A tool for deriving PKG packet encryption keys for ps4 written in c++
| 1 | #include "gui/include/views/DecompilerView.h" |
| 2 | #include "common/io_file.h" |
| 3 | #include "gui/include/StyleManager.h" |
| 4 | #include "imgui.h" |
| 5 | #include <sstream> |
| 6 | |
| 7 | namespace ShadPKG::GUI { |
| 8 | |
| 9 | DecompilerView::DecompilerView() { |
| 10 | decompilerCtx_ = std::make_unique<ShadPKG::Decompiler::DecompilerContext>(); |
| 11 | decompilerCtx_ = std::make_unique<ShadPKG::Decompiler::DecompilerContext>(); |
| 12 | retypeSearchBuffer_.resize(256); |
| 13 | } |
| 14 | |
| 15 | void DecompilerView::LoadBinary(const std::string &path) { |
| 16 | // Unused |
| 17 | } |
| 18 | |
| 19 | void DecompilerView::Draw(GUIContext &ctx) { |
| 20 | // Zero-Friction: Detect loaded PKG |
| 21 | if (ctx.currentPkg != lastPkg_) { |
| 22 | lastPkg_ = ctx.currentPkg; |
| 23 | selectedFunction_ = nullptr; |
| 24 | |
| 25 | if (lastPkg_) { |
| 26 | // Find executable |
| 27 | std::vector<u8> buffer = lastPkg_->GetFileBuffer("eboot.bin"); |
| 28 | if (buffer.empty()) { |
| 29 | // Try searching |
| 30 | auto files = lastPkg_->GetFileList(); |
| 31 | for (const auto &f : files) { |
| 32 | if (f.find("eboot.bin") != std::string::npos || |
| 33 | f.find(".elf") != std::string::npos) { |
| 34 | buffer = lastPkg_->GetFileBuffer(f); |
| 35 | break; |
| 36 | } |
| 37 | } |
| 38 | } |
| 39 | |
| 40 | if (!buffer.empty()) { |
| 41 | if (decompilerCtx_->LoadELF(buffer)) { |
| 42 | decompilerCtx_->Analyze(); |
| 43 | } else { |
| 44 | decompilerCtx_->LoadBinary(buffer, 0x400000); |
| 45 | decompilerCtx_->Analyze(); |
| 46 | } |
| 47 | |
| 48 | if (!decompilerCtx_->GetFunctions().empty()) { |
| 49 | selectedFunction_ = decompilerCtx_->GetFunctions()[0].get(); |
| 50 | } |
| 51 | } |
| 52 | } |
| 53 | } |
| 54 | |
| 55 | ImGui::BeginGroup(); |
| 56 | |
| 57 | // Left Panel: Function List |
| 58 | ImGui::BeginChild("FunctionList", ImVec2(250, 0), true); |
| 59 | ImGui::Text("Functions"); |
| 60 | ImGui::Separator(); |
| 61 | |
| 62 | for (const auto &func : decompilerCtx_->GetFunctions()) { |
| 63 | bool isSelected = (selectedFunction_ == func.get()); |
| 64 | if (ImGui::Selectable(func->name.c_str(), isSelected)) { |
| 65 | selectedFunction_ = func.get(); |
| 66 | } |
| 67 | } |
| 68 | |
| 69 | if (decompilerCtx_->GetFunctions().empty()) { |
| 70 | ImGui::TextColored(ImVec4(0.5, 0.5, 0.5, 1.0), "No functions found."); |
| 71 | if (!lastPkg_) { |
| 72 | ImGui::TextWrapped("Load a PKG to start analysis."); |
| 73 | } |
| 74 | } |
| 75 | |
| 76 | // ┌─────────────────────────────────────────────────────────────────────────┐ |
| 77 | // │ Progress Bar for Analysis │ |
| 78 | // └─────────────────────────────────────────────────────────────────────────┘ |
| 79 | const auto &progress = decompilerCtx_->GetProgress(); |
| 80 | if (!progress.isComplete && !progress.currentPhase.empty()) { |
| 81 | ImGui::Separator(); |
| 82 | ImGui::TextColored(ImVec4(0.3f, 0.8f, 1.0f, 1.0f), "Analysis Progress"); |
| 83 | |
| 84 | if (progress.currentPhase == "scanning") { |
| 85 | ImGui::Text("Scanning for functions: %d prologues found", |
| 86 | progress.prologuesFound); |
| 87 | // Indeterminate progress (spinning) |
| 88 | float time = (float)ImGui::GetTime(); |
| 89 | float progress_val = 0.5f + 0.5f * sinf(time * 3.0f); |
| 90 | ImGui::ProgressBar(progress_val, ImVec2(-1, 0), "Scanning..."); |
| 91 | } else if (progress.currentPhase == "analyzing") { |
| 92 | ImGui::Text("Analyzing: %d / %d functions", progress.functionsAnalyzed, |
| 93 | progress.prologuesFound); |
| 94 | float fraction = |
| 95 | progress.prologuesFound > 0 |
| 96 | ? (float)progress.functionsAnalyzed / progress.prologuesFound |
| 97 | : 0.0f; |
| 98 | ImGui::ProgressBar(fraction, ImVec2(-1, 0)); |
| 99 | } |
| 100 | } |
| 101 | |
| 102 | ImGui::EndChild(); |
| 103 | |
| 104 | ImGui::SameLine(); |
| 105 | |
| 106 | // Right Panel: Code View |
| 107 | ImGui::BeginChild("CodeView", ImVec2(0, 0), true); |
| 108 | |
| 109 | if (selectedFunction_) { |
| 110 | ImGui::Text("Address: 0x%llX", selectedFunction_->address); |
| 111 | ImGui::SameLine(); |
| 112 | ImGui::TextColored( |
| 113 | ImVec4(0.4f, 1.0f, 0.4f, 1.0f), "[%s]", |
| 114 | selectedFunction_->category == |
| 115 | ShadPKG::Decompiler::IR::Function::Category::GameLogic |
| 116 | ? "GameLogic" |
| 117 | : "Unknown"); |
| 118 | ImGui::Separator(); |
| 119 | |
| 120 | ImGui::BeginTabBar("CodeTabs"); |
| 121 | if (ImGui::BeginTabItem("Disassembly")) { |
| 122 | ImGui::BeginChild("DisasmScroll"); |
| 123 | for (const auto &bb : selectedFunction_->basicBlocks) { |
| 124 | ImGui::Spacing(); |
| 125 | ImGui::TextColored(ImVec4(0.3f, 0.7f, 1.0f, 1.0f), |
| 126 | "[BLOCK 0x%llX - 0x%llX]", bb->startAddress, |
| 127 | bb->endAddress); |
| 128 | ImGui::Separator(); |
| 129 | |
| 130 | for (const auto &instr : bb->instructions) { |
| 131 | ImGui::Text(" 0x%llX %s", instr.address, instr.disassembly.c_str()); |
| 132 | if (ImGui::IsItemHovered()) { |
| 133 | ImGui::SetTooltip("Opcode: %d", (int)instr.opcode); |
| 134 | } |
| 135 | } |
| 136 | |
| 137 | if (!bb->successors.empty()) { |
| 138 | ImGui::TextColored(ImVec4(0.5f, 0.5f, 0.5f, 1.0f), |
| 139 | " -> Successors: "); |
| 140 | ImGui::SameLine(); |
| 141 | for (auto succ : bb->successors) { |
| 142 | ImGui::TextColored(ImVec4(1.0f, 0.8f, 0.3f, 1.0f), "0x%llX ", succ); |
| 143 | ImGui::SameLine(); |
| 144 | } |
| 145 | ImGui::NewLine(); |
| 146 | } |
| 147 | } |
| 148 | ImGui::EndChild(); |
| 149 | ImGui::EndTabItem(); |
| 150 | } |
| 151 | if (ImGui::BeginTabItem("Pseudocode")) { |
| 152 | ImGui::BeginChild("PseudoScroll"); |
| 153 | |
| 154 | // Check if we need to regenerate code |
| 155 | if (codeDirty_) { |
| 156 | // Trigger regeneration to update names/structure |
| 157 | decompilerCtx_->GenerateStructuredCode(); |
| 158 | codeDirty_ = false; |
| 159 | } |
| 160 | |
| 161 | const auto &tokens = |
| 162 | decompilerCtx_->GetFunctionTokens(selectedFunction_->address); |
| 163 | |
| 164 | if (tokens.empty()) { |
| 165 | ImGui::TextColored(ImVec4(0.5f, 0.5f, 0.5f, 1.0f), |
| 166 | "// No code generated or function empty."); |
| 167 | } else { |
| 168 | bool firstOnLine = true; |
| 169 | for (const auto &token : tokens) { |
| 170 | // Determine Color |
| 171 | ImVec4 color(0.9f, 0.9f, 0.9f, 1.0f); // Default white |
| 172 | switch (token.type) { |
| 173 | case ShadPKG::Decompiler::Codegen::CppEmitter::TokenType::Keyword: |
| 174 | color = ImVec4(0.3f, 0.6f, 1.0f, 1.0f); // Blueish |
| 175 | break; |
| 176 | case ShadPKG::Decompiler::Codegen::CppEmitter::TokenType::Type: |
| 177 | color = ImVec4(0.3f, 0.8f, 0.6f, 1.0f); // Greenish-Cyan |
| 178 | break; |
| 179 | case ShadPKG::Decompiler::Codegen::CppEmitter::TokenType::Function: |
| 180 | color = ImVec4(1.0f, 1.0f, 0.4f, 1.0f); // Yellow |
| 181 | break; |
| 182 | case ShadPKG::Decompiler::Codegen::CppEmitter::TokenType::Global: |
| 183 | color = ImVec4(0.8f, 0.5f, 1.0f, 1.0f); // Purple |
| 184 | break; |
| 185 | case ShadPKG::Decompiler::Codegen::CppEmitter::TokenType::String: |
| 186 | color = ImVec4(1.0f, 0.6f, 0.3f, 1.0f); // Orange |
| 187 | break; |
| 188 | case ShadPKG::Decompiler::Codegen::CppEmitter::TokenType::Number: |
| 189 | color = ImVec4(0.6f, 1.0f, 0.6f, 1.0f); // Light Green |
| 190 | break; |
| 191 | case ShadPKG::Decompiler::Codegen::CppEmitter::TokenType::Comment: |
| 192 | color = ImVec4(0.4f, 0.4f, 0.4f, 1.0f); // Grey |
| 193 | break; |
| 194 | default: |
| 195 | break; |
| 196 | } |
| 197 | |
| 198 | // Handle Newlines explicitly if they are in text, or assume tokens |
| 199 | // flow The CppEmitter likely puts newlines as Text tokens or part of |
| 200 | // them. We'll iterate chars if necessary, but assuming clean tokens |
| 201 | // for now. If token text contains \n, we should probably print and |
| 202 | // reset line. |
| 203 | |
| 204 | // Interaction Check (before printing to capture cursor pos?) |
| 205 | // ImGui operates on the "last item". So we print, then check. |
| 206 | |
| 207 | if (!firstOnLine) |
| 208 | ImGui::SameLine(0, 0); // No extra spacing, let tokens control it |
| 209 | // (or add small spacing?) |
| 210 | // Actually, code tokens usually need spacing unless they are |
| 211 | // punctuation. CppEmitter should ideally include whitespace in tokens |
| 212 | // or we add it. For now, let's assume tokens include necessary |
| 213 | // whitespace or we play safe. BETTER: CppEmitter usually emits "int" |
| 214 | // then " " then "main". If not, we might squash things. Let's try 0 |
| 215 | // spacing first. |
| 216 | |
| 217 | ImGui::TextColored(color, "%s", token.text.c_str()); |
| 218 | |
| 219 | if (ImGui::IsItemHovered()) { |
| 220 | if (token.relatedAddress != 0) { |
| 221 | ImGui::SetTooltip("Address: 0x%llX", token.relatedAddress); |
| 222 | ImGui::SetMouseCursor(ImGuiMouseCursor_Hand); |
| 223 | } |
| 224 | } |
| 225 | |
| 226 | // Click Navigation |
| 227 | if (token.relatedAddress != 0 && ImGui::IsItemClicked(0)) { |
| 228 | auto targetFunc = |
| 229 | decompilerCtx_->GetFunctionAt(token.relatedAddress); |
| 230 | if (targetFunc) { |
| 231 | selectedFunction_ = targetFunc.get(); |
| 232 | } |
| 233 | } |
| 234 | |
| 235 | // Context Menu (Renaming & Retyping) |
| 236 | if (ImGui::IsItemClicked(1)) { |
| 237 | if (token.type == |
| 238 | ShadPKG::Decompiler::Codegen::CppEmitter::TokenType:: |
| 239 | Identifier) { // Assuming Identifier is used for vars |
| 240 | // Check if it matches a local variable |
| 241 | bool isLocal = false; |
| 242 | if (selectedFunction_) { |
| 243 | for (const auto &local : selectedFunction_->locals) { |
| 244 | if (local.name == token.text) { |
| 245 | isLocal = true; |
| 246 | break; |
| 247 | } |
| 248 | } |
| 249 | } |
| 250 | |
| 251 | if (isLocal) { |
| 252 | isRetyping_ = true; |
| 253 | variableToRetype_ = token.text; |
| 254 | retypeSearchBuffer_.resize(256, '\0'); |
| 255 | ImGui::OpenPopup("RetypePopup"); |
| 256 | } |
| 257 | } else if (token.relatedAddress != 0) { |
| 258 | renameAddress_ = token.relatedAddress; |
| 259 | // Pre-fill buffer with current name |
| 260 | std::string currentName = |
| 261 | decompilerCtx_->GetSymbolDatabase()->getSymbolName( |
| 262 | renameAddress_); |
| 263 | strncpy(renameBuffer_, currentName.c_str(), |
| 264 | sizeof(renameBuffer_) - 1); |
| 265 | ImGui::OpenPopup("RenameContextPopup"); |
| 266 | } |
| 267 | } |
| 268 | |
| 269 | // Check for newline in text to reset firstOnLine |
| 270 | if (token.text.find('\n') != std::string::npos) { |
| 271 | firstOnLine = true; |
| 272 | } else { |
| 273 | firstOnLine = false; |
| 274 | } |
| 275 | } |
| 276 | } |
| 277 | |
| 278 | // Rename Popup |
| 279 | if (ImGui::BeginPopup("RenameContextPopup")) { |
| 280 | ImGui::Text("Rename Symbol at 0x%llX", renameAddress_); |
| 281 | if (ImGui::IsWindowAppearing()) |
| 282 | ImGui::SetKeyboardFocusHere(); |
| 283 | |
| 284 | if (ImGui::InputText("Name", renameBuffer_, sizeof(renameBuffer_), |
| 285 | ImGuiInputTextFlags_EnterReturnsTrue)) { |
| 286 | decompilerCtx_->GetSymbolDatabase()->renameSymbol(renameAddress_, |
| 287 | renameBuffer_); |
| 288 | codeDirty_ = true; |
| 289 | ImGui::CloseCurrentPopup(); |
| 290 | } |
| 291 | if (ImGui::Button("Apply")) { |
| 292 | decompilerCtx_->GetSymbolDatabase()->renameSymbol(renameAddress_, |
| 293 | renameBuffer_); |
| 294 | codeDirty_ = true; |
| 295 | ImGui::CloseCurrentPopup(); |
| 296 | } |
| 297 | ImGui::EndPopup(); |
| 298 | } |
| 299 | |
| 300 | // Retype Popup |
| 301 | DrawRetypePopup(); |
| 302 | |
| 303 | ImGui::EndChild(); |
| 304 | ImGui::EndTabItem(); |
| 305 | } |
| 306 | ImGui::EndTabBar(); |
| 307 | |
| 308 | } else { |
| 309 | ImGui::Text("Select a function to view code."); |
| 310 | } |
| 311 | |
| 312 | ImGui::EndChild(); |
| 313 | |
| 314 | ImGui::EndGroup(); |
| 315 | } |
| 316 | |
| 317 | void DecompilerView::DrawRetypePopup() { |
| 318 | if (ImGui::BeginPopup("RetypePopup")) { |
| 319 | ImGui::Text("Retype Variable: %s", variableToRetype_.c_str()); |
| 320 | |
| 321 | ImGui::Text("Search Type:"); |
| 322 | ImGui::InputText("##search", &retypeSearchBuffer_[0], 256); |
| 323 | std::string search = retypeSearchBuffer_.c_str(); // Naive |
| 324 | |
| 325 | ImGui::Separator(); |
| 326 | |
| 327 | ImGui::BeginChild("TypeList", ImVec2(300, 200), true); |
| 328 | |
| 329 | auto typeManager = decompilerCtx_->GetTypeManager(); |
| 330 | auto allTypes = typeManager->getAllTypes(); |
| 331 | |
| 332 | // Add Primitives manual or via GetAllTypes if it includes them? |
| 333 | // Assuming GetAllTypes includes logic or we add basic ones. |
| 334 | // If TypeManager only has Structs in 'namedTypes_', we need to ensure |
| 335 | // primitives are there. For now, let's list common primitives explicitly or |
| 336 | // assume TypeManager handles them. |
| 337 | |
| 338 | std::vector<std::string> typesToShow; |
| 339 | typesToShow.push_back("int8"); |
| 340 | typesToShow.push_back("int16"); |
| 341 | typesToShow.push_back("int32"); |
| 342 | typesToShow.push_back("int64"); |
| 343 | typesToShow.push_back("float"); |
| 344 | typesToShow.push_back("double"); |
| 345 | |
| 346 | for (const auto &[name, type] : allTypes) { |
| 347 | typesToShow.push_back(name); |
| 348 | } |
| 349 | |
| 350 | for (const auto &name : typesToShow) { |
| 351 | bool matches = search.empty() || name.find(search) != std::string::npos; |
| 352 | if (matches) { |
| 353 | if (ImGui::Selectable(name.c_str())) { |
| 354 | // APPLY TYPE |
| 355 | // Find local variable |
| 356 | for (auto &local : selectedFunction_->locals) { |
| 357 | if (local.name == variableToRetype_) { |
| 358 | // If user picked a struct, we need to know if it's Pointer or |
| 359 | // Value. GUI simplification: If existing type was pointer-like or |
| 360 | // var usage implies pointer, prefer pointer? Or show "T" and "T*" |
| 361 | // options. |
| 362 | |
| 363 | // Simple logic: Just set the type. If name matches a struct, |
| 364 | // create struct type. But wait, TypeManager returns a Type |
| 365 | // shared_ptr. |
| 366 | |
| 367 | auto type = typeManager->getType(name); |
| 368 | if (type) { |
| 369 | // Default to Pointer for Structs if not specified? |
| 370 | // User request: "Gestisci i puntatori: permetti all'utente di |
| 371 | // specificare se è T o T*" For now, defaulting to T* is safer |
| 372 | // for decompilation of objects. |
| 373 | |
| 374 | if (type->getKind() == |
| 375 | ShadPKG::Decompiler::Analysis::Type::Kind::Struct) { |
| 376 | // Wrap in Pointer |
| 377 | local.complexType = std::make_shared< |
| 378 | ShadPKG::Decompiler::Analysis::PointerType>(type); |
| 379 | } else { |
| 380 | local.complexType = type; |
| 381 | } |
| 382 | codeDirty_ = true; |
| 383 | } |
| 384 | ImGui::CloseCurrentPopup(); |
| 385 | break; |
| 386 | } |
| 387 | } |
| 388 | } |
| 389 | |
| 390 | // Add right-click for "As Pointer" vs "As Value" maybe? |
| 391 | if (ImGui::IsItemClicked(1)) { |
| 392 | // Advanced selection |
| 393 | } |
| 394 | } |
| 395 | } |
| 396 | |
| 397 | ImGui::EndChild(); |
| 398 | ImGui::EndPopup(); |
| 399 | } |
| 400 | } |
| 401 | |
| 402 | } // namespace ShadPKG::GUI |
| 403 |