StratoSDK is a framework with a declarative approach similar to Flutter/React, written and designed entirely for Rust.
| 1 | //! Render batching system for efficient GPU rendering |
| 2 | |
| 3 | use crate::text::TextRenderer; |
| 4 | use crate::vertex::Vertex; |
| 5 | use std::collections::HashMap; |
| 6 | use std::ops::Range; |
| 7 | use strato_core::types::{Color, Rect, Transform}; |
| 8 | |
| 9 | use strato_core::text::TextAlign; |
| 10 | |
| 11 | /// Draw command types |
| 12 | #[derive(Debug, Clone)] |
| 13 | pub enum DrawCommand { |
| 14 | /// Draw a filled rectangle |
| 15 | Rect { |
| 16 | rect: Rect, |
| 17 | color: Color, |
| 18 | transform: Transform, |
| 19 | index_range: Range<u32>, |
| 20 | }, |
| 21 | /// Draw a rectangle with rounded corners |
| 22 | RoundedRect { |
| 23 | rect: Rect, |
| 24 | color: Color, |
| 25 | radius: f32, |
| 26 | transform: Transform, |
| 27 | }, |
| 28 | /// Draw text |
| 29 | Text { |
| 30 | text: String, |
| 31 | position: (f32, f32), |
| 32 | color: Color, |
| 33 | font_size: f32, |
| 34 | letter_spacing: f32, |
| 35 | align: TextAlign, |
| 36 | }, |
| 37 | /// Draw an image |
| 38 | Image { |
| 39 | id: u64, |
| 40 | data: std::sync::Arc<Vec<u8>>, |
| 41 | width: u32, |
| 42 | height: u32, |
| 43 | rect: Rect, |
| 44 | color: Color, |
| 45 | }, |
| 46 | /// Draw a textured quad |
| 47 | TexturedQuad { |
| 48 | rect: Rect, |
| 49 | texture_id: u32, |
| 50 | uv_rect: Rect, |
| 51 | color: Color, |
| 52 | transform: Transform, |
| 53 | index_range: Range<u32>, |
| 54 | }, |
| 55 | /// Draw a circle |
| 56 | Circle { |
| 57 | center: (f32, f32), |
| 58 | radius: f32, |
| 59 | color: Color, |
| 60 | segments: u32, |
| 61 | transform: Transform, |
| 62 | index_range: Range<u32>, |
| 63 | }, |
| 64 | /// Draw a line |
| 65 | Line { |
| 66 | start: (f32, f32), |
| 67 | end: (f32, f32), |
| 68 | color: Color, |
| 69 | thickness: f32, |
| 70 | index_range: Range<u32>, |
| 71 | }, |
| 72 | /// Push a clipping rectangle |
| 73 | PushClip(Rect), |
| 74 | /// Pop the last clipping rectangle |
| 75 | PopClip, |
| 76 | } |
| 77 | |
| 78 | /// Render batch for collecting draw commands |
| 79 | pub struct RenderBatch { |
| 80 | pub vertices: Vec<Vertex>, |
| 81 | pub indices: Vec<u16>, |
| 82 | pub commands: Vec<DrawCommand>, |
| 83 | pub overlay_commands: Vec<DrawCommand>, |
| 84 | vertex_count: u16, |
| 85 | texture_atlas: HashMap<u32, TextureInfo>, |
| 86 | text_renderer: TextRenderer, |
| 87 | } |
| 88 | |
| 89 | /// Texture information for batching |
| 90 | #[derive(Debug, Clone)] |
| 91 | #[allow(dead_code)] // Fields are used for texture management but not in simplified implementation |
| 92 | pub struct TextureInfo { |
| 93 | pub width: u32, |
| 94 | pub height: u32, |
| 95 | pub format: wgpu::TextureFormat, |
| 96 | } |
| 97 | |
| 98 | impl RenderBatch { |
| 99 | /// Create a new render batch |
| 100 | pub fn new() -> Self { |
| 101 | Self { |
| 102 | vertices: Vec::with_capacity(1024), |
| 103 | indices: Vec::with_capacity(1536), |
| 104 | commands: Vec::new(), |
| 105 | overlay_commands: Vec::new(), |
| 106 | vertex_count: 0, |
| 107 | texture_atlas: HashMap::new(), |
| 108 | text_renderer: TextRenderer::new(), |
| 109 | } |
| 110 | } |
| 111 | |
| 112 | /// Clear the batch |
| 113 | pub fn clear(&mut self) { |
| 114 | self.vertices.clear(); |
| 115 | self.indices.clear(); |
| 116 | self.commands.clear(); |
| 117 | self.overlay_commands.clear(); |
| 118 | self.vertex_count = 0; |
| 119 | } |
| 120 | |
| 121 | /// Get the number of draw commands in the batch |
| 122 | pub fn command_count(&self) -> usize { |
| 123 | self.commands.len() + self.overlay_commands.len() |
| 124 | } |
| 125 | |
| 126 | /// Add a rectangle to the batch |
| 127 | pub fn add_rect(&mut self, rect: Rect, color: Color, transform: Transform) { |
| 128 | let start_index = self.indices.len() as u32; |
| 129 | self.batch_rect(rect, color, transform); |
| 130 | let end_index = self.indices.len() as u32; |
| 131 | |
| 132 | let command = DrawCommand::Rect { |
| 133 | rect, |
| 134 | color, |
| 135 | transform, |
| 136 | index_range: start_index..end_index, |
| 137 | }; |
| 138 | self.commands.push(command); |
| 139 | } |
| 140 | |
| 141 | /// Push a clipping rectangle |
| 142 | pub fn push_clip(&mut self, rect: Rect) { |
| 143 | self.commands.push(DrawCommand::PushClip(rect)); |
| 144 | } |
| 145 | |
| 146 | /// Pop the last clipping rectangle |
| 147 | pub fn pop_clip(&mut self) { |
| 148 | self.commands.push(DrawCommand::PopClip); |
| 149 | } |
| 150 | |
| 151 | /// Add a rounded rectangle to the batch |
| 152 | pub fn add_rounded_rect( |
| 153 | &mut self, |
| 154 | rect: Rect, |
| 155 | color: Color, |
| 156 | radius: f32, |
| 157 | transform: Transform, |
| 158 | ) { |
| 159 | let command = DrawCommand::RoundedRect { |
| 160 | rect, |
| 161 | color, |
| 162 | radius, |
| 163 | transform, |
| 164 | }; |
| 165 | self.commands.push(command); |
| 166 | } |
| 167 | |
| 168 | /// Add text to the batch |
| 169 | pub fn add_text( |
| 170 | &mut self, |
| 171 | text: String, |
| 172 | position: (f32, f32), |
| 173 | color: Color, |
| 174 | font_size: f32, |
| 175 | letter_spacing: f32, |
| 176 | ) { |
| 177 | self.add_text_aligned( |
| 178 | text, |
| 179 | position, |
| 180 | color, |
| 181 | font_size, |
| 182 | letter_spacing, |
| 183 | TextAlign::Left, |
| 184 | ); |
| 185 | } |
| 186 | |
| 187 | /// Add aligned text to the batch |
| 188 | pub fn add_text_aligned( |
| 189 | &mut self, |
| 190 | text: String, |
| 191 | position: (f32, f32), |
| 192 | color: Color, |
| 193 | font_size: f32, |
| 194 | letter_spacing: f32, |
| 195 | align: TextAlign, |
| 196 | ) { |
| 197 | let command = DrawCommand::Text { |
| 198 | text: text.clone(), |
| 199 | position, |
| 200 | color, |
| 201 | font_size, |
| 202 | letter_spacing, |
| 203 | align, |
| 204 | }; |
| 205 | self.commands.push(command); |
| 206 | } |
| 207 | |
| 208 | /// Add a rectangle to the overlay layer (drawn last) |
| 209 | pub fn add_overlay_rect(&mut self, rect: Rect, color: Color, transform: Transform) { |
| 210 | let command = DrawCommand::Rect { |
| 211 | rect, |
| 212 | color, |
| 213 | transform, |
| 214 | index_range: 0..0, |
| 215 | }; |
| 216 | self.overlay_commands.push(command); |
| 217 | } |
| 218 | |
| 219 | /// Add aligned text to the overlay layer (drawn last) |
| 220 | pub fn add_overlay_text_aligned( |
| 221 | &mut self, |
| 222 | text: String, |
| 223 | position: (f32, f32), |
| 224 | color: Color, |
| 225 | font_size: f32, |
| 226 | letter_spacing: f32, |
| 227 | align: TextAlign, |
| 228 | ) { |
| 229 | let command = DrawCommand::Text { |
| 230 | text: text.clone(), |
| 231 | position, |
| 232 | color, |
| 233 | font_size, |
| 234 | letter_spacing, |
| 235 | align, |
| 236 | }; |
| 237 | self.overlay_commands.push(command); |
| 238 | } |
| 239 | |
| 240 | /// Add an image to the batch |
| 241 | pub fn add_image( |
| 242 | &mut self, |
| 243 | id: u64, |
| 244 | data: std::sync::Arc<Vec<u8>>, |
| 245 | width: u32, |
| 246 | height: u32, |
| 247 | rect: Rect, |
| 248 | color: Color, |
| 249 | ) { |
| 250 | let command = DrawCommand::Image { |
| 251 | id, |
| 252 | data, |
| 253 | width, |
| 254 | height, |
| 255 | rect, |
| 256 | color, |
| 257 | }; |
| 258 | self.commands.push(command); |
| 259 | // We can't batch vertices yet because we don't know UVs until upload |
| 260 | } |
| 261 | |
| 262 | /// Add a textured quad to the batch |
| 263 | pub fn add_textured_quad( |
| 264 | &mut self, |
| 265 | rect: Rect, |
| 266 | texture_id: u32, |
| 267 | uv_rect: Rect, |
| 268 | color: Color, |
| 269 | transform: Transform, |
| 270 | ) { |
| 271 | let start_index = self.indices.len() as u32; |
| 272 | self.batch_textured_quad(rect, uv_rect, color, transform); |
| 273 | let end_index = self.indices.len() as u32; |
| 274 | |
| 275 | let command = DrawCommand::TexturedQuad { |
| 276 | rect, |
| 277 | texture_id, |
| 278 | uv_rect, |
| 279 | color, |
| 280 | transform, |
| 281 | index_range: start_index..end_index, |
| 282 | }; |
| 283 | self.commands.push(command); |
| 284 | } |
| 285 | |
| 286 | /// Add a circle to the batch |
| 287 | pub fn add_circle( |
| 288 | &mut self, |
| 289 | center: (f32, f32), |
| 290 | radius: f32, |
| 291 | color: Color, |
| 292 | segments: u32, |
| 293 | transform: Transform, |
| 294 | ) { |
| 295 | let start_index = self.indices.len() as u32; |
| 296 | self.batch_circle(center, radius, color, segments, transform); |
| 297 | let end_index = self.indices.len() as u32; |
| 298 | |
| 299 | let command = DrawCommand::Circle { |
| 300 | center, |
| 301 | radius, |
| 302 | color, |
| 303 | segments, |
| 304 | transform, |
| 305 | index_range: start_index..end_index, |
| 306 | }; |
| 307 | self.commands.push(command); |
| 308 | } |
| 309 | |
| 310 | /// Add a line to the batch |
| 311 | pub fn add_line(&mut self, start: (f32, f32), end: (f32, f32), color: Color, thickness: f32) { |
| 312 | let start_index = self.indices.len() as u32; |
| 313 | self.batch_line(start, end, color, thickness); |
| 314 | let end_index = self.indices.len() as u32; |
| 315 | |
| 316 | let command = DrawCommand::Line { |
| 317 | start, |
| 318 | end, |
| 319 | color, |
| 320 | thickness, |
| 321 | index_range: start_index..end_index, |
| 322 | }; |
| 323 | self.commands.push(command); |
| 324 | } |
| 325 | |
| 326 | /// Add raw vertices and indices to the batch |
| 327 | pub fn add_vertices(&mut self, vertices: &[Vertex], indices: &[u16]) { |
| 328 | let vertex_offset = self.vertices.len() as u16; |
| 329 | |
| 330 | // Add vertices |
| 331 | self.vertices.extend_from_slice(vertices); |
| 332 | |
| 333 | // Add indices with offset |
| 334 | for &index in indices { |
| 335 | self.indices.push(vertex_offset + index); |
| 336 | } |
| 337 | |
| 338 | self.vertex_count += vertices.len() as u16; |
| 339 | } |
| 340 | |
| 341 | /// Batch text with real GPU glyph rendering (requires TextureManager access) |
| 342 | /// |
| 343 | /// This is the full implementation that renders actual glyphs from the font atlas |
| 344 | #[allow(dead_code)] |
| 345 | fn batch_text_gpu( |
| 346 | &mut self, |
| 347 | texture_mgr: &mut crate::gpu::TextureManager, |
| 348 | queue: &wgpu::Queue, |
| 349 | text: &str, |
| 350 | position: (f32, f32), |
| 351 | color: Color, |
| 352 | font_size: u32, |
| 353 | ) { |
| 354 | let (mut x, y) = position; |
| 355 | let color_arr = [color.r, color.g, color.b, color.a]; |
| 356 | |
| 357 | for ch in text.chars() { |
| 358 | if let Some(glyph) = texture_mgr.get_or_cache_glyph(queue, ch, font_size) { |
| 359 | // Calculate glyph position with bearing |
| 360 | let glyph_x = x + glyph.metrics.bearing_x as f32; |
| 361 | let glyph_y = y - glyph.metrics.bearing_y as f32; |
| 362 | |
| 363 | // Glyph dimensions |
| 364 | let w = glyph.metrics.width as f32; |
| 365 | let h = glyph.metrics.height as f32; |
| 366 | |
| 367 | // UV coordinates from atlas |
| 368 | let (u0, v0, u1, v1) = glyph.uv_rect; |
| 369 | |
| 370 | // Create textured quad for this glyph |
| 371 | let base_idx = self.vertex_count; |
| 372 | |
| 373 | // Add 4 vertices for the quad |
| 374 | self.vertices |
| 375 | .push(Vertex::textured([glyph_x, glyph_y], [u0, v0], color_arr)); |
| 376 | self.vertices.push(Vertex::textured( |
| 377 | [glyph_x + w, glyph_y], |
| 378 | [u1, v0], |
| 379 | color_arr, |
| 380 | )); |
| 381 | self.vertices.push(Vertex::textured( |
| 382 | [glyph_x + w, glyph_y + h], |
| 383 | [u1, v1], |
| 384 | color_arr, |
| 385 | )); |
| 386 | self.vertices.push(Vertex::textured( |
| 387 | [glyph_x, glyph_y + h], |
| 388 | [u0, v1], |
| 389 | color_arr, |
| 390 | )); |
| 391 | |
| 392 | // Add 2 triangles (6 indices) |
| 393 | self.indices.push(base_idx); |
| 394 | self.indices.push(base_idx + 1); |
| 395 | self.indices.push(base_idx + 2); |
| 396 | |
| 397 | self.indices.push(base_idx); |
| 398 | self.indices.push(base_idx + 2); |
| 399 | self.indices.push(base_idx + 3); |
| 400 | |
| 401 | self.vertex_count += 4; |
| 402 | |
| 403 | // Advance to next character position |
| 404 | x += glyph.metrics.advance; |
| 405 | } else { |
| 406 | // Fallback: advance by half font size if glyph unavailable |
| 407 | x += font_size as f32 * 0.5; |
| 408 | } |
| 409 | } |
| 410 | } |
| 411 | |
| 412 | /// Batch a rectangle into vertices and indices |
| 413 | fn batch_rect(&mut self, rect: Rect, color: Color, transform: Transform) { |
| 414 | let (x, y, w, h) = (rect.x, rect.y, rect.width, rect.height); |
| 415 | |
| 416 | // Apply transform to vertices |
| 417 | let positions = [ |
| 418 | self.apply_transform([x, y], transform), |
| 419 | self.apply_transform([x + w, y], transform), |
| 420 | self.apply_transform([x + w, y + h], transform), |
| 421 | self.apply_transform([x, y + h], transform), |
| 422 | ]; |
| 423 | |
| 424 | // Create vertices with all UV coords at (0,0) for solid color rendering |
| 425 | let vertices = [ |
| 426 | Vertex { |
| 427 | position: positions[0], |
| 428 | uv: [0.0, 0.0], // Solid color - no texture |
| 429 | color: [color.r, color.g, color.b, color.a], |
| 430 | params: [0.0, 0.0, 0.0, 0.0], |
| 431 | flags: 0, |
| 432 | }, |
| 433 | Vertex { |
| 434 | position: positions[1], |
| 435 | uv: [0.0, 0.0], // Solid color - no texture |
| 436 | color: [color.r, color.g, color.b, color.a], |
| 437 | params: [0.0, 0.0, 0.0, 0.0], |
| 438 | flags: 0, |
| 439 | }, |
| 440 | Vertex { |
| 441 | position: positions[2], |
| 442 | uv: [0.0, 0.0], // Solid color - no texture |
| 443 | color: [color.r, color.g, color.b, color.a], |
| 444 | params: [0.0, 0.0, 0.0, 0.0], |
| 445 | flags: 0, |
| 446 | }, |
| 447 | Vertex { |
| 448 | position: positions[3], |
| 449 | uv: [0.0, 0.0], // Solid color - no texture |
| 450 | color: [color.r, color.g, color.b, color.a], |
| 451 | params: [0.0, 0.0, 0.0, 0.0], |
| 452 | flags: 0, |
| 453 | }, |
| 454 | ]; |
| 455 | |
| 456 | // Add vertices |
| 457 | self.vertices.extend_from_slice(&vertices); |
| 458 | |
| 459 | // Add indices for two triangles |
| 460 | let base = self.vertex_count; |
| 461 | self.indices |
| 462 | .extend_from_slice(&[base, base + 1, base + 2, base, base + 2, base + 3]); |
| 463 | |
| 464 | self.vertex_count += 4; |
| 465 | } |
| 466 | |
| 467 | /// Batch a textured quad |
| 468 | fn batch_textured_quad( |
| 469 | &mut self, |
| 470 | rect: Rect, |
| 471 | uv_rect: Rect, |
| 472 | color: Color, |
| 473 | transform: Transform, |
| 474 | ) { |
| 475 | let (x, y, w, h) = (rect.x, rect.y, rect.width, rect.height); |
| 476 | let (u, v, uw, vh) = (uv_rect.x, uv_rect.y, uv_rect.width, uv_rect.height); |
| 477 | |
| 478 | // Apply transform to vertices |
| 479 | let positions = [ |
| 480 | self.apply_transform([x, y], transform), |
| 481 | self.apply_transform([x + w, y], transform), |
| 482 | self.apply_transform([x + w, y + h], transform), |
| 483 | self.apply_transform([x, y + h], transform), |
| 484 | ]; |
| 485 | |
| 486 | // Create vertices with UV coordinates |
| 487 | let vertices = [ |
| 488 | Vertex { |
| 489 | position: positions[0], |
| 490 | uv: [u, v], |
| 491 | color: [color.r, color.g, color.b, color.a], |
| 492 | params: [0.0, 0.0, 0.0, 0.0], |
| 493 | flags: 0, |
| 494 | }, |
| 495 | Vertex { |
| 496 | position: positions[1], |
| 497 | uv: [u + uw, v], |
| 498 | color: [color.r, color.g, color.b, color.a], |
| 499 | params: [0.0, 0.0, 0.0, 0.0], |
| 500 | flags: 0, |
| 501 | }, |
| 502 | Vertex { |
| 503 | position: positions[2], |
| 504 | uv: [u + uw, v + vh], |
| 505 | color: [color.r, color.g, color.b, color.a], |
| 506 | params: [0.0, 0.0, 0.0, 0.0], |
| 507 | flags: 0, |
| 508 | }, |
| 509 | Vertex { |
| 510 | position: positions[3], |
| 511 | uv: [u, v + vh], |
| 512 | color: [color.r, color.g, color.b, color.a], |
| 513 | params: [0.0, 0.0, 0.0, 0.0], |
| 514 | flags: 0, |
| 515 | }, |
| 516 | ]; |
| 517 | |
| 518 | self.vertices.extend_from_slice(&vertices); |
| 519 | |
| 520 | let base = self.vertex_count; |
| 521 | self.indices |
| 522 | .extend_from_slice(&[base, base + 1, base + 2, base, base + 2, base + 3]); |
| 523 | |
| 524 | self.vertex_count += 4; |
| 525 | } |
| 526 | |
| 527 | /// Batch a circle |
| 528 | fn batch_circle( |
| 529 | &mut self, |
| 530 | center: (f32, f32), |
| 531 | radius: f32, |
| 532 | color: Color, |
| 533 | segments: u32, |
| 534 | transform: Transform, |
| 535 | ) { |
| 536 | let (cx, cy) = center; |
| 537 | |
| 538 | // Center vertex |
| 539 | self.vertices.push(Vertex { |
| 540 | position: self.apply_transform([cx, cy], transform), |
| 541 | uv: [0.5, 0.5], |
| 542 | color: [color.r, color.g, color.b, color.a], |
| 543 | params: [0.0, 0.0, 0.0, 0.0], |
| 544 | flags: 0, |
| 545 | }); |
| 546 | |
| 547 | let center_index = self.vertex_count; |
| 548 | self.vertex_count += 1; |
| 549 | |
| 550 | // Generate circle vertices |
| 551 | for i in 0..=segments { |
| 552 | let angle = (i as f32 / segments as f32) * 2.0 * std::f32::consts::PI; |
| 553 | let x = cx + radius * angle.cos(); |
| 554 | let y = cy + radius * angle.sin(); |
| 555 | |
| 556 | self.vertices.push(Vertex { |
| 557 | position: self.apply_transform([x, y], transform), |
| 558 | uv: [0.5 + 0.5 * angle.cos(), 0.5 + 0.5 * angle.sin()], |
| 559 | color: [color.r, color.g, color.b, color.a], |
| 560 | params: [0.0, 0.0, 0.0, 0.0], |
| 561 | flags: 0, |
| 562 | }); |
| 563 | |
| 564 | if i > 0 { |
| 565 | self.indices.extend_from_slice(&[ |
| 566 | center_index, |
| 567 | self.vertex_count - 1, |
| 568 | self.vertex_count, |
| 569 | ]); |
| 570 | } |
| 571 | |
| 572 | self.vertex_count += 1; |
| 573 | } |
| 574 | } |
| 575 | |
| 576 | /// Batch a line as a rectangle |
| 577 | fn batch_line(&mut self, start: (f32, f32), end: (f32, f32), color: Color, thickness: f32) { |
| 578 | let (x1, y1) = start; |
| 579 | let (x2, y2) = end; |
| 580 | |
| 581 | // Calculate line direction and perpendicular |
| 582 | let dx = x2 - x1; |
| 583 | let dy = y2 - y1; |
| 584 | let length = (dx * dx + dy * dy).sqrt(); |
| 585 | |
| 586 | if length == 0.0 { |
| 587 | return; |
| 588 | } |
| 589 | |
| 590 | let nx = -dy / length * thickness * 0.5; |
| 591 | let ny = dx / length * thickness * 0.5; |
| 592 | |
| 593 | // Create line vertices |
| 594 | let vertices = [ |
| 595 | Vertex { |
| 596 | position: [x1 + nx, y1 + ny], |
| 597 | uv: [0.0, 0.0], |
| 598 | color: [color.r, color.g, color.b, color.a], |
| 599 | params: [0.0, 0.0, 0.0, 0.0], |
| 600 | flags: 0, |
| 601 | }, |
| 602 | Vertex { |
| 603 | position: [x2 + nx, y2 + ny], |
| 604 | uv: [1.0, 0.0], |
| 605 | color: [color.r, color.g, color.b, color.a], |
| 606 | params: [0.0, 0.0, 0.0, 0.0], |
| 607 | flags: 0, |
| 608 | }, |
| 609 | Vertex { |
| 610 | position: [x2 - nx, y2 - ny], |
| 611 | uv: [1.0, 1.0], |
| 612 | color: [color.r, color.g, color.b, color.a], |
| 613 | params: [0.0, 0.0, 0.0, 0.0], |
| 614 | flags: 0, |
| 615 | }, |
| 616 | Vertex { |
| 617 | position: [x1 - nx, y1 - ny], |
| 618 | uv: [0.0, 1.0], |
| 619 | color: [color.r, color.g, color.b, color.a], |
| 620 | params: [0.0, 0.0, 0.0, 0.0], |
| 621 | flags: 0, |
| 622 | }, |
| 623 | ]; |
| 624 | |
| 625 | self.vertices.extend_from_slice(&vertices); |
| 626 | |
| 627 | let base = self.vertex_count; |
| 628 | self.indices |
| 629 | .extend_from_slice(&[base, base + 1, base + 2, base, base + 2, base + 3]); |
| 630 | |
| 631 | self.vertex_count += 4; |
| 632 | } |
| 633 | |
| 634 | /// Apply transform to a position |
| 635 | fn apply_transform(&self, pos: [f32; 2], transform: Transform) -> [f32; 2] { |
| 636 | // Transform uses a matrix internally, so we need to transform the point |
| 637 | let point = strato_core::types::Point::new(pos[0], pos[1]); |
| 638 | let transformed = transform.transform_point(point); |
| 639 | [transformed.x, transformed.y] |
| 640 | } |
| 641 | |
| 642 | /// Get the number of draw calls |
| 643 | pub fn draw_call_count(&self) -> usize { |
| 644 | self.commands.len() |
| 645 | } |
| 646 | |
| 647 | /// Get the number of vertices |
| 648 | pub fn vertex_count(&self) -> usize { |
| 649 | self.vertices.len() |
| 650 | } |
| 651 | |
| 652 | /// Get the number of triangles |
| 653 | pub fn triangle_count(&self) -> usize { |
| 654 | self.indices.len() / 3 |
| 655 | } |
| 656 | |
| 657 | /// Register a texture in the atlas |
| 658 | pub fn register_texture( |
| 659 | &mut self, |
| 660 | id: u32, |
| 661 | width: u32, |
| 662 | height: u32, |
| 663 | format: wgpu::TextureFormat, |
| 664 | ) { |
| 665 | self.texture_atlas.insert( |
| 666 | id, |
| 667 | TextureInfo { |
| 668 | width, |
| 669 | height, |
| 670 | format, |
| 671 | }, |
| 672 | ); |
| 673 | } |
| 674 | |
| 675 | /// Get texture info |
| 676 | pub fn get_texture_info(&self, id: u32) -> Option<&TextureInfo> { |
| 677 | self.texture_atlas.get(&id) |
| 678 | } |
| 679 | } |
| 680 | |
| 681 | impl Default for RenderBatch { |
| 682 | fn default() -> Self { |
| 683 | Self::new() |
| 684 | } |
| 685 | } |
| 686 | |
| 687 | #[cfg(test)] |
| 688 | mod tests { |
| 689 | use super::*; |
| 690 | use glam::Vec2; |
| 691 | use strato_core::types::Color; |
| 692 | |
| 693 | #[test] |
| 694 | fn test_batch_rect() { |
| 695 | let mut batch = RenderBatch::new(); |
| 696 | let rect = Rect::new(10.0, 20.0, 100.0, 50.0); |
| 697 | let color = Color::rgba(1.0, 0.0, 0.0, 1.0); |
| 698 | let transform = Transform::default(); |
| 699 | |
| 700 | batch.add_rect(rect, color, transform); |
| 701 | |
| 702 | assert_eq!(batch.vertex_count(), 4); |
| 703 | assert_eq!(batch.triangle_count(), 2); |
| 704 | assert_eq!(batch.draw_call_count(), 1); |
| 705 | } |
| 706 | |
| 707 | #[test] |
| 708 | fn test_batch_circle() { |
| 709 | let mut batch = RenderBatch::new(); |
| 710 | let center = (50.0, 50.0); |
| 711 | let radius = 25.0; |
| 712 | let color = Color::rgba(0.0, 1.0, 0.0, 1.0); |
| 713 | let segments = 16; |
| 714 | |
| 715 | let segments = 16; |
| 716 | let transform = Transform::default(); |
| 717 | |
| 718 | batch.add_circle(center, radius, color, segments, transform); |
| 719 | |
| 720 | assert_eq!(batch.vertex_count(), segments as usize + 2); // center + perimeter + closing |
| 721 | assert_eq!(batch.draw_call_count(), 1); |
| 722 | } |
| 723 | |
| 724 | #[test] |
| 725 | fn test_clear_batch() { |
| 726 | let mut batch = RenderBatch::new(); |
| 727 | let rect = Rect::new(0.0, 0.0, 10.0, 10.0); |
| 728 | let color = Color::WHITE; |
| 729 | let transform = Transform::default(); |
| 730 | |
| 731 | batch.add_rect(rect, color, transform); |
| 732 | assert!(!batch.vertices.is_empty()); |
| 733 | |
| 734 | batch.clear(); |
| 735 | assert!(batch.vertices.is_empty()); |
| 736 | assert!(batch.indices.is_empty()); |
| 737 | assert_eq!(batch.draw_call_count(), 0); |
| 738 | } |
| 739 | } |
| 740 |