A tool for deriving PKG packet encryption keys for ps4 written in c++
| 1 | #pragma once |
| 2 | |
| 3 | #include "../GUIContext.h" |
| 4 | #include "core/decompiler/DecompilerContext.h" |
| 5 | #include "core/file_format/pkg.h" |
| 6 | #include <memory> |
| 7 | |
| 8 | namespace ShadPKG::GUI { |
| 9 | |
| 10 | class DecompilerView { |
| 11 | public: |
| 12 | DecompilerView(); |
| 13 | ~DecompilerView() = default; |
| 14 | |
| 15 | void Draw(GUIContext &ctx); |
| 16 | void LoadBinary(const std::string &path); |
| 17 | |
| 18 | private: |
| 19 | std::unique_ptr<ShadPKG::Decompiler::DecompilerContext> decompilerCtx_; |
| 20 | |
| 21 | // UI State |
| 22 | std::string retypeSearchBuffer_; |
| 23 | bool isRetyping_ = false; |
| 24 | std::string variableToRetype_; |
| 25 | |
| 26 | void DrawRetypePopup(); |
| 27 | |
| 28 | ShadPKG::Decompiler::IR::Function *selectedFunction_ = nullptr; |
| 29 | std::shared_ptr<PKG> lastPkg_; // Track current PKG to detect changes |
| 30 | bool showDisassembly_ = true; |
| 31 | bool showPseudocode_ = true; |
| 32 | |
| 33 | // Text Editor state (using ImGui input text for now, or just text rendering) |
| 34 | std::string currentCode_; |
| 35 | bool codeDirty_ = true; // Use to trigger regeneration |
| 36 | |
| 37 | // Interactive State |
| 38 | uint64_t renameAddress_ = 0; |
| 39 | char renameBuffer_[256] = ""; |
| 40 | }; |
| 41 | |
| 42 | } // namespace ShadPKG::GUI |
| 43 |