A tool for deriving PKG packet encryption keys for ps4 written in c++
| 1 | #pragma once |
| 2 | // ╔═══════════════════════════════════════════════════════════════════════════╗ |
| 3 | // ║ PS4 Runtime Dispatch System ║ |
| 4 | // ║ Intercepts vtable/indirect calls and routes them to backend impls ║ |
| 5 | // ╚═══════════════════════════════════════════════════════════════════════════╝ |
| 6 | |
| 7 | #include <cstdint> |
| 8 | #include <functional> |
| 9 | #include <unordered_map> |
| 10 | #include <string> |
| 11 | #include <iostream> |
| 12 | #include <mutex> |
| 13 | |
| 14 | namespace PS4Runtime { |
| 15 | |
| 16 | // ═══════════════════════════════════════════════════════════════════════════ |
| 17 | // Semantic IDs for known PS4 functions |
| 18 | // ═══════════════════════════════════════════════════════════════════════════ |
| 19 | enum class SemanticID : uint32_t { |
| 20 | Unknown = 0, |
| 21 | |
| 22 | // GNM Graphics |
| 23 | GNM_SubmitCommandBuffers, |
| 24 | GNM_SubmitAndFlipCommandBuffers, |
| 25 | GNM_DrawIndex, |
| 26 | GNM_DrawIndexAuto, |
| 27 | GNM_Dispatch, |
| 28 | GNM_SetRenderTarget, |
| 29 | GNM_SetViewport, |
| 30 | GNM_SetScissor, |
| 31 | GNM_ClearRenderTarget, |
| 32 | GNM_WaitFlipDone, |
| 33 | |
| 34 | // VideoOut |
| 35 | VideoOut_Open, |
| 36 | VideoOut_Close, |
| 37 | VideoOut_RegisterBuffers, |
| 38 | VideoOut_SubmitFlip, |
| 39 | VideoOut_GetFlipStatus, |
| 40 | VideoOut_SetFlipRate, |
| 41 | |
| 42 | // Pad |
| 43 | Pad_Open, |
| 44 | Pad_Close, |
| 45 | Pad_Read, |
| 46 | Pad_ReadState, |
| 47 | |
| 48 | // Audio |
| 49 | Audio_Open, |
| 50 | Audio_Close, |
| 51 | Audio_Output, |
| 52 | |
| 53 | // System |
| 54 | Kernel_Usleep, |
| 55 | Kernel_Nanosleep, |
| 56 | |
| 57 | MAX_SEMANTIC_ID |
| 58 | }; |
| 59 | |
| 60 | // ═══════════════════════════════════════════════════════════════════════════ |
| 61 | // Function signature for dispatched calls |
| 62 | // Using void* for maximum flexibility - actual casting happens in impl |
| 63 | // ═══════════════════════════════════════════════════════════════════════════ |
| 64 | using DispatchFn = std::function<int64_t(void* obj, uint64_t* args, int argCount)>; |
| 65 | |
| 66 | // ═══════════════════════════════════════════════════════════════════════════ |
| 67 | // Runtime Registry - maps function pointers to semantic implementations |
| 68 | // ═══════════════════════════════════════════════════════════════════════════ |
| 69 | class RuntimeRegistry { |
| 70 | public: |
| 71 | static RuntimeRegistry& Instance() { |
| 72 | static RuntimeRegistry instance; |
| 73 | return instance; |
| 74 | } |
| 75 | |
| 76 | // Register a known function pointer -> semantic mapping |
| 77 | void RegisterFunction(void* fnPtr, SemanticID id, const std::string& name) { |
| 78 | std::lock_guard<std::mutex> lock(mutex_); |
| 79 | fnToSemantic_[fnPtr] = id; |
| 80 | semanticNames_[id] = name; |
| 81 | } |
| 82 | |
| 83 | // Register a backend implementation for a semantic ID |
| 84 | void RegisterBackend(SemanticID id, DispatchFn impl) { |
| 85 | std::lock_guard<std::mutex> lock(mutex_); |
| 86 | backends_[id] = impl; |
| 87 | } |
| 88 | |
| 89 | // Resolve a function pointer to its semantic ID |
| 90 | SemanticID Resolve(void* fnPtr) { |
| 91 | std::lock_guard<std::mutex> lock(mutex_); |
| 92 | auto it = fnToSemantic_.find(fnPtr); |
| 93 | if (it != fnToSemantic_.end()) { |
| 94 | return it->second; |
| 95 | } |
| 96 | return SemanticID::Unknown; |
| 97 | } |
| 98 | |
| 99 | // Get backend implementation for a semantic ID |
| 100 | DispatchFn GetBackend(SemanticID id) { |
| 101 | std::lock_guard<std::mutex> lock(mutex_); |
| 102 | auto it = backends_.find(id); |
| 103 | if (it != backends_.end()) { |
| 104 | return it->second; |
| 105 | } |
| 106 | return nullptr; |
| 107 | } |
| 108 | |
| 109 | // Get name for logging |
| 110 | const std::string& GetName(SemanticID id) { |
| 111 | static std::string unknown = "Unknown"; |
| 112 | std::lock_guard<std::mutex> lock(mutex_); |
| 113 | auto it = semanticNames_.find(id); |
| 114 | if (it != semanticNames_.end()) { |
| 115 | return it->second; |
| 116 | } |
| 117 | return unknown; |
| 118 | } |
| 119 | |
| 120 | // Log unknown function pointer for later analysis |
| 121 | void LogUnknown(void* obj, uint64_t offset, void* fnPtr) { |
| 122 | std::lock_guard<std::mutex> lock(mutex_); |
| 123 | unknownCalls_[fnPtr]++; |
| 124 | |
| 125 | // Log first occurrence and every 1000th call |
| 126 | if (unknownCalls_[fnPtr] == 1 || unknownCalls_[fnPtr] % 1000 == 0) { |
| 127 | std::cout << "[DISPATCH] Unknown vtable call: obj=" << obj |
| 128 | << " offset=0x" << std::hex << offset |
| 129 | << " fn=" << fnPtr |
| 130 | << " count=" << std::dec << unknownCalls_[fnPtr] |
| 131 | << std::endl; |
| 132 | } |
| 133 | } |
| 134 | |
| 135 | // Get statistics |
| 136 | void PrintStats() { |
| 137 | std::lock_guard<std::mutex> lock(mutex_); |
| 138 | std::cout << "\n[DISPATCH] === Runtime Dispatch Statistics ===" << std::endl; |
| 139 | std::cout << "[DISPATCH] Known functions: " << fnToSemantic_.size() << std::endl; |
| 140 | std::cout << "[DISPATCH] Unknown unique calls: " << unknownCalls_.size() << std::endl; |
| 141 | |
| 142 | std::cout << "[DISPATCH] Top unknown calls:" << std::endl; |
| 143 | // Sort by count and show top 10 |
| 144 | std::vector<std::pair<void*, uint64_t>> sorted(unknownCalls_.begin(), unknownCalls_.end()); |
| 145 | std::sort(sorted.begin(), sorted.end(), |
| 146 | [](const auto& a, const auto& b) { return a.second > b.second; }); |
| 147 | |
| 148 | int shown = 0; |
| 149 | for (const auto& [ptr, count] : sorted) { |
| 150 | if (shown++ >= 10) break; |
| 151 | std::cout << " fn=" << ptr << " count=" << count << std::endl; |
| 152 | } |
| 153 | } |
| 154 | |
| 155 | private: |
| 156 | RuntimeRegistry() = default; |
| 157 | |
| 158 | std::mutex mutex_; |
| 159 | std::unordered_map<void*, SemanticID> fnToSemantic_; |
| 160 | std::unordered_map<SemanticID, std::string> semanticNames_; |
| 161 | std::unordered_map<SemanticID, DispatchFn> backends_; |
| 162 | std::unordered_map<void*, uint64_t> unknownCalls_; |
| 163 | }; |
| 164 | |
| 165 | // ═══════════════════════════════════════════════════════════════════════════ |
| 166 | // Main dispatch function - called from decompiled code |
| 167 | // ═══════════════════════════════════════════════════════════════════════════ |
| 168 | |
| 169 | // Dispatch for vtable call: call [obj + offset] |
| 170 | inline int64_t ps4_vtable_dispatch(void* obj, uint64_t offset, |
| 171 | uint64_t a1 = 0, uint64_t a2 = 0, |
| 172 | uint64_t a3 = 0, uint64_t a4 = 0, |
| 173 | uint64_t a5 = 0, uint64_t a6 = 0) { |
| 174 | if (!obj) { |
| 175 | std::cerr << "[DISPATCH] NULL object in vtable call, offset=0x" |
| 176 | << std::hex << offset << std::endl; |
| 177 | return 0; |
| 178 | } |
| 179 | |
| 180 | // Read function pointer from vtable |
| 181 | void* fnPtr = *reinterpret_cast<void**>(reinterpret_cast<uint8_t*>(obj) + offset); |
| 182 | |
| 183 | auto& registry = RuntimeRegistry::Instance(); |
| 184 | SemanticID id = registry.Resolve(fnPtr); |
| 185 | |
| 186 | if (id != SemanticID::Unknown) { |
| 187 | auto backend = registry.GetBackend(id); |
| 188 | if (backend) { |
| 189 | uint64_t args[] = {a1, a2, a3, a4, a5, a6}; |
| 190 | return backend(obj, args, 6); |
| 191 | } |
| 192 | } |
| 193 | |
| 194 | // Unknown function - log it |
| 195 | registry.LogUnknown(obj, offset, fnPtr); |
| 196 | return 0; |
| 197 | } |
| 198 | |
| 199 | // Dispatch for indirect register call: call reg |
| 200 | inline int64_t ps4_indirect_dispatch(void* fnPtr, |
| 201 | uint64_t a1 = 0, uint64_t a2 = 0, |
| 202 | uint64_t a3 = 0, uint64_t a4 = 0, |
| 203 | uint64_t a5 = 0, uint64_t a6 = 0) { |
| 204 | if (!fnPtr) { |
| 205 | std::cerr << "[DISPATCH] NULL function pointer in indirect call" << std::endl; |
| 206 | return 0; |
| 207 | } |
| 208 | |
| 209 | auto& registry = RuntimeRegistry::Instance(); |
| 210 | SemanticID id = registry.Resolve(fnPtr); |
| 211 | |
| 212 | if (id != SemanticID::Unknown) { |
| 213 | auto backend = registry.GetBackend(id); |
| 214 | if (backend) { |
| 215 | uint64_t args[] = {a1, a2, a3, a4, a5, a6}; |
| 216 | return backend(nullptr, args, 6); |
| 217 | } |
| 218 | } |
| 219 | |
| 220 | // Unknown function - log it |
| 221 | registry.LogUnknown(nullptr, 0, fnPtr); |
| 222 | return 0; |
| 223 | } |
| 224 | |
| 225 | // ═══════════════════════════════════════════════════════════════════════════ |
| 226 | // Initialize the runtime dispatch system with known PS4 functions |
| 227 | // ═══════════════════════════════════════════════════════════════════════════ |
| 228 | void InitializeDispatch(); |
| 229 | |
| 230 | } // namespace PS4Runtime |
| 231 | |
| 232 | // C-compatible wrappers for use in decompiled code |
| 233 | extern "C" { |
| 234 | int64_t ps4_vtable_dispatch_c(void* obj, uint64_t offset, |
| 235 | uint64_t a1, uint64_t a2, uint64_t a3, |
| 236 | uint64_t a4, uint64_t a5, uint64_t a6); |
| 237 | |
| 238 | int64_t ps4_indirect_dispatch_c(void* fnPtr, |
| 239 | uint64_t a1, uint64_t a2, uint64_t a3, |
| 240 | uint64_t a4, uint64_t a5, uint64_t a6); |
| 241 | } |
| 242 |