType}, |
| 45 | }; |
| 46 | |
| 47 | use super::{ |
| 48 | AfterLayoutContext, AppContext, Element, EventContext, LayoutContext, PaintContext, Point, |
| 49 | SelectableElement, Selection, SelectionFragment, SizeConstraint, |
| 50 | }; |
| 51 | use crate::ClipBounds; |
| 52 | use log::warn; |
| 53 | use pathfinder_geometry::vector::{vec2f, Vector2F}; |
| 54 | |
| 55 | #[derive(Clone, Copy, Default)] |
| 56 | pub enum EventDispatchMode { |
| 57 | /// Current behavior: dispatch event to every child regardless of |
| 58 | /// whether a prior child already handled it. |
| 59 | #[default] |
| 60 | Broadcast, |
| 61 | /// Waterfall: stop dispatching to subsequent children once one |
| 62 | /// reports the event as handled. |
| 63 | Waterfall, |
| 64 | } |
| 65 | |
| 66 | struct StackChild { |
| 67 | element: Box<dyn Element>, |
| 68 | painted: bool, |
| 69 | } |
| 70 | |
| 71 | impl StackChild { |
| 72 | fn new(element: Box<dyn Element>) -> Self { |
| 73 | Self { |
| 74 | element, |
| 75 | painted: false, |
| 76 | } |
| 77 | } |
| 78 | } |
| 79 | |
| 80 | #[derive(Default)] |
| 81 | pub struct Stack { |
| 82 | children: Vec<StackChild>, |
| 83 | size: Option<Vector2F>, |
| 84 | origin: Option<Point>, |
| 85 | constrain_absolute_children: bool, |
| 86 | event_dispatch_mode: EventDispatchMode, |
| 87 | } |
| 88 | |
| 89 | /// Since this is in the UI package, I can't access feature flags. |
| 90 | /// We can flip this bool to disable this functionality if we |
| 91 | /// run into any other regressions. When false, all stacks will constrain |
| 92 | /// their absolute positioned children, which is behavior we'd like to move |
| 93 | /// away from. |
| 94 | const SHOULD_ENABLE_NEW_STACK_CONSTRAINT_BEHAVIOR: bool = true; |
| 95 | |
| 96 | impl Stack { |
| 97 | pub fn new() -> Self { |
| 98 | Stack { |
| 99 | children: Default::default(), |
| 100 | size: Default::default(), |
| 101 | origin: Default::default(), |
| 102 | constrain_absolute_children: !SHOULD_ENABLE_NEW_STACK_CONSTRAINT_BEHAVIOR, |
| 103 | event_dispatch_mode: if cfg!(debug_assertions) { |
| 104 | EventDispatchMode::Waterfall |
| 105 | } else { |
| 106 | EventDispatchMode::Broadcast |
| 107 | }, |
| 108 | } |
| 109 | } |
| 110 | |
| 111 | pub fn with_constrain_absolute_children(mut self) -> Self { |
| 112 | self.constrain_absolute_children = true; |
| 113 | self |
| 114 | } |
| 115 | |
| 116 | pub fn with_event_dispatch_mode(mut self, mode: EventDispatchMode) -> Self { |
| 117 | self.event_dispatch_mode = mode; |
| 118 | self |
| 119 | } |
| 120 | |
| 121 | /// Add a new child to the stack with a specific positioning. |
| 122 | pub fn with_positioned_child( |
| 123 | mut self, |
| 124 | child: Box<dyn Element>, |
| 125 | positioning: OffsetPositioning, |
| 126 | ) -> Self { |
| 127 | self.add_positioned_child(child, positioning); |
| 128 | self |
| 129 | } |
| 130 | |
| 131 | /// Add a new child to the stack with a specific positioning. |
| 132 | pub fn add_positioned_child( |
| 133 | &mut self, |
| 134 | child: Box<dyn Element>, |
| 135 | positioning: OffsetPositioning, |
| 136 | ) { |
| 137 | self.extend(Some( |
| 138 | Positioned::new(child).with_offset(positioning).finish(), |
| 139 | )); |
| 140 | } |
| 141 | |
| 142 | /// Add a new child to the stack as an overlay |
| 143 | /// |
| 144 | /// The child (and its children) will be layered above the normal UI elements. This will allow |
| 145 | /// it to float above the rest of the UI—useful for things like dropdowns and menus. The new |
| 146 | /// layer will be unclipped by default. |
| 147 | pub fn add_overlay_child(&mut self, child: Box<dyn Element>) { |
| 148 | self.extend(Some(Overlay::new(child).finish())); |
| 149 | } |
| 150 | |
| 151 | /// Add a new child to the stack as an overlay with a specific positioning |
| 152 | /// |
| 153 | /// The child (and its children) will be layered above the normal UI elements. This will allow |
| 154 | /// it to float above the rest of the UI—useful for things like dropdowns and menus. The new |
| 155 | /// layer will be unclipped by default. |
| 156 | pub fn with_positioned_overlay_child( |
| 157 | mut self, |
| 158 | child: Box<dyn Element>, |
| 159 | positioning: OffsetPositioning, |
| 160 | ) -> Self { |
| 161 | self.add_positioned_overlay_child(child, positioning); |
| 162 | self |
| 163 | } |
| 164 | |
| 165 | /// Add a new child to the stack as an overlay with a specific positioning |
| 166 | /// |
| 167 | /// The child (and its children) will be layered above the normal UI elements. This will allow |
| 168 | /// it to float above the rest of the UI—useful for things like dropdowns and menus. The new |
| 169 | /// layer will be unclipped by default. |
| 170 | pub fn add_positioned_overlay_child( |
| 171 | &mut self, |
| 172 | child: Box<dyn Element>, |
| 173 | positioning: OffsetPositioning, |
| 174 | ) { |
| 175 | self.add_positioned_child(Overlay::new(child).finish(), positioning); |
| 176 | } |
| 177 | } |
| 178 | |
| 179 | impl Element for Stack { |
| 180 | fn layout( |
| 181 | &mut self, |
| 182 | constraint: SizeConstraint, |
| 183 | ctx: &mut LayoutContext, |
| 184 | app: &AppContext, |
| 185 | ) -> Vector2F { |
| 186 | let mut size = constraint.min; |
| 187 | for child in &mut self.children { |
| 188 | if child |
| 189 | .element |
| 190 | .parent_data() |
| 191 | .and_then(|d| d.downcast_ref::<OffsetPositioning>()) |
| 192 | .is_none() |
| 193 | { |
| 194 | // Only take child size into account if it's not an absolutely positioned element. |
| 195 | // (Absolutely positioned elements must have an `OffsetPositioning` parent_data. |
| 196 | size = size.max(child.element.layout(constraint, ctx, app)); |
| 197 | } |
| 198 | } |
| 199 | |
| 200 | let absolute_constraints = if self.constrain_absolute_children { |
| 201 | constraint |
| 202 | } else { |
| 203 | SizeConstraint::new(Vector2F::zero(), ctx.window_size) |
| 204 | }; |
| 205 | for child in &mut self.children { |
| 206 | if let Some(offset_positioning) = child |
| 207 | .element |
| 208 | .parent_data() |
| 209 | .and_then(|d| d.downcast_ref::<OffsetPositioning>()) |
| 210 | { |
| 211 | child.element.layout( |
| 212 | offset_positioning.size_constraint( |
| 213 | size, |
| 214 | ctx.window_size, |
| 215 | absolute_constraints, |
| 216 | ctx.position_cache, |
| 217 | ), |
| 218 | ctx, |
| 219 | app, |
| 220 | ); |
| 221 | } |
| 222 | } |
| 223 | |
| 224 | self.size = Some(size); |
| 225 | size |
| 226 | } |
| 227 | |
| 228 | fn after_layout(&mut self, ctx: &mut AfterLayoutContext, app: &AppContext) { |
| 229 | for child in &mut self.children { |
| 230 | child.element.after_layout(ctx, app); |
| 231 | } |
| 232 | } |
| 233 | |
| 234 | fn paint(&mut self, origin: Vector2F, ctx: &mut PaintContext, app: &AppContext) { |
| 235 | self.origin = Some(Point::from_vec2f(origin, ctx.scene.z_index())); |
| 236 | let parent_rect = self.bounds().unwrap(); |
| 237 | for child in &mut self.children { |
| 238 | ctx.scene.start_layer(ClipBounds::ActiveLayer); |
| 239 | ctx.position_cache.start(); |
| 240 | let child_origin = if let Some(offset_positioning) = child |
| 241 | .element |
| 242 | .parent_data() |
| 243 | .and_then(|d| d.downcast_ref::<OffsetPositioning>()) |
| 244 | { |
| 245 | let child_size = child.element.size().unwrap(); |
| 246 | match ( |
| 247 | offset_positioning.x_axis.compute_child_position( |
| 248 | child_size, |
| 249 | parent_rect, |
| 250 | ctx.window_size, |
| 251 | ctx.position_cache, |
| 252 | ), |
| 253 | offset_positioning.y_axis.compute_child_position( |
| 254 | child_size, |
| 255 | parent_rect, |
| 256 | ctx.window_size, |
| 257 | ctx.position_cache, |
| 258 | ), |
| 259 | ) { |
| 260 | (Ok(x), Ok(y)) => vec2f(x, y), |
| 261 | (x_res, y_res) => { |
| 262 | // Log a warning when position computation fails. |
| 263 | // This can happen when conditional positioning fails or when position cache |
| 264 | // doesn't have the required position data. |
| 265 | if !offset_positioning.x_axis.anchor.is_conditional() |
| 266 | && !offset_positioning.y_axis.anchor.is_conditional() |
| 267 | { |
| 268 | warn!( |
| 269 | "Failed to compute position for stack child element. Skipping child. X: {x_res:?}, Y: {y_res:?}." |
| 270 | ); |
| 271 | } |
| 272 | |
| 273 | ctx.position_cache.end(); |
| 274 | ctx.scene.stop_layer(); |
| 275 | continue; |
| 276 | } |
| 277 | } |
| 278 | } else { |
| 279 | origin |
| 280 | }; |
| 281 | |
| 282 | child.element.paint(child_origin, ctx, app); |
| 283 | child.painted = true; |
| 284 | |
| 285 | ctx.position_cache.end(); |
| 286 | ctx.scene.stop_layer(); |
| 287 | } |
| 288 | } |
| 289 | |
| 290 | fn dispatch_event( |
| 291 | &mut self, |
| 292 | event: &DispatchedEvent, |
| 293 | ctx: &mut EventContext, |
| 294 | app: &AppContext, |
| 295 | ) -> bool { |
| 296 | let mut handled = false; |
| 297 | |
| 298 | match self.event_dispatch_mode { |
| 299 | EventDispatchMode::Broadcast => { |
| 300 | for child in self.children.iter_mut() { |
| 301 | // We should not dispatch event to children that are not painted. |
| 302 | if child.painted { |
| 303 | handled |= child.element.dispatch_event(event, ctx, app); |
| 304 | } |
| 305 | } |
| 306 | } |
| 307 | EventDispatchMode::Waterfall => { |
| 308 | // For waterfall, we want to dispatch event to children in the reverse order (top first). |
| 309 | for child in self.children.iter_mut().rev() { |
| 310 | // We should not dispatch event to children that are not painted. |
| 311 | if child.painted && child.element.dispatch_event(event, ctx, app) { |
| 312 | return true; |
| 313 | } |
| 314 | } |
| 315 | } |
| 316 | } |
| 317 | handled |
| 318 | } |
| 319 | |
| 320 | fn size(&self) -> Option<Vector2F> { |
| 321 | self.size |
| 322 | } |
| 323 | |
| 324 | fn origin(&self) -> Option<Point> { |
| 325 | self.origin |
| 326 | } |
| 327 | |
| 328 | fn as_selectable_element(&self) -> Option<&dyn SelectableElement> { |
| 329 | Some(self as &dyn SelectableElement) |
| 330 | } |
| 331 | |
| 332 | #[cfg(any(test, feature = "test-util"))] |
| 333 | fn debug_text_content(&self) -> Option<String> { |
| 334 | let texts: Vec<String> = self |
| 335 | .children |
| 336 | .iter() |
| 337 | .filter_map(|child| child.element.debug_text_content()) |
| 338 | .collect(); |
| 339 | if texts.is_empty() { |
| 340 | None |
| 341 | } else { |
| 342 | Some(texts.join("\n")) |
| 343 | } |
| 344 | } |
| 345 | } |
| 346 | |
| 347 | impl SelectableElement for Stack { |
| 348 | fn get_selection( |
| 349 | &self, |
| 350 | selection_start: Vector2F, |
| 351 | selection_end: Vector2F, |
| 352 | is_rect: IsRect, |
| 353 | ) -> Option<Vec<SelectionFragment>> { |
| 354 | let mut selection_fragments = Vec::new(); |
| 355 | for child in self.children.iter() { |
| 356 | if let Some(selectable_child) = child.element.as_selectable_element() { |
| 357 | if let Some(child_fragments) = |
| 358 | selectable_child.get_selection(selection_start, selection_end, is_rect) |
| 359 | { |
| 360 | selection_fragments.extend(child_fragments); |
| 361 | } |
| 362 | } |
| 363 | } |
| 364 | if !selection_fragments.is_empty() { |
| 365 | return Some(selection_fragments); |
| 366 | } |
| 367 | None |
| 368 | } |
| 369 | |
| 370 | fn expand_selection( |
| 371 | &self, |
| 372 | point: Vector2F, |
| 373 | direction: SelectionDirection, |
| 374 | unit: SelectionType, |
| 375 | word_boundaries_policy: &WordBoundariesPolicy, |
| 376 | ) -> Option<Vector2F> { |
| 377 | for child in self.children.iter() { |
| 378 | if let Some(selectable_child) = child.element.as_selectable_element() { |
| 379 | if let Some(selection) = selectable_child.expand_selection( |
| 380 | point, |
| 381 | direction, |
| 382 | unit, |
| 383 | word_boundaries_policy, |
| 384 | ) { |
| 385 | return Some(selection); |
| 386 | } |
| 387 | } |
| 388 | } |
| 389 | None |
| 390 | } |
| 391 | |
| 392 | fn is_point_semantically_before( |
| 393 | &self, |
| 394 | absolute_point: Vector2F, |
| 395 | absolute_point_other: Vector2F, |
| 396 | ) -> Option<bool> { |
| 397 | for child in self.children.iter() { |
| 398 | if let Some(selectable_child) = child.element.as_selectable_element() { |
| 399 | if let Some(is_point_semantically_before) = selectable_child |
| 400 | .is_point_semantically_before(absolute_point, absolute_point_other) |
| 401 | { |
| 402 | return Some(is_point_semantically_before); |
| 403 | } |
| 404 | } |
| 405 | } |
| 406 | None |
| 407 | } |
| 408 | |
| 409 | fn smart_select( |
| 410 | &self, |
| 411 | absolute_point: Vector2F, |
| 412 | smart_select_fn: crate::elements::SmartSelectFn, |
| 413 | ) -> Option<(Vector2F, Vector2F)> { |
| 414 | for child in self.children.iter() { |
| 415 | if let Some(selectable_child) = child.element.as_selectable_element() { |
| 416 | if let Some(selection) = |
| 417 | selectable_child.smart_select(absolute_point, smart_select_fn) |
| 418 | { |
| 419 | return Some(selection); |
| 420 | } |
| 421 | } |
| 422 | } |
| 423 | None |
| 424 | } |
| 425 | |
| 426 | fn calculate_clickable_bounds(&self, current_selection: Option<Selection>) -> Vec<RectF> { |
| 427 | let mut clickable_bounds = Vec::new(); |
| 428 | for child in self.children.iter() { |
| 429 | if let Some(selectable_child) = child.element.as_selectable_element() { |
| 430 | clickable_bounds |
| 431 | .append(&mut selectable_child.calculate_clickable_bounds(current_selection)); |
| 432 | } |
| 433 | } |
| 434 | clickable_bounds |
| 435 | } |
| 436 | } |
| 437 | |
| 438 | impl Extend<Box<dyn Element>> for Stack { |
| 439 | fn extend<T: IntoIterator<Item = Box<dyn Element>>>(&mut self, children: T) { |
| 440 | self.children |
| 441 | .extend(children.into_iter().map(StackChild::new)) |
| 442 | } |
| 443 | } |
| 444 | |
| 445 | #[cfg(test)] |
| 446 | #[path = "mod_test.rs"] |
| 447 | mod tests; |
| 448 |