A tool for deriving PKG packet encryption keys for ps4 written in c++
| 1 | #include "ps4_runtime_dispatch.h" |
| 2 | #include "sdl_backend.h" |
| 3 | #include <iostream> |
| 4 | #include <unistd.h> |
| 5 | |
| 6 | namespace PS4Runtime { |
| 7 | |
| 8 | // ═══════════════════════════════════════════════════════════════════════════ |
| 9 | // Backend implementations for known PS4 functions |
| 10 | // ═══════════════════════════════════════════════════════════════════════════ |
| 11 | |
| 12 | // GNM: Submit command buffers (placeholder - logs and returns success) |
| 13 | static int64_t Backend_GNM_SubmitCommandBuffers(void* obj, uint64_t* args, int argCount) { |
| 14 | static uint64_t callCount = 0; |
| 15 | callCount++; |
| 16 | if (callCount % 60 == 1) { |
| 17 | std::cout << "[GNM] SubmitCommandBuffers #" << callCount << std::endl; |
| 18 | } |
| 19 | return 0; // ORBIS_OK |
| 20 | } |
| 21 | |
| 22 | // GNM: Submit and flip |
| 23 | static int64_t Backend_GNM_SubmitAndFlipCommandBuffers(void* obj, uint64_t* args, int argCount) { |
| 24 | static uint64_t callCount = 0; |
| 25 | callCount++; |
| 26 | |
| 27 | // Trigger SDL present |
| 28 | PS4Emu::SDL::PollEvents(); |
| 29 | PS4Emu::SDL::Present(); |
| 30 | |
| 31 | if (callCount % 60 == 1) { |
| 32 | std::cout << "[GNM] SubmitAndFlipCommandBuffers #" << callCount << std::endl; |
| 33 | } |
| 34 | return 0; |
| 35 | } |
| 36 | |
| 37 | // GNM: Clear render target |
| 38 | static int64_t Backend_GNM_ClearRenderTarget(void* obj, uint64_t* args, int argCount) { |
| 39 | // Use SDL to clear with a color |
| 40 | static uint8_t hue = 0; |
| 41 | hue += 2; |
| 42 | |
| 43 | // Simple color cycling to show something is happening |
| 44 | uint8_t r = (hue < 85) ? (255 - hue * 3) : ((hue < 170) ? 0 : ((hue - 170) * 3)); |
| 45 | uint8_t g = (hue < 85) ? (hue * 3) : ((hue < 170) ? (255 - (hue - 85) * 3) : 0); |
| 46 | uint8_t b = (hue < 85) ? 0 : ((hue < 170) ? ((hue - 85) * 3) : (255 - (hue - 170) * 3)); |
| 47 | |
| 48 | PS4Emu::SDL::ClearScreen(r, g, b); |
| 49 | return 0; |
| 50 | } |
| 51 | |
| 52 | // VideoOut: Submit flip |
| 53 | static int64_t Backend_VideoOut_SubmitFlip(void* obj, uint64_t* args, int argCount) { |
| 54 | PS4Emu::SDL::PollEvents(); |
| 55 | PS4Emu::SDL::Present(); |
| 56 | return 0; |
| 57 | } |
| 58 | |
| 59 | // VideoOut: Open |
| 60 | static int64_t Backend_VideoOut_Open(void* obj, uint64_t* args, int argCount) { |
| 61 | // Already initialized via runtime_init |
| 62 | return 1; // Return handle |
| 63 | } |
| 64 | |
| 65 | // VideoOut: Close |
| 66 | static int64_t Backend_VideoOut_Close(void* obj, uint64_t* args, int argCount) { |
| 67 | return 0; |
| 68 | } |
| 69 | |
| 70 | // VideoOut: Register buffers |
| 71 | static int64_t Backend_VideoOut_RegisterBuffers(void* obj, uint64_t* args, int argCount) { |
| 72 | std::cout << "[VideoOut] RegisterBuffers called" << std::endl; |
| 73 | return 0; |
| 74 | } |
| 75 | |
| 76 | // Pad: Read |
| 77 | static int64_t Backend_Pad_Read(void* obj, uint64_t* args, int argCount) { |
| 78 | // Get current pad state from SDL |
| 79 | auto state = PS4Emu::SDL::GetPadState(); |
| 80 | // The actual data would be written to args[1] (pData) |
| 81 | return 1; // Return 1 = success with 1 data packet |
| 82 | } |
| 83 | |
| 84 | // Kernel: Usleep |
| 85 | static int64_t Backend_Kernel_Usleep(void* obj, uint64_t* args, int argCount) { |
| 86 | uint32_t usec = static_cast<uint32_t>(args[0]); |
| 87 | if (usec > 0 && usec < 1000000) { |
| 88 | usleep(usec); |
| 89 | } |
| 90 | return 0; |
| 91 | } |
| 92 | |
| 93 | // ═══════════════════════════════════════════════════════════════════════════ |
| 94 | // Initialize dispatch system with known functions |
| 95 | // ═══════════════════════════════════════════════════════════════════════════ |
| 96 | void InitializeDispatch() { |
| 97 | auto& registry = RuntimeRegistry::Instance(); |
| 98 | |
| 99 | // Register semantic names |
| 100 | registry.RegisterBackend(SemanticID::GNM_SubmitCommandBuffers, Backend_GNM_SubmitCommandBuffers); |
| 101 | registry.RegisterBackend(SemanticID::GNM_SubmitAndFlipCommandBuffers, Backend_GNM_SubmitAndFlipCommandBuffers); |
| 102 | registry.RegisterBackend(SemanticID::GNM_ClearRenderTarget, Backend_GNM_ClearRenderTarget); |
| 103 | registry.RegisterBackend(SemanticID::VideoOut_SubmitFlip, Backend_VideoOut_SubmitFlip); |
| 104 | registry.RegisterBackend(SemanticID::VideoOut_Open, Backend_VideoOut_Open); |
| 105 | registry.RegisterBackend(SemanticID::VideoOut_Close, Backend_VideoOut_Close); |
| 106 | registry.RegisterBackend(SemanticID::VideoOut_RegisterBuffers, Backend_VideoOut_RegisterBuffers); |
| 107 | registry.RegisterBackend(SemanticID::Pad_Read, Backend_Pad_Read); |
| 108 | registry.RegisterBackend(SemanticID::Kernel_Usleep, Backend_Kernel_Usleep); |
| 109 | |
| 110 | std::cout << "[DISPATCH] Runtime dispatch system initialized" << std::endl; |
| 111 | } |
| 112 | |
| 113 | } // namespace PS4Runtime |
| 114 | |
| 115 | // ═══════════════════════════════════════════════════════════════════════════ |
| 116 | // C-compatible wrappers (used by decompiled code) |
| 117 | // ═══════════════════════════════════════════════════════════════════════════ |
| 118 | extern "C" { |
| 119 | |
| 120 | int64_t ps4_vtable_dispatch(void* obj, uint64_t offset, |
| 121 | uint64_t a1, uint64_t a2, uint64_t a3, |
| 122 | uint64_t a4, uint64_t a5, uint64_t a6) { |
| 123 | return PS4Runtime::ps4_vtable_dispatch(obj, offset, a1, a2, a3, a4, a5, a6); |
| 124 | } |
| 125 | |
| 126 | int64_t ps4_indirect_dispatch(void* fnPtr, |
| 127 | uint64_t a1, uint64_t a2, uint64_t a3, |
| 128 | uint64_t a4, uint64_t a5, uint64_t a6) { |
| 129 | return PS4Runtime::ps4_indirect_dispatch(fnPtr, a1, a2, a3, a4, a5, a6); |
| 130 | } |
| 131 | |
| 132 | } |
| 133 |