A tool for deriving PKG packet encryption keys for ps4 written in c++
| 1 | /* |
| 2 | * ╔═══════════════════════════════════════════════════════════════════════════╗ |
| 3 | * ║ GNM DRIVER - PS4 Graphics API Layer ║ |
| 4 | * ╠═══════════════════════════════════════════════════════════════════════════╣ |
| 5 | * ║ Translates PS4 GNM calls to Vulkan/SDL rendering ║ |
| 6 | * ╚═══════════════════════════════════════════════════════════════════════════╝ |
| 7 | */ |
| 8 | |
| 9 | #include "gnm_driver.h" |
| 10 | #include "sdl_backend.h" |
| 11 | #include <iostream> |
| 12 | #include <cstring> |
| 13 | |
| 14 | namespace PS4Emu { |
| 15 | namespace GNM { |
| 16 | |
| 17 | // Statistics |
| 18 | static uint64_t g_drawCallCount = 0; |
| 19 | static uint64_t g_frameCount = 0; |
| 20 | static uint64_t g_submitCount = 0; |
| 21 | static bool g_initialized = false; |
| 22 | |
| 23 | // Forward declarations |
| 24 | void ParseCommandBuffer(const void* dcb, uint32_t sizeInBytes); |
| 25 | |
| 26 | // Current render state |
| 27 | static void* g_currentVsShader = nullptr; |
| 28 | static void* g_currentPsShader = nullptr; |
| 29 | static void* g_currentRenderTarget = nullptr; |
| 30 | static int32_t g_videoOutHandle = -1; |
| 31 | |
| 32 | bool Initialize() { |
| 33 | if (g_initialized) return true; |
| 34 | |
| 35 | std::cout << "[GNM] Initializing GNM Driver..." << std::endl; |
| 36 | g_drawCallCount = 0; |
| 37 | g_frameCount = 0; |
| 38 | g_submitCount = 0; |
| 39 | g_initialized = true; |
| 40 | |
| 41 | std::cout << "[GNM] GNM Driver initialized (SDL backend)" << std::endl; |
| 42 | return true; |
| 43 | } |
| 44 | |
| 45 | void Shutdown() { |
| 46 | if (!g_initialized) return; |
| 47 | |
| 48 | std::cout << "[GNM] Shutting down GNM Driver..." << std::endl; |
| 49 | PrintStats(); |
| 50 | g_initialized = false; |
| 51 | } |
| 52 | |
| 53 | // ═══════════════════════════════════════════════════════════════════════════ |
| 54 | // COMMAND BUFFER SUBMISSION |
| 55 | // ═══════════════════════════════════════════════════════════════════════════ |
| 56 | |
| 57 | int32_t sceGnmSubmitCommandBuffers(uint32_t count, void** dcbGpuAddrs, |
| 58 | uint32_t* dcbSizesInBytes, |
| 59 | void** ccbGpuAddrs, uint32_t* ccbSizesInBytes) { |
| 60 | g_submitCount++; |
| 61 | |
| 62 | // Parse PM4 command buffers |
| 63 | for (uint32_t i = 0; i < count; i++) { |
| 64 | if (dcbGpuAddrs && dcbGpuAddrs[i] && dcbSizesInBytes) { |
| 65 | ParseCommandBuffer(dcbGpuAddrs[i], dcbSizesInBytes[i]); |
| 66 | } |
| 67 | } |
| 68 | |
| 69 | if (g_submitCount % 60 == 0) { |
| 70 | std::cout << "[GNM] SubmitCommandBuffers: count=" << count |
| 71 | << " (total submits: " << g_submitCount << ", draws: " << g_drawCallCount << ")" << std::endl; |
| 72 | } |
| 73 | |
| 74 | return 0; // SCE_OK |
| 75 | } |
| 76 | |
| 77 | int32_t sceGnmSubmitAndFlipCommandBuffers(uint32_t count, void** dcbGpuAddrs, |
| 78 | uint32_t* dcbSizesInBytes, |
| 79 | void** ccbGpuAddrs, uint32_t* ccbSizesInBytes, |
| 80 | int32_t videoOutHandle, int32_t flipArg, |
| 81 | void* flipMode, int64_t flipArg2) { |
| 82 | // Submit command buffers |
| 83 | sceGnmSubmitCommandBuffers(count, dcbGpuAddrs, dcbSizesInBytes, |
| 84 | ccbGpuAddrs, ccbSizesInBytes); |
| 85 | |
| 86 | // Flip (present frame) |
| 87 | g_frameCount++; |
| 88 | SDL::Present(); |
| 89 | |
| 90 | if (g_frameCount % 60 == 0) { |
| 91 | std::cout << "[GNM] Frame " << g_frameCount << " (draws: " << g_drawCallCount << ")" << std::endl; |
| 92 | } |
| 93 | |
| 94 | return 0; |
| 95 | } |
| 96 | |
| 97 | int32_t sceGnmSubmitDone() { |
| 98 | // Signal that all submissions are complete |
| 99 | return 0; |
| 100 | } |
| 101 | |
| 102 | // ═══════════════════════════════════════════════════════════════════════════ |
| 103 | // HARDWARE STATE INITIALIZATION |
| 104 | // ═══════════════════════════════════════════════════════════════════════════ |
| 105 | |
| 106 | int32_t sceGnmDrawInitDefaultHardwareState(void* dcb, uint32_t numDwords) { |
| 107 | std::cout << "[GNM] DrawInitDefaultHardwareState" << std::endl; |
| 108 | return 0; |
| 109 | } |
| 110 | |
| 111 | int32_t sceGnmDrawInitDefaultHardwareState350(void* dcb, uint32_t numDwords) { |
| 112 | std::cout << "[GNM] DrawInitDefaultHardwareState350" << std::endl; |
| 113 | return 0; |
| 114 | } |
| 115 | |
| 116 | int32_t sceGnmDispatchInitDefaultHardwareState(void* dcb, uint32_t numDwords) { |
| 117 | std::cout << "[GNM] DispatchInitDefaultHardwareState" << std::endl; |
| 118 | return 0; |
| 119 | } |
| 120 | |
| 121 | // ═══════════════════════════════════════════════════════════════════════════ |
| 122 | // DRAW COMMANDS |
| 123 | // ═══════════════════════════════════════════════════════════════════════════ |
| 124 | |
| 125 | int32_t sceGnmDrawIndex(void* dcb, uint32_t indexCount, void* indexAddr, |
| 126 | uint32_t predAndMod, uint32_t inlineMode) { |
| 127 | g_drawCallCount++; |
| 128 | |
| 129 | // In a real implementation, we would: |
| 130 | // 1. Bind the current shaders |
| 131 | // 2. Set up vertex/index buffers |
| 132 | // 3. Issue a Vulkan draw call |
| 133 | |
| 134 | return 0; |
| 135 | } |
| 136 | |
| 137 | int32_t sceGnmDrawIndexAuto(void* dcb, uint32_t indexCount, uint32_t predAndMod) { |
| 138 | g_drawCallCount++; |
| 139 | return 0; |
| 140 | } |
| 141 | |
| 142 | int32_t sceGnmDrawIndexOffset(void* dcb, uint32_t indexOffset, uint32_t indexCount, |
| 143 | uint32_t predAndMod) { |
| 144 | g_drawCallCount++; |
| 145 | return 0; |
| 146 | } |
| 147 | |
| 148 | // ═══════════════════════════════════════════════════════════════════════════ |
| 149 | // SHADER SETUP |
| 150 | // ═══════════════════════════════════════════════════════════════════════════ |
| 151 | |
| 152 | int32_t sceGnmSetVsShader(void* dcb, void* shader, uint32_t shaderModifier) { |
| 153 | g_currentVsShader = shader; |
| 154 | return 0; |
| 155 | } |
| 156 | |
| 157 | int32_t sceGnmSetPsShader(void* dcb, void* shader) { |
| 158 | g_currentPsShader = shader; |
| 159 | return 0; |
| 160 | } |
| 161 | |
| 162 | int32_t sceGnmSetCsShader(void* dcb, void* shader) { |
| 163 | return 0; |
| 164 | } |
| 165 | |
| 166 | // ═══════════════════════════════════════════════════════════════════════════ |
| 167 | // RESOURCE BINDING |
| 168 | // ═══════════════════════════════════════════════════════════════════════════ |
| 169 | |
| 170 | int32_t sceGnmSetVSharpInUserData(void* dcb, uint32_t stage, uint32_t startSlot, void* buffer) { |
| 171 | return 0; |
| 172 | } |
| 173 | |
| 174 | int32_t sceGnmSetTSharpInUserData(void* dcb, uint32_t stage, uint32_t startSlot, void* texture) { |
| 175 | return 0; |
| 176 | } |
| 177 | |
| 178 | int32_t sceGnmSetSSharpInUserData(void* dcb, uint32_t stage, uint32_t startSlot, void* sampler) { |
| 179 | return 0; |
| 180 | } |
| 181 | |
| 182 | // ═══════════════════════════════════════════════════════════════════════════ |
| 183 | // RENDER TARGET |
| 184 | // ═══════════════════════════════════════════════════════════════════════════ |
| 185 | |
| 186 | int32_t sceGnmSetRenderTarget(void* dcb, uint32_t rtSlot, void* target) { |
| 187 | g_currentRenderTarget = target; |
| 188 | return 0; |
| 189 | } |
| 190 | |
| 191 | int32_t sceGnmSetDepthRenderTarget(void* dcb, void* depthTarget) { |
| 192 | return 0; |
| 193 | } |
| 194 | |
| 195 | // ═══════════════════════════════════════════════════════════════════════════ |
| 196 | // VIDEO OUTPUT |
| 197 | // ═══════════════════════════════════════════════════════════════════════════ |
| 198 | |
| 199 | int32_t sceVideoOutOpen(int32_t userId, int32_t busType, int32_t index, void* param) { |
| 200 | std::cout << "[GNM] sceVideoOutOpen: userId=" << userId << std::endl; |
| 201 | g_videoOutHandle = 1; // Return a valid handle |
| 202 | return g_videoOutHandle; |
| 203 | } |
| 204 | |
| 205 | int32_t sceVideoOutClose(int32_t handle) { |
| 206 | std::cout << "[GNM] sceVideoOutClose: handle=" << handle << std::endl; |
| 207 | g_videoOutHandle = -1; |
| 208 | return 0; |
| 209 | } |
| 210 | |
| 211 | int32_t sceVideoOutSetFlipRate(int32_t handle, int32_t rate) { |
| 212 | std::cout << "[GNM] sceVideoOutSetFlipRate: rate=" << rate << std::endl; |
| 213 | return 0; |
| 214 | } |
| 215 | |
| 216 | int32_t sceVideoOutSubmitFlip(int32_t handle, int32_t bufferIndex, |
| 217 | uint32_t flipMode, int64_t flipArg) { |
| 218 | g_frameCount++; |
| 219 | SDL::Present(); |
| 220 | return 0; |
| 221 | } |
| 222 | |
| 223 | int32_t sceVideoOutRegisterBuffers(int32_t handle, int32_t startIndex, |
| 224 | void** addresses, int32_t bufferNum, |
| 225 | void* attribute) { |
| 226 | std::cout << "[GNM] sceVideoOutRegisterBuffers: bufferNum=" << bufferNum << std::endl; |
| 227 | return 0; |
| 228 | } |
| 229 | |
| 230 | // ═══════════════════════════════════════════════════════════════════════════ |
| 231 | // FRAMEBUFFER MANAGEMENT |
| 232 | // ═══════════════════════════════════════════════════════════════════════════ |
| 233 | |
| 234 | static uint32_t* g_framebuffer = nullptr; |
| 235 | static uint32_t g_fbWidth = 1920; |
| 236 | static uint32_t g_fbHeight = 1080; |
| 237 | static uint32_t g_fbPitch = 1920; |
| 238 | |
| 239 | void SetFramebuffer(uint32_t* pixels, uint32_t width, uint32_t height, uint32_t pitch) { |
| 240 | g_framebuffer = pixels; |
| 241 | g_fbWidth = width; |
| 242 | g_fbHeight = height; |
| 243 | g_fbPitch = pitch; |
| 244 | } |
| 245 | |
| 246 | uint32_t* GetFramebuffer() { return g_framebuffer; } |
| 247 | uint32_t GetFramebufferWidth() { return g_fbWidth; } |
| 248 | uint32_t GetFramebufferHeight() { return g_fbHeight; } |
| 249 | |
| 250 | // ═══════════════════════════════════════════════════════════════════════════ |
| 251 | // SOFTWARE RENDERING PRIMITIVES |
| 252 | // ═══════════════════════════════════════════════════════════════════════════ |
| 253 | |
| 254 | void ClearRenderTarget(uint8_t r, uint8_t g, uint8_t b, uint8_t a) { |
| 255 | if (!g_framebuffer) return; |
| 256 | uint32_t color = (a << 24) | (r << 16) | (g << 8) | b; |
| 257 | for (uint32_t y = 0; y < g_fbHeight; y++) { |
| 258 | for (uint32_t x = 0; x < g_fbWidth; x++) { |
| 259 | g_framebuffer[y * g_fbPitch + x] = color; |
| 260 | } |
| 261 | } |
| 262 | } |
| 263 | |
| 264 | void DrawRect(int x, int y, int w, int h, uint32_t color) { |
| 265 | if (!g_framebuffer) return; |
| 266 | for (int py = y; py < y + h && py < (int)g_fbHeight; py++) { |
| 267 | if (py < 0) continue; |
| 268 | for (int px = x; px < x + w && px < (int)g_fbWidth; px++) { |
| 269 | if (px < 0) continue; |
| 270 | g_framebuffer[py * g_fbPitch + px] = color; |
| 271 | } |
| 272 | } |
| 273 | } |
| 274 | |
| 275 | void DrawTriangle(float x0, float y0, float x1, float y1, float x2, float y2, uint32_t color) { |
| 276 | if (!g_framebuffer) return; |
| 277 | // Simple bounding box rasterization |
| 278 | int minX = (int)std::min({x0, x1, x2}); |
| 279 | int maxX = (int)std::max({x0, x1, x2}); |
| 280 | int minY = (int)std::min({y0, y1, y2}); |
| 281 | int maxY = (int)std::max({y0, y1, y2}); |
| 282 | |
| 283 | minX = std::max(0, minX); |
| 284 | minY = std::max(0, minY); |
| 285 | maxX = std::min((int)g_fbWidth - 1, maxX); |
| 286 | maxY = std::min((int)g_fbHeight - 1, maxY); |
| 287 | |
| 288 | for (int py = minY; py <= maxY; py++) { |
| 289 | for (int px = minX; px <= maxX; px++) { |
| 290 | // Barycentric coordinates |
| 291 | float w0 = (x1 - x0) * (py - y0) - (y1 - y0) * (px - x0); |
| 292 | float w1 = (x2 - x1) * (py - y1) - (y2 - y1) * (px - x1); |
| 293 | float w2 = (x0 - x2) * (py - y2) - (y0 - y2) * (px - x2); |
| 294 | |
| 295 | if ((w0 >= 0 && w1 >= 0 && w2 >= 0) || (w0 <= 0 && w1 <= 0 && w2 <= 0)) { |
| 296 | g_framebuffer[py * g_fbPitch + px] = color; |
| 297 | } |
| 298 | } |
| 299 | } |
| 300 | g_drawCallCount++; |
| 301 | } |
| 302 | |
| 303 | // ═══════════════════════════════════════════════════════════════════════════ |
| 304 | // PM4 COMMAND BUFFER PARSING |
| 305 | // ═══════════════════════════════════════════════════════════════════════════ |
| 306 | |
| 307 | // PM4 Packet Types |
| 308 | enum PM4PacketType { |
| 309 | PM4_TYPE0 = 0, |
| 310 | PM4_TYPE2 = 2, |
| 311 | PM4_TYPE3 = 3 |
| 312 | }; |
| 313 | |
| 314 | // PM4 Type 3 Opcodes (subset) |
| 315 | enum PM4Opcode { |
| 316 | PM4_NOP = 0x10, |
| 317 | PM4_SET_CONTEXT_REG = 0x69, |
| 318 | PM4_SET_SH_REG = 0x76, |
| 319 | PM4_DRAW_INDEX_2 = 0x27, |
| 320 | PM4_DRAW_INDEX_AUTO = 0x2D, |
| 321 | PM4_DISPATCH_DIRECT = 0x15, |
| 322 | PM4_EVENT_WRITE = 0x46, |
| 323 | PM4_EVENT_WRITE_EOP = 0x47, |
| 324 | PM4_RELEASE_MEM = 0x49, |
| 325 | PM4_ACQUIRE_MEM = 0x58, |
| 326 | }; |
| 327 | |
| 328 | void ParseCommandBuffer(const void* dcb, uint32_t sizeInBytes) { |
| 329 | if (!dcb || sizeInBytes < 4) return; |
| 330 | |
| 331 | const uint32_t* cmd = static_cast<const uint32_t*>(dcb); |
| 332 | uint32_t offset = 0; |
| 333 | uint32_t numDwords = sizeInBytes / 4; |
| 334 | |
| 335 | while (offset < numDwords) { |
| 336 | uint32_t header = cmd[offset]; |
| 337 | uint32_t type = (header >> 30) & 0x3; |
| 338 | |
| 339 | if (type == PM4_TYPE3) { |
| 340 | uint32_t opcode = (header >> 8) & 0xFF; |
| 341 | uint32_t count = (header & 0x3FFF) + 1; |
| 342 | |
| 343 | switch (opcode) { |
| 344 | case PM4_DRAW_INDEX_2: |
| 345 | case PM4_DRAW_INDEX_AUTO: |
| 346 | g_drawCallCount++; |
| 347 | break; |
| 348 | case PM4_NOP: |
| 349 | break; |
| 350 | default: |
| 351 | break; |
| 352 | } |
| 353 | |
| 354 | offset += count + 1; |
| 355 | } else if (type == PM4_TYPE2) { |
| 356 | offset++; |
| 357 | } else { |
| 358 | offset++; |
| 359 | } |
| 360 | } |
| 361 | } |
| 362 | |
| 363 | // ═══════════════════════════════════════════════════════════════════════════ |
| 364 | // STATISTICS |
| 365 | // ═══════════════════════════════════════════════════════════════════════════ |
| 366 | |
| 367 | void PrintStats() { |
| 368 | std::cout << "[GNM] === GNM Driver Statistics ===" << std::endl; |
| 369 | std::cout << "[GNM] Total frames: " << g_frameCount << std::endl; |
| 370 | std::cout << "[GNM] Total draw calls: " << g_drawCallCount << std::endl; |
| 371 | std::cout << "[GNM] Total submits: " << g_submitCount << std::endl; |
| 372 | } |
| 373 | |
| 374 | uint64_t GetDrawCallCount() { |
| 375 | return g_drawCallCount; |
| 376 | } |
| 377 | |
| 378 | uint64_t GetFrameCount() { |
| 379 | return g_frameCount; |
| 380 | } |
| 381 | |
| 382 | } // namespace GNM |
| 383 | } // namespace PS4Emu |
| 384 | |
| 385 | // ═══════════════════════════════════════════════════════════════════════════ |
| 386 | // C-COMPATIBLE EXPORTS for decompiled code |
| 387 | // ═══════════════════════════════════════════════════════════════════════════ |
| 388 | |
| 389 | extern "C" { |
| 390 | |
| 391 | int32_t sceGnmSubmitCommandBuffers(uint32_t count, void** dcbGpuAddrs, |
| 392 | uint32_t* dcbSizesInBytes, |
| 393 | void** ccbGpuAddrs, uint32_t* ccbSizesInBytes) { |
| 394 | return PS4Emu::GNM::sceGnmSubmitCommandBuffers(count, dcbGpuAddrs, dcbSizesInBytes, |
| 395 | ccbGpuAddrs, ccbSizesInBytes); |
| 396 | } |
| 397 | |
| 398 | int32_t sceGnmSubmitAndFlipCommandBuffers(uint32_t count, void** dcbGpuAddrs, |
| 399 | uint32_t* dcbSizesInBytes, |
| 400 | void** ccbGpuAddrs, uint32_t* ccbSizesInBytes, |
| 401 | int32_t videoOutHandle, int32_t flipArg, |
| 402 | void* flipMode, int64_t flipArg2) { |
| 403 | return PS4Emu::GNM::sceGnmSubmitAndFlipCommandBuffers(count, dcbGpuAddrs, dcbSizesInBytes, |
| 404 | ccbGpuAddrs, ccbSizesInBytes, |
| 405 | videoOutHandle, flipArg, flipMode, flipArg2); |
| 406 | } |
| 407 | |
| 408 | int32_t sceGnmSubmitDone() { |
| 409 | return PS4Emu::GNM::sceGnmSubmitDone(); |
| 410 | } |
| 411 | |
| 412 | int32_t sceGnmDrawInitDefaultHardwareState(void* dcb, uint32_t numDwords) { |
| 413 | return PS4Emu::GNM::sceGnmDrawInitDefaultHardwareState(dcb, numDwords); |
| 414 | } |
| 415 | |
| 416 | int32_t sceGnmDrawIndex(void* dcb, uint32_t indexCount, void* indexAddr, |
| 417 | uint32_t predAndMod, uint32_t inlineMode) { |
| 418 | return PS4Emu::GNM::sceGnmDrawIndex(dcb, indexCount, indexAddr, predAndMod, inlineMode); |
| 419 | } |
| 420 | |
| 421 | int32_t sceGnmDrawIndexAuto(void* dcb, uint32_t indexCount, uint32_t predAndMod) { |
| 422 | return PS4Emu::GNM::sceGnmDrawIndexAuto(dcb, indexCount, predAndMod); |
| 423 | } |
| 424 | |
| 425 | int32_t sceGnmSetVsShader(void* dcb, void* shader, uint32_t shaderModifier) { |
| 426 | return PS4Emu::GNM::sceGnmSetVsShader(dcb, shader, shaderModifier); |
| 427 | } |
| 428 | |
| 429 | int32_t sceGnmSetPsShader(void* dcb, void* shader) { |
| 430 | return PS4Emu::GNM::sceGnmSetPsShader(dcb, shader); |
| 431 | } |
| 432 | |
| 433 | int32_t sceVideoOutOpen(int32_t userId, int32_t busType, int32_t index, void* param) { |
| 434 | return PS4Emu::GNM::sceVideoOutOpen(userId, busType, index, param); |
| 435 | } |
| 436 | |
| 437 | int32_t sceVideoOutClose(int32_t handle) { |
| 438 | return PS4Emu::GNM::sceVideoOutClose(handle); |
| 439 | } |
| 440 | |
| 441 | int32_t sceVideoOutSetFlipRate(int32_t handle, int32_t rate) { |
| 442 | return PS4Emu::GNM::sceVideoOutSetFlipRate(handle, rate); |
| 443 | } |
| 444 | |
| 445 | int32_t sceVideoOutSubmitFlip(int32_t handle, int32_t bufferIndex, |
| 446 | uint32_t flipMode, int64_t flipArg) { |
| 447 | return PS4Emu::GNM::sceVideoOutSubmitFlip(handle, bufferIndex, flipMode, flipArg); |
| 448 | } |
| 449 | |
| 450 | int32_t sceVideoOutRegisterBuffers(int32_t handle, int32_t startIndex, |
| 451 | void** addresses, int32_t bufferNum, |
| 452 | void* attribute) { |
| 453 | return PS4Emu::GNM::sceVideoOutRegisterBuffers(handle, startIndex, addresses, bufferNum, attribute); |
| 454 | } |
| 455 | |
| 456 | } // extern "C" |
| 457 |