StratoSDK is a framework with a declarative approach similar to Flutter/React, written and designed entirely for Rust.
| 1 | use crate::elements::AxisOrientation; |
| 2 | use crate::event::DispatchedEvent; |
| 3 | use crate::ClipBounds; |
| 4 | |
| 5 | use super::cross_axis_size; |
| 6 | use super::AppContext; |
| 7 | use super::Axis; |
| 8 | use super::CrossAxisAlignment; |
| 9 | use super::Element; |
| 10 | use super::EventContext; |
| 11 | use super::LayoutContext; |
| 12 | use super::MainAxisSize; |
| 13 | use super::PaintContext; |
| 14 | use super::Point; |
| 15 | use super::SizeConstraint; |
| 16 | use super::Vector2FExt; |
| 17 | use crate::elements::flex::{main_axis_size, size_along_axis, LayoutState}; |
| 18 | use crate::elements::MainAxisAlignment; |
| 19 | use ordered_float::OrderedFloat; |
| 20 | use pathfinder_geometry::rect::RectF; |
| 21 | use pathfinder_geometry::vector::{vec2f, Vector2F}; |
| 22 | |
| 23 | /// An element that positions its children in horizontal or vertical runs, leaving space in between |
| 24 | /// each run. |
| 25 | /// |
| 26 | /// This element can be thought of as a bare-bones version of a flex element with the `flex-wrap` |
| 27 | /// property set in CSS. Children are laid out greedily until they can no longer fit on the current |
| 28 | /// run, in which case a new run is created with the child as the first element. If a child exceeds |
| 29 | /// the incoming size constraints it is clamped to the constraint max and clipped during painting. |
| 30 | /// Children that can't fit in any run along the cross axis are not laid out or painted. |
| 31 | pub struct Wrap { |
| 32 | axis: Axis, |
| 33 | orientation: AxisOrientation, |
| 34 | children: Vec<WrapChild>, |
| 35 | size: Option<Vector2F>, |
| 36 | origin: Option<Point>, |
| 37 | spacing: f32, |
| 38 | runs: Vec<Run>, |
| 39 | run_spacing: f32, |
| 40 | main_axis_alignment: MainAxisAlignment, |
| 41 | main_axis_size: MainAxisSize, |
| 42 | cross_axis_alignment: CrossAxisAlignment, |
| 43 | } |
| 44 | |
| 45 | impl Wrap { |
| 46 | pub fn new(axis: Axis) -> Self { |
| 47 | Self { |
| 48 | axis, |
| 49 | orientation: AxisOrientation::Normal, |
| 50 | children: vec![], |
| 51 | size: None, |
| 52 | origin: None, |
| 53 | spacing: 0., |
| 54 | runs: vec![], |
| 55 | run_spacing: 0., |
| 56 | main_axis_alignment: MainAxisAlignment::Start, |
| 57 | main_axis_size: MainAxisSize::Max, |
| 58 | cross_axis_alignment: CrossAxisAlignment::Start, |
| 59 | } |
| 60 | } |
| 61 | |
| 62 | pub fn row() -> Self { |
| 63 | Self::new(Axis::Horizontal) |
| 64 | } |
| 65 | |
| 66 | pub fn column() -> Self { |
| 67 | Self::new(Axis::Vertical) |
| 68 | } |
| 69 | |
| 70 | pub fn with_reverse_orientation(mut self) -> Self { |
| 71 | self.orientation = AxisOrientation::Reverse; |
| 72 | self |
| 73 | } |
| 74 | |
| 75 | pub fn with_spacing(mut self, spacing: f32) -> Self { |
| 76 | self.spacing = spacing; |
| 77 | self |
| 78 | } |
| 79 | |
| 80 | /// Use the specified amount of `spacing` between each run when positioning children. |
| 81 | pub fn with_run_spacing(mut self, spacing: f32) -> Self { |
| 82 | self.run_spacing = spacing; |
| 83 | self |
| 84 | } |
| 85 | |
| 86 | fn size_along_cross_axis(runs: &[Run], run_spacing: f32) -> f32 { |
| 87 | let run_height: f32 = runs.iter().map(|run| run.size_along_cross_axis).sum(); |
| 88 | run_height + run_spacing * (runs.len().saturating_sub(1)) as f32 |
| 89 | } |
| 90 | |
| 91 | /// Specifies the strategy to render children in each run when there is remaining space. |
| 92 | pub fn with_main_axis_alignment(mut self, alignment: MainAxisAlignment) -> Self { |
| 93 | self.main_axis_alignment = alignment; |
| 94 | self |
| 95 | } |
| 96 | |
| 97 | /// Specifies the strategy to size the overall element when there is remaining space after |
| 98 | /// runs. |
| 99 | pub fn with_main_axis_size(mut self, size: MainAxisSize) -> Self { |
| 100 | self.main_axis_size = size; |
| 101 | self |
| 102 | } |
| 103 | |
| 104 | pub fn with_cross_axis_alignment(mut self, alignment: CrossAxisAlignment) -> Self { |
| 105 | self.cross_axis_alignment = alignment; |
| 106 | self |
| 107 | } |
| 108 | } |
| 109 | |
| 110 | impl Extend<Box<dyn Element>> for Wrap { |
| 111 | fn extend<T: IntoIterator<Item = Box<dyn Element>>>(&mut self, iter: T) { |
| 112 | self.children.extend(iter.into_iter().map(WrapChild::new)); |
| 113 | } |
| 114 | } |
| 115 | |
| 116 | impl Element for Wrap { |
| 117 | fn layout( |
| 118 | &mut self, |
| 119 | constraint: SizeConstraint, |
| 120 | ctx: &mut LayoutContext, |
| 121 | app: &AppContext, |
| 122 | ) -> Vector2F { |
| 123 | self.children.iter_mut().for_each(WrapChild::reset); |
| 124 | self.runs.clear(); |
| 125 | |
| 126 | let max_constraint_along_cross_axis = constraint.max_along(self.axis.invert()); |
| 127 | let max_constraint_along_main_axis = constraint.max_along(self.axis); |
| 128 | |
| 129 | let mut current_run = RunBuilder::default(); |
| 130 | |
| 131 | for child in &mut self.children { |
| 132 | let child_constraint = match child.data() { |
| 133 | Some(child_data) if child_data.fill_run() => { |
| 134 | // If the child expands/shrinks based on the remaining space, then lay it out |
| 135 | // with _that_ as the max constraint along its main axis, rather than an |
| 136 | // infinite max constraint. |
| 137 | |
| 138 | let mut remaining_space_along_main_axis = |
| 139 | max_constraint_along_main_axis - current_run.size_along_main_axis; |
| 140 | |
| 141 | let should_create_new_run = match child_data { |
| 142 | WrapParentData::FillRemainingSpaceInRun { min_space, .. } => { |
| 143 | // If there's insufficient space along the main axis, start a new run rather |
| 144 | // than trying to lay out the child with the remaining space. This prevents |
| 145 | // calling child.layout() with a maximum constraint that's less than whatever |
| 146 | // minimum it might've set. |
| 147 | remaining_space_along_main_axis < min_space |
| 148 | } |
| 149 | WrapParentData::FillEntireRun => true, |
| 150 | }; |
| 151 | |
| 152 | if should_create_new_run { |
| 153 | let mut new_run = RunBuilder::default(); |
| 154 | std::mem::swap(&mut new_run, &mut current_run); |
| 155 | self.runs.push(new_run.build( |
| 156 | self.spacing, |
| 157 | max_constraint_along_main_axis, |
| 158 | self.main_axis_alignment, |
| 159 | self.axis, |
| 160 | )); |
| 161 | remaining_space_along_main_axis = max_constraint_along_main_axis; |
| 162 | } |
| 163 | |
| 164 | // Let the child expand along the cross axis as well. |
| 165 | let remaining_space_along_cross_axis = max_constraint_along_cross_axis |
| 166 | - Self::size_along_cross_axis(self.runs.as_slice(), self.run_spacing); |
| 167 | |
| 168 | match self.axis { |
| 169 | Axis::Horizontal => SizeConstraint::new( |
| 170 | vec2f(0., constraint.min.y()), |
| 171 | vec2f( |
| 172 | remaining_space_along_main_axis, |
| 173 | remaining_space_along_cross_axis, |
| 174 | ), |
| 175 | ), |
| 176 | Axis::Vertical => SizeConstraint::new( |
| 177 | vec2f(constraint.min.x(), 0.), |
| 178 | vec2f( |
| 179 | remaining_space_along_cross_axis, |
| 180 | remaining_space_along_main_axis, |
| 181 | ), |
| 182 | ), |
| 183 | } |
| 184 | } |
| 185 | // Lay out the child so that it has an infinite max constraint along its main axis. The |
| 186 | // incoming max size constraint is respected along the cross axis. |
| 187 | _ => SizeConstraint::child_constraint_along_axis(self.axis, constraint), |
| 188 | }; |
| 189 | let size = child.layout(child_constraint, ctx, app); |
| 190 | |
| 191 | // If the child individually exceeds the incoming size constraints, clamp it |
| 192 | // to the constraint max so it doesn't overflow the container. We continue |
| 193 | // laying out subsequent children rather than stopping entirely. |
| 194 | let size = vec2f( |
| 195 | size.x().min(constraint.max.x()), |
| 196 | size.y().min(constraint.max.y()), |
| 197 | ); |
| 198 | |
| 199 | let child_size_along_main_axis = size.along(self.axis); |
| 200 | let child_size_along_cross_axis = size.along(self.axis.invert()); |
| 201 | |
| 202 | // The child doesn't fit in the current run--create a new run. |
| 203 | if child_size_along_main_axis + current_run.size_along_main_axis |
| 204 | > max_constraint_along_main_axis |
| 205 | { |
| 206 | let mut new_run = RunBuilder::default(); |
| 207 | std::mem::swap(&mut new_run, &mut current_run); |
| 208 | self.runs.push(new_run.build( |
| 209 | self.spacing, |
| 210 | max_constraint_along_main_axis, |
| 211 | self.main_axis_alignment, |
| 212 | self.axis, |
| 213 | )); |
| 214 | } |
| 215 | |
| 216 | if child_size_along_cross_axis > current_run.size_along_cross_axis { |
| 217 | // If the new size would cause the element to exceed the max size along the |
| 218 | // cross axis--don't add the item to the run and immediately break. |
| 219 | let total_run_size_on_cross_axis = child_size_along_cross_axis |
| 220 | + Self::size_along_cross_axis(self.runs.as_slice(), self.run_spacing); |
| 221 | if total_run_size_on_cross_axis > max_constraint_along_cross_axis { |
| 222 | break; |
| 223 | } |
| 224 | current_run.size_along_cross_axis = child_size_along_cross_axis; |
| 225 | } |
| 226 | |
| 227 | current_run.num_children += 1; |
| 228 | current_run.size_along_main_axis += child_size_along_main_axis; |
| 229 | // Add the spacing between the child and the next child (were we to add one). |
| 230 | current_run.size_along_main_axis += self.spacing; |
| 231 | } |
| 232 | |
| 233 | if current_run.num_children > 0 { |
| 234 | self.runs.push(current_run.build( |
| 235 | self.spacing, |
| 236 | max_constraint_along_main_axis, |
| 237 | self.main_axis_alignment, |
| 238 | self.axis, |
| 239 | )) |
| 240 | } |
| 241 | |
| 242 | let size_along_cross_axis = Self::size_along_cross_axis(&self.runs, self.run_spacing); |
| 243 | let size_along_main_axis = match self.main_axis_size { |
| 244 | MainAxisSize::Min => { |
| 245 | // Use the largest run along the main axis as the overall element width. |
| 246 | self.runs |
| 247 | .iter() |
| 248 | .map(|run| OrderedFloat(run.size_along_main_axis)) |
| 249 | .max() |
| 250 | .unwrap_or_default() |
| 251 | .0 |
| 252 | } |
| 253 | MainAxisSize::Max => constraint.max_along(self.axis), |
| 254 | }; |
| 255 | |
| 256 | let size = match self.axis { |
| 257 | Axis::Horizontal => vec2f(size_along_main_axis, size_along_cross_axis), |
| 258 | Axis::Vertical => vec2f(size_along_cross_axis, size_along_main_axis), |
| 259 | }; |
| 260 | |
| 261 | self.size = Some(size); |
| 262 | size |
| 263 | } |
| 264 | |
| 265 | fn after_layout(&mut self, ctx: &mut crate::AfterLayoutContext, app: &crate::AppContext) { |
| 266 | for child in &mut self.children { |
| 267 | child.after_layout(ctx, app) |
| 268 | } |
| 269 | } |
| 270 | |
| 271 | fn paint(&mut self, origin: Vector2F, ctx: &mut PaintContext, app: &AppContext) { |
| 272 | let mut num_children_painted = 0; |
| 273 | let original_origin = origin; |
| 274 | |
| 275 | let wrap_size = self.size.expect("size should exist at paint time"); |
| 276 | let clip_bounds = RectF::new(origin, wrap_size); |
| 277 | |
| 278 | // Clip children to the wrap's own bounds so oversized items don't overflow. |
| 279 | ctx.scene |
| 280 | .start_layer(ClipBounds::BoundedByActiveLayerAnd(clip_bounds)); |
| 281 | |
| 282 | let mut origin = origin; |
| 283 | |
| 284 | // If the axis is reversed, offset the origin position by the length of the flex along its main axis, |
| 285 | if let AxisOrientation::Reverse = self.orientation { |
| 286 | let size_shift = size_along_axis(main_axis_size(wrap_size, self.axis), self.axis); |
| 287 | origin += size_shift; |
| 288 | }; |
| 289 | |
| 290 | for run in &self.runs { |
| 291 | let mut run_origin = match self.orientation { |
| 292 | AxisOrientation::Normal => origin + run.layout_state.leading_space, |
| 293 | AxisOrientation::Reverse => origin - run.layout_state.leading_space, |
| 294 | }; |
| 295 | |
| 296 | for child in self |
| 297 | .children |
| 298 | .iter_mut() |
| 299 | .skip(num_children_painted) |
| 300 | .take(run.num_children) |
| 301 | { |
| 302 | let child_size = child.size().expect("child size should exist at paint time"); |
| 303 | let child_cross_size = cross_axis_size(child_size, self.axis); |
| 304 | |
| 305 | let child_cross_shift = match self.cross_axis_alignment { |
| 306 | CrossAxisAlignment::Center => { |
| 307 | run.size_along_cross_axis / 2. - child_cross_size / 2. |
| 308 | } |
| 309 | CrossAxisAlignment::Start => 0., |
| 310 | CrossAxisAlignment::End => run.size_along_cross_axis - child_cross_size, |
| 311 | CrossAxisAlignment::Stretch => 0., |
| 312 | }; |
| 313 | |
| 314 | // Paint the child and offset the origin by the size of the child along the main |
| 315 | // axis. |
| 316 | match self.orientation { |
| 317 | AxisOrientation::Normal => { |
| 318 | child.paint( |
| 319 | run_origin + size_along_axis(child_cross_shift, self.axis.invert()), |
| 320 | ctx, |
| 321 | app, |
| 322 | ); |
| 323 | if let Some(child_size) = child.size() { |
| 324 | run_origin += |
| 325 | size_along_axis(main_axis_size(child_size, self.axis), self.axis); |
| 326 | } |
| 327 | run_origin += run.layout_state.between_space; |
| 328 | } |
| 329 | AxisOrientation::Reverse => { |
| 330 | if let Some(child_size) = child.size() { |
| 331 | run_origin -= |
| 332 | size_along_axis(main_axis_size(child_size, self.axis), self.axis); |
| 333 | } |
| 334 | child.paint(run_origin, ctx, app); |
| 335 | run_origin -= run.layout_state.between_space; |
| 336 | } |
| 337 | }; |
| 338 | } |
| 339 | num_children_painted += run.num_children; |
| 340 | |
| 341 | // We're finished painting the run. Update the origin to be at the start of the new run. |
| 342 | origin += size_along_axis( |
| 343 | run.size_along_cross_axis + self.run_spacing, |
| 344 | self.axis.invert(), |
| 345 | ); |
| 346 | } |
| 347 | |
| 348 | ctx.scene.stop_layer(); |
| 349 | self.origin = Some(Point::from_vec2f(original_origin, ctx.scene.z_index())); |
| 350 | } |
| 351 | |
| 352 | fn size(&self) -> Option<Vector2F> { |
| 353 | self.size |
| 354 | } |
| 355 | |
| 356 | fn origin(&self) -> Option<Point> { |
| 357 | self.origin |
| 358 | } |
| 359 | |
| 360 | fn dispatch_event( |
| 361 | &mut self, |
| 362 | event: &DispatchedEvent, |
| 363 | ctx: &mut EventContext, |
| 364 | app: &AppContext, |
| 365 | ) -> bool { |
| 366 | let mut handled = false; |
| 367 | for child in &mut self.children { |
| 368 | let child_dispatch = child.dispatch_event(event, ctx, app); |
| 369 | handled |= child_dispatch; |
| 370 | } |
| 371 | handled |
| 372 | } |
| 373 | } |
| 374 | |
| 375 | #[derive(Clone, Copy)] |
| 376 | enum WrapParentData { |
| 377 | FillRemainingSpaceInRun { |
| 378 | /// If `true`, the child element will be laid out with the run's remaining space, rather than |
| 379 | /// infinite width. This allows children to expand to fill runs. |
| 380 | fill_run: bool, |
| 381 | |
| 382 | /// The minimum space along the main axis that this child needs. Generally, child elements |
| 383 | /// should reserve required space in their [`Element::layout`] implementations instead. |
| 384 | /// However, for flexible children, we sometimes need a minimum here. |
| 385 | min_space: f32, |
| 386 | }, |
| 387 | FillEntireRun, |
| 388 | } |
| 389 | |
| 390 | /// Convenience wrapper for a [`Wrap`] child that must consume the entire run. |
| 391 | /// |
| 392 | /// When a child is wrapped in `WrapFillEntireRun`, the `Wrap` layout will place that child alone |
| 393 | /// on its own run and treat it as occupying all remaining main-axis space for that run. This is |
| 394 | /// useful for elements like wide cards or chips that should expand to the full width of the |
| 395 | /// current row instead of sharing the row with other wrapped children. |
| 396 | pub struct WrapFillEntireRun(WrapFill); |
| 397 | |
| 398 | impl WrapFillEntireRun { |
| 399 | pub fn new(child: Box<dyn Element>) -> Self { |
| 400 | Self(WrapFill { |
| 401 | parent_data: WrapParentData::FillEntireRun, |
| 402 | child, |
| 403 | }) |
| 404 | } |
| 405 | |
| 406 | pub fn finish(self) -> Box<dyn Element> { |
| 407 | self.0.finish() |
| 408 | } |
| 409 | } |
| 410 | |
| 411 | /// Marker for children of a [`Wrap`] element that preferentially expand to fill the current |
| 412 | /// row/column before starting a new row/column. |
| 413 | pub struct WrapFill { |
| 414 | parent_data: WrapParentData, |
| 415 | child: Box<dyn Element>, |
| 416 | } |
| 417 | |
| 418 | impl WrapFill { |
| 419 | pub fn new(min_space: f32, child: Box<dyn Element>) -> Self { |
| 420 | Self { |
| 421 | parent_data: WrapParentData::FillRemainingSpaceInRun { |
| 422 | fill_run: true, |
| 423 | min_space, |
| 424 | }, |
| 425 | child, |
| 426 | } |
| 427 | } |
| 428 | } |
| 429 | |
| 430 | impl WrapParentData { |
| 431 | fn fill_run(&self) -> bool { |
| 432 | match self { |
| 433 | WrapParentData::FillRemainingSpaceInRun { fill_run, .. } => *fill_run, |
| 434 | WrapParentData::FillEntireRun => true, |
| 435 | } |
| 436 | } |
| 437 | } |
| 438 | |
| 439 | impl Element for WrapFill { |
| 440 | fn layout( |
| 441 | &mut self, |
| 442 | constraint: SizeConstraint, |
| 443 | ctx: &mut LayoutContext, |
| 444 | app: &AppContext, |
| 445 | ) -> Vector2F { |
| 446 | self.child.layout(constraint, ctx, app) |
| 447 | } |
| 448 | |
| 449 | fn after_layout(&mut self, ctx: &mut crate::AfterLayoutContext, app: &AppContext) { |
| 450 | self.child.after_layout(ctx, app); |
| 451 | } |
| 452 | |
| 453 | fn paint(&mut self, origin: Vector2F, ctx: &mut PaintContext, app: &AppContext) { |
| 454 | self.child.paint(origin, ctx, app); |
| 455 | } |
| 456 | |
| 457 | fn size(&self) -> Option<Vector2F> { |
| 458 | self.child.size() |
| 459 | } |
| 460 | |
| 461 | fn origin(&self) -> Option<Point> { |
| 462 | self.child.origin() |
| 463 | } |
| 464 | |
| 465 | fn dispatch_event( |
| 466 | &mut self, |
| 467 | event: &DispatchedEvent, |
| 468 | ctx: &mut EventContext, |
| 469 | app: &AppContext, |
| 470 | ) -> bool { |
| 471 | self.child.dispatch_event(event, ctx, app) |
| 472 | } |
| 473 | |
| 474 | fn parent_data(&self) -> Option<&dyn std::any::Any> { |
| 475 | Some(&self.parent_data) |
| 476 | } |
| 477 | } |
| 478 | |
| 479 | /// Helper struct to encapsulate a child of a `Wrap` element that may not be painted or laid out |
| 480 | /// depending on the number of elements that fit into the `Wrap` given incoming size constraints. |
| 481 | struct WrapChild { |
| 482 | element: Box<dyn Element>, |
| 483 | is_laid_out: bool, |
| 484 | is_painted: bool, |
| 485 | } |
| 486 | |
| 487 | impl WrapChild { |
| 488 | fn new(element: Box<dyn Element>) -> Self { |
| 489 | Self { |
| 490 | element, |
| 491 | is_laid_out: false, |
| 492 | is_painted: false, |
| 493 | } |
| 494 | } |
| 495 | |
| 496 | fn data(&self) -> Option<WrapParentData> { |
| 497 | self.element |
| 498 | .parent_data() |
| 499 | .and_then(|data| data.downcast_ref()) |
| 500 | .copied() |
| 501 | } |
| 502 | |
| 503 | fn reset(&mut self) { |
| 504 | self.is_laid_out = false; |
| 505 | self.is_painted = false; |
| 506 | } |
| 507 | } |
| 508 | |
| 509 | impl Element for WrapChild { |
| 510 | fn layout( |
| 511 | &mut self, |
| 512 | constraint: SizeConstraint, |
| 513 | ctx: &mut LayoutContext, |
| 514 | app: &AppContext, |
| 515 | ) -> Vector2F { |
| 516 | self.is_laid_out = true; |
| 517 | self.element.layout(constraint, ctx, app) |
| 518 | } |
| 519 | |
| 520 | fn after_layout(&mut self, ctx: &mut crate::AfterLayoutContext, app: &crate::AppContext) { |
| 521 | if self.is_laid_out { |
| 522 | self.element.after_layout(ctx, app); |
| 523 | } |
| 524 | } |
| 525 | |
| 526 | fn paint(&mut self, origin: Vector2F, ctx: &mut PaintContext, app: &AppContext) { |
| 527 | if self.is_laid_out { |
| 528 | self.element.paint(origin, ctx, app); |
| 529 | self.is_painted = true; |
| 530 | } |
| 531 | } |
| 532 | |
| 533 | fn size(&self) -> Option<Vector2F> { |
| 534 | self.element.size() |
| 535 | } |
| 536 | |
| 537 | fn origin(&self) -> Option<Point> { |
| 538 | self.element.origin() |
| 539 | } |
| 540 | |
| 541 | fn dispatch_event( |
| 542 | &mut self, |
| 543 | event: &DispatchedEvent, |
| 544 | ctx: &mut EventContext, |
| 545 | app: &AppContext, |
| 546 | ) -> bool { |
| 547 | if self.is_painted { |
| 548 | self.element.dispatch_event(event, ctx, app) |
| 549 | } else { |
| 550 | false |
| 551 | } |
| 552 | } |
| 553 | } |
| 554 | |
| 555 | /// A given run of a `Wrap` element. |
| 556 | #[derive(Debug)] |
| 557 | struct Run { |
| 558 | /// The size along the cross axis of the run. This is functionally the max size on the cross |
| 559 | /// axis of the elements within the run. |
| 560 | size_along_cross_axis: f32, |
| 561 | /// The size along the main axis of the run. This is the sum of each element within the run's |
| 562 | /// size, plus the leading space and space between each child. |
| 563 | size_along_main_axis: f32, |
| 564 | /// The number of children of the parent `Wrap` element that are rendered within this run. |
| 565 | num_children: usize, |
| 566 | /// Metadata used to layout the run. This is used to properly respect `MainAxisAlignment` within |
| 567 | /// each run. |
| 568 | layout_state: LayoutState, |
| 569 | } |
| 570 | |
| 571 | /// Builder type to construct a `Run`. |
| 572 | #[derive(Debug, Default)] |
| 573 | struct RunBuilder { |
| 574 | /// The size along the cross axis of the run. This is functionally the max size on the cross |
| 575 | /// axis of the elements within the run. |
| 576 | size_along_cross_axis: f32, |
| 577 | /// The main axis size along the run. |
| 578 | size_along_main_axis: f32, |
| 579 | /// The number of children of the parent `Wrap` element that are rendered within this run. |
| 580 | num_children: usize, |
| 581 | } |
| 582 | |
| 583 | impl RunBuilder { |
| 584 | fn build( |
| 585 | self, |
| 586 | spacing: f32, |
| 587 | max_constraint_along_main_axis: f32, |
| 588 | main_axis_alignment: MainAxisAlignment, |
| 589 | axis: Axis, |
| 590 | ) -> Run { |
| 591 | // We added spacing after every child, but we only want spacing _between_ children, |
| 592 | // so subtract the (extra) spacing after the last child. |
| 593 | let size_along_main_axis = self.size_along_main_axis - spacing; |
| 594 | |
| 595 | let layout_state = LayoutState::compute( |
| 596 | self.num_children, |
| 597 | spacing, |
| 598 | max_constraint_along_main_axis - size_along_main_axis, |
| 599 | main_axis_alignment, |
| 600 | axis, |
| 601 | ); |
| 602 | |
| 603 | let size_along_main_axis = size_along_main_axis |
| 604 | + layout_state.leading_space.along(axis) |
| 605 | + layout_state.between_space.along(axis) * (self.num_children as f32 - 1.); |
| 606 | |
| 607 | Run { |
| 608 | size_along_cross_axis: self.size_along_cross_axis, |
| 609 | size_along_main_axis, |
| 610 | num_children: self.num_children, |
| 611 | layout_state, |
| 612 | } |
| 613 | } |
| 614 | } |
| 615 | |
| 616 | #[cfg(test)] |
| 617 | #[path = "wrap_test.rs"] |
| 618 | mod tests; |
| 619 |