StratoSDK is a framework with a declarative approach similar to Flutter/React, written and designed entirely for Rust.
| 1 | //! GPU rendering pipeline modules |
| 2 | //! |
| 3 | //! Modular, testable GPU rendering system built on wgpu |
| 4 | |
| 5 | // BLOCCO 1: Device Setup ✅ |
| 6 | pub mod device; |
| 7 | |
| 8 | // BLOCCO 2: Surface Configuration ✅ |
| 9 | pub mod surface; |
| 10 | |
| 11 | // BLOCCO 3: Shader Compilation ✅ |
| 12 | pub mod shader_mgr; |
| 13 | |
| 14 | // BLOCCO 4: Buffer Management ✅ |
| 15 | pub mod buffer_mgr; |
| 16 | |
| 17 | // BLOCCO 5: Pipeline Creation ✅ |
| 18 | pub mod pipeline_mgr; |
| 19 | |
| 20 | // BLOCCO 6: Render Pass ✅ |
| 21 | pub mod render_pass_mgr; |
| 22 | |
| 23 | // BLOCCO 7: Drawing System ✅ |
| 24 | pub mod drawing; |
| 25 | |
| 26 | // BLOCCO 8: Texture Management |
| 27 | pub mod texture_mgr; |
| 28 | |
| 29 | // Re-exports |
| 30 | pub use buffer_mgr::{BufferManager, SimpleVertex}; |
| 31 | pub use device::DeviceManager; |
| 32 | pub use drawing::DrawingSystem; |
| 33 | pub use pipeline_mgr::PipelineManager; |
| 34 | pub use render_pass_mgr::RenderPassManager; |
| 35 | pub use shader_mgr::ShaderManager; |
| 36 | pub use surface::SurfaceManager; |
| 37 | pub use texture_mgr::{TextureAtlas, TextureManager}; |
| 38 |