StratoSDK is a framework with a declarative approach similar to Flutter/React, written and designed entirely for Rust.
| 1 | //! Integration module for coordinating all advanced wgpu systems |
| 2 | //! |
| 3 | //! This module provides a unified API that coordinates all the advanced systems: |
| 4 | //! - Device management with automatic fallback |
| 5 | //! - Resource management with intelligent pooling |
| 6 | //! - Memory management with multi-tier allocation |
| 7 | //! - Shader management with hot-reload |
| 8 | //! - Pipeline management with render graph optimization |
| 9 | //! - Buffer management with lock-free operations |
| 10 | //! - Performance profiling and monitoring |
| 11 | //! |
| 12 | //! The integration layer ensures all systems work together seamlessly and provides |
| 13 | //! a clean, easy-to-use API for the rest of the framework. |
| 14 | |
| 15 | use anyhow::{Context, Result}; |
| 16 | use slotmap::DefaultKey; |
| 17 | use std::sync::Arc; |
| 18 | use tracing::{debug, info, instrument, warn}; |
| 19 | use wgpu::*; |
| 20 | |
| 21 | use crate::{ |
| 22 | buffer::BufferManager, |
| 23 | device::{DeviceManager, ManagedDevice}, |
| 24 | memory::{AllocationStrategy, MemoryManager}, |
| 25 | pipeline::PipelineManager, |
| 26 | profiler::{PerformanceReport, Profiler}, |
| 27 | resources::{ResourceHandle, ResourceManager}, |
| 28 | shader::{CompiledShader, ShaderManager}, |
| 29 | }; |
| 30 | |
| 31 | /// Configuration for the integrated renderer system |
| 32 | #[derive(Debug, Clone)] |
| 33 | pub struct RendererConfig { |
| 34 | /// Enable performance profiling |
| 35 | pub enable_profiling: bool, |
| 36 | /// Enable detailed profiling (higher overhead) |
| 37 | pub detailed_profiling: bool, |
| 38 | /// Enable automatic performance analysis |
| 39 | pub auto_analysis: bool, |
| 40 | /// Memory allocation strategy |
| 41 | pub memory_strategy: AllocationStrategy, |
| 42 | /// Maximum memory pool size in bytes |
| 43 | pub max_memory_pool_size: u64, |
| 44 | /// Enable shader hot-reload in debug builds |
| 45 | pub enable_shader_hot_reload: bool, |
| 46 | /// Preferred GPU adapter type |
| 47 | pub preferred_adapter: Option<PowerPreference>, |
| 48 | /// Enable validation layers |
| 49 | pub enable_validation: bool, |
| 50 | /// Maximum number of frames in flight |
| 51 | pub max_frames_in_flight: u32, |
| 52 | } |
| 53 | |
| 54 | impl Default for RendererConfig { |
| 55 | fn default() -> Self { |
| 56 | Self { |
| 57 | enable_profiling: cfg!(debug_assertions), |
| 58 | detailed_profiling: false, |
| 59 | auto_analysis: true, |
| 60 | memory_strategy: AllocationStrategy::Balanced, |
| 61 | max_memory_pool_size: 512 * 1024 * 1024, // 512MB |
| 62 | enable_shader_hot_reload: cfg!(debug_assertions), |
| 63 | preferred_adapter: Some(PowerPreference::HighPerformance), |
| 64 | enable_validation: cfg!(debug_assertions), |
| 65 | max_frames_in_flight: 2, |
| 66 | } |
| 67 | } |
| 68 | } |
| 69 | |
| 70 | /// Integrated renderer system that coordinates all subsystems |
| 71 | pub struct IntegratedRenderer { |
| 72 | // Core systems |
| 73 | device_manager: Arc<DeviceManager>, |
| 74 | device: Arc<ManagedDevice>, |
| 75 | |
| 76 | // Management systems |
| 77 | resource_manager: Arc<ResourceManager>, |
| 78 | memory_manager: Arc<parking_lot::Mutex<MemoryManager>>, |
| 79 | shader_manager: Arc<ShaderManager>, |
| 80 | buffer_manager: Arc<BufferManager>, |
| 81 | pipeline_manager: Arc<PipelineManager>, |
| 82 | |
| 83 | // Monitoring |
| 84 | profiler: Option<Arc<Profiler>>, |
| 85 | |
| 86 | // Configuration |
| 87 | config: RendererConfig, |
| 88 | |
| 89 | // State |
| 90 | initialized: bool, |
| 91 | frame_count: u64, |
| 92 | } |
| 93 | |
| 94 | /// Render context for a single frame |
| 95 | pub struct RenderContext { |
| 96 | pub device: Arc<ManagedDevice>, |
| 97 | pub encoder: CommandEncoder, |
| 98 | pub profiler: Option<Arc<Profiler>>, |
| 99 | pub frame_id: u64, |
| 100 | |
| 101 | // Timing queries |
| 102 | gpu_timer_id: Option<u32>, |
| 103 | } |
| 104 | |
| 105 | /// Render statistics for monitoring |
| 106 | #[derive(Debug, Clone)] |
| 107 | pub struct RenderStats { |
| 108 | pub frame_count: u64, |
| 109 | pub average_frame_time: f64, |
| 110 | pub memory_usage: u64, |
| 111 | pub active_resources: u32, |
| 112 | pub shader_reloads: u32, |
| 113 | pub pipeline_switches: u32, |
| 114 | } |
| 115 | |
| 116 | impl IntegratedRenderer { |
| 117 | /// Create a new integrated renderer with default configuration |
| 118 | pub async fn new() -> Result<Self> { |
| 119 | Self::with_config(RendererConfig::default(), None, None).await |
| 120 | } |
| 121 | |
| 122 | /// Create a new integrated renderer with custom configuration |
| 123 | pub async fn with_config( |
| 124 | config: RendererConfig, |
| 125 | instance: Option<Instance>, |
| 126 | surface: Option<&Surface<'_>>, |
| 127 | ) -> Result<Self> { |
| 128 | info!("Initializing integrated renderer system"); |
| 129 | |
| 130 | // Initialize device manager |
| 131 | let device_manager = Arc::new(DeviceManager::new(instance, surface).await?); |
| 132 | |
| 133 | // Configure device selection based on renderer config |
| 134 | let mut criteria = crate::device::DeviceSelectionCriteria::default(); |
| 135 | |
| 136 | // Check feature support |
| 137 | let has_timestamp = device_manager |
| 138 | .adapters() |
| 139 | .iter() |
| 140 | .any(|(_, caps)| caps.supported_features.contains(Features::TIMESTAMP_QUERY)); |
| 141 | let has_pipeline_stats = device_manager.adapters().iter().any(|(_, caps)| { |
| 142 | caps.supported_features |
| 143 | .contains(Features::PIPELINE_STATISTICS_QUERY) |
| 144 | }); |
| 145 | |
| 146 | if config.enable_profiling { |
| 147 | if has_timestamp { |
| 148 | criteria.require_timestamp_queries = true; |
| 149 | } else { |
| 150 | warn!("Timestamp queries not supported. GPU profiling will be disabled."); |
| 151 | } |
| 152 | } |
| 153 | |
| 154 | if config.detailed_profiling { |
| 155 | if has_pipeline_stats { |
| 156 | criteria.require_pipeline_statistics = true; |
| 157 | } else { |
| 158 | warn!("Pipeline statistics not supported. Detailed profiling will be disabled."); |
| 159 | } |
| 160 | } |
| 161 | |
| 162 | // Use preferred adapter config if possible (DeviceSelectionCriteria doesn't directly map PowerPreference yet) |
| 163 | |
| 164 | device_manager.update_selection_criteria(criteria); |
| 165 | |
| 166 | // Initialize the device before getting it |
| 167 | device_manager.initialize_device().await?; |
| 168 | |
| 169 | // Get the best available device |
| 170 | let device = device_manager |
| 171 | .get_best_device() |
| 172 | .context("Failed to get GPU device")?; |
| 173 | |
| 174 | info!("Selected GPU device: {}", device.capabilities.device_name); |
| 175 | |
| 176 | // Initialize management systems |
| 177 | let resource_manager = Arc::new(ResourceManager::new(device.clone())?); |
| 178 | let memory_manager = MemoryManager::new(device.clone()); |
| 179 | |
| 180 | let shader_manager = Arc::new(ShaderManager::new(device.clone())?); |
| 181 | |
| 182 | let memory_manager_shared = Arc::new(parking_lot::Mutex::new(memory_manager)); |
| 183 | let buffer_manager = Arc::new(BufferManager::new( |
| 184 | device.clone(), |
| 185 | memory_manager_shared.clone(), |
| 186 | )); |
| 187 | |
| 188 | let pipeline_manager = Arc::new(PipelineManager::new( |
| 189 | &device.device, |
| 190 | wgpu::TextureFormat::Bgra8UnormSrgb, // Default surface format |
| 191 | )); |
| 192 | |
| 193 | // Initialize profiler if enabled |
| 194 | let profiler = if config.enable_profiling { |
| 195 | let profiler = Arc::new(Profiler::new(device.clone())?); |
| 196 | profiler.set_detailed_profiling(config.detailed_profiling); |
| 197 | Some(profiler) |
| 198 | } else { |
| 199 | None |
| 200 | }; |
| 201 | |
| 202 | Ok(Self { |
| 203 | device_manager, |
| 204 | device, |
| 205 | resource_manager, |
| 206 | memory_manager: memory_manager_shared, |
| 207 | shader_manager, |
| 208 | buffer_manager, |
| 209 | pipeline_manager, |
| 210 | profiler, |
| 211 | config, |
| 212 | initialized: false, |
| 213 | frame_count: 0, |
| 214 | }) |
| 215 | } |
| 216 | |
| 217 | /// Initialize the renderer (call after window creation) |
| 218 | #[instrument(skip(self))] |
| 219 | pub async fn initialize(&mut self) -> Result<()> { |
| 220 | if self.initialized { |
| 221 | warn!("Renderer already initialized"); |
| 222 | return Ok(()); |
| 223 | } |
| 224 | |
| 225 | info!("Initializing renderer subsystems"); |
| 226 | |
| 227 | // Initialize shader manager (load default shaders) |
| 228 | self.shader_manager.initialize()?; |
| 229 | |
| 230 | // Initialize pipeline manager (create default pipelines) |
| 231 | self.pipeline_manager.initialize()?; |
| 232 | |
| 233 | // Initialize buffer manager (create default pools) |
| 234 | self.buffer_manager.initialize()?; |
| 235 | |
| 236 | self.initialized = true; |
| 237 | info!("Renderer initialization complete"); |
| 238 | |
| 239 | Ok(()) |
| 240 | } |
| 241 | |
| 242 | /// Begin a new frame |
| 243 | #[instrument(skip(self))] |
| 244 | pub fn begin_frame(&mut self) -> Result<RenderContext> { |
| 245 | if !self.initialized { |
| 246 | return Err(anyhow::anyhow!("Renderer not initialized")); |
| 247 | } |
| 248 | |
| 249 | self.frame_count += 1; |
| 250 | |
| 251 | // Begin profiling if enabled |
| 252 | if let Some(ref profiler) = self.profiler { |
| 253 | profiler.begin_frame(); |
| 254 | } |
| 255 | |
| 256 | // Create command encoder |
| 257 | let encoder = self |
| 258 | .device |
| 259 | .device |
| 260 | .create_command_encoder(&CommandEncoderDescriptor { |
| 261 | label: Some(&format!("Frame {}", self.frame_count)), |
| 262 | }); |
| 263 | |
| 264 | // Begin GPU timing |
| 265 | let gpu_timer_id = if let Some(ref _profiler) = self.profiler { |
| 266 | // Note: encoder is moved, so we need to handle this differently |
| 267 | None // Placeholder - would need to restructure for actual GPU timing |
| 268 | } else { |
| 269 | None |
| 270 | }; |
| 271 | |
| 272 | Ok(RenderContext { |
| 273 | device: self.device.clone(), |
| 274 | encoder, |
| 275 | profiler: self.profiler.clone(), |
| 276 | frame_id: self.frame_count, |
| 277 | gpu_timer_id, |
| 278 | }) |
| 279 | } |
| 280 | |
| 281 | /// End the current frame and submit commands |
| 282 | #[instrument(skip(self, context))] |
| 283 | pub fn end_frame(&mut self, context: RenderContext) -> Result<()> { |
| 284 | // End GPU timing if active |
| 285 | if let (Some(_profiler), Some(_timer_id)) = (&context.profiler, context.gpu_timer_id) { |
| 286 | // profiler.end_gpu_timing(&mut context.encoder, timer_id); |
| 287 | } |
| 288 | |
| 289 | // Submit command buffer |
| 290 | let command_buffer = context.encoder.finish(); |
| 291 | self.device.queue.submit(std::iter::once(command_buffer)); |
| 292 | |
| 293 | // End profiling if enabled |
| 294 | if let Some(ref profiler) = self.profiler { |
| 295 | profiler.end_frame(); |
| 296 | } |
| 297 | |
| 298 | // Perform maintenance tasks periodically |
| 299 | if self.frame_count % 60 == 0 { |
| 300 | self.perform_maintenance()?; |
| 301 | } |
| 302 | |
| 303 | Ok(()) |
| 304 | } |
| 305 | |
| 306 | /// Get render statistics |
| 307 | pub fn get_stats(&self) -> RenderStats { |
| 308 | let memory_usage = self.memory_manager.lock().get_total_allocated(); |
| 309 | let active_resources = self.resource_manager.get_active_count(); |
| 310 | |
| 311 | let (average_frame_time, shader_reloads, pipeline_switches) = |
| 312 | if let Some(ref profiler) = self.profiler { |
| 313 | let report = profiler.get_performance_report(); |
| 314 | ( |
| 315 | report.frame_stats.average_frame_time, |
| 316 | 0, // Would need to track in shader manager |
| 317 | 0, // Would need to track in pipeline manager |
| 318 | ) |
| 319 | } else { |
| 320 | (0.0, 0, 0) |
| 321 | }; |
| 322 | |
| 323 | RenderStats { |
| 324 | frame_count: self.frame_count, |
| 325 | average_frame_time, |
| 326 | memory_usage, |
| 327 | active_resources: active_resources.try_into().unwrap(), |
| 328 | shader_reloads, |
| 329 | pipeline_switches, |
| 330 | } |
| 331 | } |
| 332 | |
| 333 | /// Get performance report (if profiling is enabled) |
| 334 | pub fn get_performance_report(&self) -> Option<PerformanceReport> { |
| 335 | self.profiler.as_ref().map(|p| p.get_performance_report()) |
| 336 | } |
| 337 | |
| 338 | /// Create a buffer with automatic management |
| 339 | pub fn create_buffer(&self, size: u64, usage: BufferUsages) -> Result<ResourceHandle> { |
| 340 | let config = crate::buffer::BufferConfig { |
| 341 | name: "auto_buffer".to_string(), |
| 342 | size, |
| 343 | usage, |
| 344 | usage_pattern: crate::buffer::BufferUsagePattern::Dynamic, |
| 345 | allocation_strategy: crate::buffer::AllocationStrategy::BestFit, |
| 346 | alignment: 256, |
| 347 | mapped_at_creation: false, |
| 348 | persistent_mapping: false, |
| 349 | }; |
| 350 | self.buffer_manager.create_buffer(&config) |
| 351 | } |
| 352 | |
| 353 | /// Get a buffer by handle |
| 354 | pub fn get_buffer(&self, handle: ResourceHandle) -> Option<Arc<Buffer>> { |
| 355 | self.buffer_manager.get_buffer(handle) |
| 356 | } |
| 357 | |
| 358 | /// Create a texture with automatic management |
| 359 | pub fn create_texture(&self, descriptor: &TextureDescriptor) -> DefaultKey { |
| 360 | self.resource_manager.create_texture(descriptor) |
| 361 | } |
| 362 | |
| 363 | /// Load and compile a shader |
| 364 | pub fn load_shader( |
| 365 | &self, |
| 366 | path: &std::path::Path, |
| 367 | stage: crate::shader::ShaderStage, |
| 368 | variant: crate::shader::ShaderVariant, |
| 369 | ) -> Result<Arc<crate::shader::CompiledShader>> { |
| 370 | self.shader_manager.load_shader(path, stage, variant) |
| 371 | } |
| 372 | |
| 373 | /// Create a render pipeline |
| 374 | pub fn create_render_pipeline(&self) -> Result<()> { |
| 375 | self.pipeline_manager.create_render_pipeline() |
| 376 | } |
| 377 | |
| 378 | /// Get the device manager |
| 379 | pub fn device_manager(&self) -> &Arc<DeviceManager> { |
| 380 | &self.device_manager |
| 381 | } |
| 382 | |
| 383 | /// Get the active adapter used by the renderer |
| 384 | pub fn get_active_adapter(&self) -> Option<&wgpu::Adapter> { |
| 385 | self.device_manager.get_active_adapter() |
| 386 | } |
| 387 | |
| 388 | /// Get device information |
| 389 | pub fn get_device_info(&self) -> &crate::device::GpuCapabilities { |
| 390 | &self.device.capabilities |
| 391 | } |
| 392 | |
| 393 | /// Get the managed device |
| 394 | pub fn device(&self) -> &ManagedDevice { |
| 395 | &self.device |
| 396 | } |
| 397 | |
| 398 | /// Check if a feature is supported |
| 399 | pub fn supports_feature(&self, feature: Features) -> bool { |
| 400 | self.device |
| 401 | .capabilities |
| 402 | .supported_features |
| 403 | .contains(feature) |
| 404 | } |
| 405 | |
| 406 | /// Perform maintenance tasks |
| 407 | #[instrument(skip(self))] |
| 408 | fn perform_maintenance(&mut self) -> Result<()> { |
| 409 | debug!("Performing maintenance tasks"); |
| 410 | |
| 411 | // Clean up unused resources |
| 412 | self.resource_manager.cleanup_unused(); |
| 413 | |
| 414 | // Defragment memory pools |
| 415 | let _ = self.memory_manager.lock().defragment(); |
| 416 | |
| 417 | // Check for shader hot-reloads |
| 418 | if self.config.enable_shader_hot_reload { |
| 419 | if let Err(e) = self.shader_manager.check_for_reloads() { |
| 420 | warn!("Shader hot-reload check failed: {}", e); |
| 421 | } |
| 422 | } |
| 423 | |
| 424 | // Collect garbage in buffer pools |
| 425 | self.buffer_manager.collect_garbage(); |
| 426 | |
| 427 | Ok(()) |
| 428 | } |
| 429 | |
| 430 | /// Resize surface (call when window is resized) |
| 431 | pub fn resize(&mut self, new_size: (u32, u32)) -> Result<()> { |
| 432 | info!("Resizing renderer to {}x{}", new_size.0, new_size.1); |
| 433 | |
| 434 | // Update any size-dependent resources |
| 435 | // This would typically involve recreating swap chain, depth buffers, etc. |
| 436 | |
| 437 | Ok(()) |
| 438 | } |
| 439 | |
| 440 | /// Shutdown the renderer gracefully |
| 441 | #[instrument(skip(self))] |
| 442 | pub fn shutdown(&mut self) { |
| 443 | info!("Shutting down integrated renderer"); |
| 444 | |
| 445 | if let Some(ref profiler) = self.profiler { |
| 446 | let report = profiler.get_performance_report(); |
| 447 | info!("Final performance report: {:#?}", report); |
| 448 | } |
| 449 | |
| 450 | // Cleanup resources |
| 451 | self.resource_manager.cleanup_all(); |
| 452 | self.memory_manager.lock().cleanup(); |
| 453 | |
| 454 | self.initialized = false; |
| 455 | info!("Renderer shutdown complete"); |
| 456 | } |
| 457 | } |
| 458 | |
| 459 | impl Drop for IntegratedRenderer { |
| 460 | fn drop(&mut self) { |
| 461 | if self.initialized { |
| 462 | self.shutdown(); |
| 463 | } |
| 464 | } |
| 465 | } |
| 466 | |
| 467 | impl RenderContext { |
| 468 | /// Begin a render pass with profiling |
| 469 | pub fn begin_render_pass<'a>( |
| 470 | &'a mut self, |
| 471 | descriptor: &RenderPassDescriptor<'a, '_>, |
| 472 | ) -> RenderPass<'a> { |
| 473 | // Begin CPU timing if profiler is available |
| 474 | if let Some(ref profiler) = self.profiler { |
| 475 | profiler.cpu_profiler.begin_section("render_pass"); |
| 476 | } |
| 477 | |
| 478 | self.encoder.begin_render_pass(descriptor) |
| 479 | } |
| 480 | |
| 481 | /// End render pass timing |
| 482 | pub fn end_render_pass(&self) { |
| 483 | if let Some(ref profiler) = self.profiler { |
| 484 | profiler.cpu_profiler.end_section("render_pass"); |
| 485 | } |
| 486 | } |
| 487 | |
| 488 | /// Begin compute pass with profiling |
| 489 | pub fn begin_compute_pass<'a>( |
| 490 | &'a mut self, |
| 491 | descriptor: &ComputePassDescriptor<'a>, |
| 492 | ) -> ComputePass<'a> { |
| 493 | if let Some(ref profiler) = self.profiler { |
| 494 | profiler.cpu_profiler.begin_section("compute_pass"); |
| 495 | } |
| 496 | |
| 497 | self.encoder.begin_compute_pass(descriptor) |
| 498 | } |
| 499 | |
| 500 | /// End compute pass timing |
| 501 | pub fn end_compute_pass(&self) { |
| 502 | if let Some(ref profiler) = self.profiler { |
| 503 | profiler.cpu_profiler.end_section("compute_pass"); |
| 504 | } |
| 505 | } |
| 506 | } |
| 507 | |
| 508 | /// Builder for creating an integrated renderer with custom configuration |
| 509 | pub struct RendererBuilder<'a> { |
| 510 | config: RendererConfig, |
| 511 | instance: Option<Instance>, |
| 512 | surface: Option<&'a Surface<'a>>, |
| 513 | } |
| 514 | |
| 515 | impl<'a> RendererBuilder<'a> { |
| 516 | /// Create a new renderer builder |
| 517 | pub fn new() -> Self { |
| 518 | Self { |
| 519 | config: RendererConfig::default(), |
| 520 | instance: None, |
| 521 | surface: None, |
| 522 | } |
| 523 | } |
| 524 | |
| 525 | /// Set the surface for compatibility checking |
| 526 | pub fn with_surface(mut self, surface: &'a Surface<'a>) -> Self { |
| 527 | self.surface = Some(surface); |
| 528 | self |
| 529 | } |
| 530 | |
| 531 | /// Set the wgpu Instance to use |
| 532 | pub fn with_instance(mut self, instance: Instance) -> Self { |
| 533 | self.instance = Some(instance); |
| 534 | self |
| 535 | } |
| 536 | |
| 537 | /// Enable or disable profiling |
| 538 | pub fn with_profiling(mut self, enabled: bool) -> Self { |
| 539 | self.config.enable_profiling = enabled; |
| 540 | self |
| 541 | } |
| 542 | |
| 543 | /// Enable or disable detailed profiling |
| 544 | pub fn with_detailed_profiling(mut self, enabled: bool) -> Self { |
| 545 | self.config.detailed_profiling = enabled; |
| 546 | self |
| 547 | } |
| 548 | |
| 549 | /// Set memory allocation strategy |
| 550 | pub fn with_memory_strategy(mut self, strategy: AllocationStrategy) -> Self { |
| 551 | self.config.memory_strategy = strategy; |
| 552 | self |
| 553 | } |
| 554 | |
| 555 | /// Set maximum memory pool size |
| 556 | pub fn with_max_memory_pool_size(mut self, size: u64) -> Self { |
| 557 | self.config.max_memory_pool_size = size; |
| 558 | self |
| 559 | } |
| 560 | |
| 561 | /// Set preferred GPU adapter |
| 562 | pub fn with_preferred_adapter(mut self, preference: PowerPreference) -> Self { |
| 563 | self.config.preferred_adapter = Some(preference); |
| 564 | self |
| 565 | } |
| 566 | |
| 567 | /// Enable or disable validation layers |
| 568 | pub fn with_validation(mut self, enabled: bool) -> Self { |
| 569 | self.config.enable_validation = enabled; |
| 570 | self |
| 571 | } |
| 572 | |
| 573 | /// Build the integrated renderer |
| 574 | pub async fn build(self) -> Result<IntegratedRenderer> { |
| 575 | IntegratedRenderer::with_config(self.config, self.instance, self.surface).await |
| 576 | } |
| 577 | } |
| 578 | |
| 579 | impl Default for RendererBuilder<'_> { |
| 580 | fn default() -> Self { |
| 581 | Self::new() |
| 582 | } |
| 583 | } |
| 584 | |
| 585 | /// Convenience macro for creating a renderer with common configurations |
| 586 | #[macro_export] |
| 587 | macro_rules! create_renderer { |
| 588 | (debug) => { |
| 589 | RendererBuilder::new() |
| 590 | .with_profiling(true) |
| 591 | .with_detailed_profiling(true) |
| 592 | .with_validation(true) |
| 593 | .build() |
| 594 | .await |
| 595 | }; |
| 596 | |
| 597 | (release) => { |
| 598 | RendererBuilder::new() |
| 599 | .with_profiling(false) |
| 600 | .with_validation(false) |
| 601 | .build() |
| 602 | .await |
| 603 | }; |
| 604 | |
| 605 | (performance) => { |
| 606 | RendererBuilder::new() |
| 607 | .with_profiling(true) |
| 608 | .with_detailed_profiling(false) |
| 609 | .with_preferred_adapter(PowerPreference::HighPerformance) |
| 610 | .with_memory_strategy(AllocationStrategy::Performance) |
| 611 | .build() |
| 612 | .await |
| 613 | }; |
| 614 | } |
| 615 |