A tool for deriving PKG packet encryption keys for ps4 written in c++
| 1 | #pragma once |
| 2 | |
| 3 | #include <cstdint> |
| 4 | #include <string> |
| 5 | #include <vector> |
| 6 | #include <filesystem> |
| 7 | |
| 8 | namespace ShadPKG::Patcher { |
| 9 | |
| 10 | // Lightweight eboot.bin extractor from PS4 PKG |
| 11 | // Extracts only the eboot.bin without processing the entire PKG |
| 12 | class EbootExtractor { |
| 13 | public: |
| 14 | EbootExtractor() = default; |
| 15 | ~EbootExtractor() = default; |
| 16 | |
| 17 | // Extract eboot.bin from PKG to output path |
| 18 | bool extractEboot(const std::filesystem::path& pkgPath, |
| 19 | const std::filesystem::path& outputPath); |
| 20 | |
| 21 | // Get the raw eboot data after extraction |
| 22 | const std::vector<uint8_t>& getEbootData() const { return ebootData_; } |
| 23 | |
| 24 | // Get game info from PKG |
| 25 | std::string getTitleId() const { return titleId_; } |
| 26 | std::string getContentId() const { return contentId_; } |
| 27 | |
| 28 | private: |
| 29 | std::vector<uint8_t> ebootData_; |
| 30 | std::string titleId_; |
| 31 | std::string contentId_; |
| 32 | |
| 33 | // PKG entry IDs |
| 34 | static constexpr uint32_t PKG_ENTRY_ID_EBOOT = 0x1001; // eboot.bin |
| 35 | static constexpr uint32_t PKG_ENTRY_ID_PFS = 0x1200; // PFS image |
| 36 | }; |
| 37 | |
| 38 | } // namespace ShadPKG::Patcher |
| 39 |